Steam installeren
inloggen
|
taal
简体中文 (Chinees, vereenvoudigd)
繁體中文 (Chinees, traditioneel)
日本語 (Japans)
한국어 (Koreaans)
ไทย (Thai)
Български (Bulgaars)
Čeština (Tsjechisch)
Dansk (Deens)
Deutsch (Duits)
English (Engels)
Español-España (Spaans - Spanje)
Español - Latinoamérica (Spaans - Latijns-Amerika)
Ελληνικά (Grieks)
Français (Frans)
Italiano (Italiaans)
Bahasa Indonesia (Indonesisch)
Magyar (Hongaars)
Norsk (Noors)
Polski (Pools)
Português (Portugees - Portugal)
Português - Brasil (Braziliaans-Portugees)
Română (Roemeens)
Русский (Russisch)
Suomi (Fins)
Svenska (Zweeds)
Türkçe (Turks)
Tiếng Việt (Vietnamees)
Українська (Oekraïens)
Een vertaalprobleem melden
crit causes bleeding for 2 seconds
on hit: 3 second firing delay (it gets stuck in target)
Crits when falling.
Negative:
No random crits.
(The crits probably have to enable after a certain hieght so sniper won't just jump and get a crit)
Mm i guess you're right. But the weapon for some reason reminded me of some guy in a movie crafting a weapon out of a stick, and jumping on someone and killing them.
(if that makes sense).
+25% More Damage
Cause bleed (6/sec) when makes critics, (4/sec minicritics)
-15% Reloading..
+10% Knockback.
+15% Lower Speed When Aiming.
cons: -20% movement speed, +10% damage from ranged sources while active
so advantage versus other melee (eg, stabbing spies), but countered by moving back and firing shots