Left 4 Dead 2
xdReanimsBase (L4D2) Anim Mods base
 Este tema se ha marcado como fijo, por lo que probablemente sea importante
xdshot  [desarrollador] 8 JUN 2020 a las 18:57
How to create reanimation mods
Very short how-to

  1. Import character model into modelling program, decompiled one is preferred.
  2. Create desired animation and export it to smd or dmx. It must have same bones setup heirarchy as model's.
  3. Take .qc file from decompiled animation mdl. Remove all $animations, $sequences and $modelname. Keep everything else as is.
  4. Set $modelname to "xdreanims/<CHARACTER_NAME>_slot_<SLOT_NUMBER>.mdl", where <CHARACTER_NAME> is character name (list is below) and <SLOT_NUMBER> is desired slot from 1 to 48 with 3 digits. Example for mod for bill to slot 7: $modelname "xdreanims/bill_slot_007.mdl"
  5. Add replacement sequence(s) with names of original ones to replace. Browse for original qc. If it has Activity assigned, it must be preserved.
  6. Compile, test, redistribute.

Also, be nice. Don't redistribute base addon. Instead add it as dependency.
Última edición por xdshot; 6 DIC 2022 a las 16:58
< >
Mostrando 1-4 de 4 comentarios
xdshot  [desarrollador] 29 JUN 2020 a las 17:35 
Characters for l4d2:
  • bill
  • coach
  • ellis
  • francis
  • louis
  • nick
  • rochelle
  • zoey
  • ci_male (common infected)
  • ci_female (common infected)
  • tank
  • jockey
  • spitter
  • hunter
  • smoker
  • boomer
Última edición por xdshot; 22 NOV 2022 a las 8:45
xdshot  [desarrollador] 29 JUN 2020 a las 17:35 
Characters for gmod:
  • m_anm
  • f_anm
  • z_anm
Última edición por xdshot; 29 JUN 2020 a las 17:36
xdshot  [desarrollador] 18 OCT 2020 a las 2:01 
Characters for cs:source and cure:
  • ct
  • t

Note: ct is currently usable in cure
Última edición por xdshot; 2 AGO 2024 a las 2:08
xdshot  [desarrollador] 2 AGO 2022 a las 0:41 
Characters for nmrih:
  • pm (player models)
  • zombie
  • zombie_female
< >
Mostrando 1-4 de 4 comentarios
Por página: 1530 50