Arma 3
[SP/COOP] DUWS_X v3.05
Kyla 15 Sep, 2023 @ 12:45pm
Bugged SP Scenario with the Mods (Project Injury Reaction & Armor Plates System)
I'm fully aware of the AIS Script with the Mission scenario. I'm unable to fully enjoy the game due to the (Project Injury Reaction Mod & Armor Plates System colliding with the Built in script of the scenario.

Also, no matter what level you adjust the AI's, they can still one shot me even with the Armor Plates System.

Project Injury Reaction provides a full AI revival and implements better than AIS, but with this AIS you are literally on your own. Yes help does actually revive you with the AIS Script but those 300 seconds of waiting to be revived is like 95% you're not.

Gladly I found a way to minimize the AI's aim because it's Godlike kill 1 shot you with any weapon and automatically going to a conscious state just laying down while you bleed yourself to death.

(Project Injury Reaction & Armor Plates System) would've been the best mods with this scenario since you can adjust the full parameters including a better script for reviving PLAYER/AI. Also implementing you can revive yourself and not wasting almost 200-250 seconds just to get revived.

I tried to override the clients in-game but no.
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pvt TOAST 30 Dec, 2023 @ 9:22am 
[side,skillMin,skillAimMin,skillMax,skillAimMax] call BIS_fnc_EXP_camp_setSkill;

So if your the host and you have your debug window available, the code you enter will be something like

[EAST, 0.7, 0.1, 1.0, 0.3 ] call BIS_fnc_EXP_camp_setSkill;

I'm not sure what the side value should be...either OPFOR or EAST, but skillMin and skillMax determines the field maneuvering technique they have (using cover and formation etc). I find that the skillAimMax usually works best around 0.3. At this level they can still one shot you with a vehicle or turret which makes sense due to the optics most vehicles have, but they will have to dump half a mag on you if they have only iron sights on their rifle at 400m which also makes sense-coming from a guy that does a LOT of shooting in RL.

If you are the server host, this should execute globally. Can someone clarify if the side value is EAST or OPFOR?
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