XCOM 2
Mod Jam for LWOTC (OLD, UNSUPPORTED)
 This topic has been pinned, so it's probably important
Kiruka  [developer] 10 Dec, 2020 @ 12:27pm
Full list of mods that Mod Jam supports
Remember that you need to be subscribed to whichever of these mods you want in order for Mod Jam to do anything with them. None of them are integrated. I highly recommend subscribing to all of them for the most complete Mod Jam experience.

These next mods can be subscribed to for extra little bonus features and/or generally go great with Mod Jam and LWOTC. Mod Jam makes no (or minimal) changes to them.
  • Grab my Inventory Slot Weight Toggler mod if you want your SPARKs and MEC Troopers to ignore weight in the Spark Grenade and Auxiliary slots granted by the Spark Arsenal mod. Otherwise, you can skip it. Note that the correct mobility will not show in the armory, but it WILL properly work in tactical.

  • For the full Advent Psi Ops and Celatid Alien experience, grab my Buildable Units mod for its Phase Drone and Celatid Turret changes on the XCOM side.

  • ObelixDk's No More Psi Amps is fully supported with the new Psionics Overhaul tree and generally looks awesome, in addition to helping reduce gear clutter on your Psions.

  • Grab my Cut Content Psionics For LWOTC for Psi PCSs that you can actually use on whatever soldier you want, rather than just Psi Operatives. It also changes LWOTC's Neurowhip into the Amp Booster, and gives you a new, more powerful Neurowhip that you acquire from the Gatekeeper Shell and Autopsy.

  • Grab my Templar Class Overhaul if you intend to run Psionics Overhaul. It tones down the Templar's innate Psi stat so they don't grow out of control. It also remixes their XCOM row quite a bit.

  • Udaya's Powered Armor Rebalance is an excellent mod that buffs two really underpowered abilities relative to when they're acquired in the campaign. Note that the Wall Phasing changes are already present in Advent Psi Ops, but the two mods will not conflict with each other.

  • shiremct's Cost-Based Ability Icon Colors mod is great to go along with LWOTC and Mod Jam when XComLW_Overhaul.ini's USE_ACTION_ICON_COLORS option is set to FALSE, like Mod Jam does as of the Purge Priests update.

  • TeslaRage's [WOTC] Show Tech Rewards mod will go a long way in terms of helping you navigate Mod Jam's tech forest.

  • If you want to benefit from the shield animation fix when using LWOTC's shields on non-Templar soldiers, you'll need Musashi's Ballistic Shields mod for the animations. Mod Jam will remove the item templates themselves by default.

  • Musashi's Tactical X4 mod works with LWOTC out of the gate and adds some very nice new explosive options, especially following the removal of the Reaper's Claymore from LWOTC itself.

  • MrShadowCX's Berserker Revamped is great right out of the box in terms of both the Berserker changes and the Overdrive Serum changes. If you decide to run it, Mod Jam will change the cost of building Overdrive Serums, as Berserker Revamped makes these reusable instead of one-time use. If you don't run it, Mod Jam will not mess with Overdrive Serums at all.

  • RealityMachina's Phantom Evac mod allows you to evac an unconscious or otherwise impaired soldier or other unconscious person (such as a dark VIP) to the Skyranger without needing to send a carrying soldier with them. Honestly should have been a base game feature.

  • First Aid by Iridar will let you spend a turn-ending action with another soldier to extend an adjacent bleeding out soldier's bleedout timer. Excellent option to have while waiting for evac.

  • Dotvhs' Stabilize Me lets you use a soldier to stabilize a bleeding out soldier with the bleeding out soldier's own Medikit (look for the Stabilize ability that does NOT show a number of charges). Another mod that should have been a base game feature.

  • ∑3245's UI - Colored Weapon Tiers color-codes the different tiers of weapons. If you run all of my mods and the dependencies and companion mods, you will have a LOT of weapons in your Engineering, and this will help you quickly figure out which things are upgrades to your current stuff.
Last edited by Kiruka; 14 Oct, 2021 @ 11:06am
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Showing 1-15 of 21 comments
WaldoTheRanger 30 Dec, 2020 @ 2:39am 
you are a life saver
I wanted most of these in my lwotc, but ini configing and debugging was killing my soul before I even really got started with anything.
T.K. 6 Feb, 2021 @ 6:09pm 
Grab my Cut Content Psionics For LWOTC for Psi PCSs that you can actually use on whatever soldier you want, rather than just Psi Operatives. Includes a couple extra items too.


The link seems to be broken as it's taking me to an error page
Kiruka  [developer] 6 Feb, 2021 @ 6:55pm 
Originally posted by T.K.:
Grab my Cut Content Psionics For LWOTC for Psi PCSs that you can actually use on whatever soldier you want, rather than just Psi Operatives. Includes a couple extra items too.


The link seems to be broken as it's taking me to an error page

Thanks for letting me know, it's fixed now.
BlackAsher 17 Mar, 2021 @ 2:33am 
For the [WOTC] Shadow Ops Perk Pack and the [WOTC] Stormrider Class, you say they can be disabled if we don't want to use them, are we supposed to edit the .ini config files of those mods to disable them or is there an option do disable them in the mod config menu?
Kiruka  [developer] 17 Mar, 2021 @ 6:01am 
Originally posted by BlackAsher:
For the [WOTC] Shadow Ops Perk Pack and the [WOTC] Stormrider Class, you say they can be disabled if we don't want to use them, are we supposed to edit the .ini config files of those mods to disable them or is there an option do disable them in the mod config menu?

Doing it through Mod Config Menu won't fully disable them. They'll still be in your GTS. To fully disable them you'll need to do so via config. To use Stormrider as an example, you would go into XComClassData.ini, find the line +SoldierClasses="Stormrider" and comment it out by placing a semicolon ( ; ) at the start of the line.
BlackAsher 17 Mar, 2021 @ 6:43am 
Thanks, and also Cost-Based Ability Icon Colors seems to mess up the icons for the grenades and make them just black squares.
Kiruka  [developer] 17 Mar, 2021 @ 6:46am 
Originally posted by BlackAsher:
Thanks, and also Cost-Based Ability Icon Colors seems to mess up the icons for the grenades and make them just black squares.

You need to make sure LWOTC isn't trying to do the same thing. Mod Jam should be taking care of that on its own, but if it's not, go into LWOTC's XComLW_Overhaul.ini, find the option USE_ACTION_ICON_COLORS and change it to FALSE.
BlackAsher 17 Mar, 2021 @ 7:23am 
Thanks, that fixed it
Selevan 30 Mar, 2021 @ 11:22am 
Do i have to install every single mod from the list, or can i ignore some which i dont want in my campaign and actually dont have to do anything with configs etc?
Kiruka  [developer] 30 Mar, 2021 @ 11:49am 
Originally posted by Selevan:
Do i have to install every single mod from the list, or can i ignore some which i dont want in my campaign and actually dont have to do anything with configs etc?

That's going to depend on which mods you don't want. Mod Jam is smart enough to not create new templates that depend on roster mods that aren't present, but it's not that smart when it comes to configs.
Selevan 30 Mar, 2021 @ 12:07pm 
Like, i dont want psi overhaul, jetpacks, and perhaps couple other special weapons/tools. Do i have to do anything other than just not subscribing to these mods?
Kiruka  [developer] 30 Mar, 2021 @ 12:15pm 
Originally posted by Selevan:
Like, i dont want psi overhaul, jetpacks, and perhaps couple other special weapons/tools. Do i have to do anything other than just not subscribing to these mods?

For Psi Overhaul and Jetpacks specifically, yeah, you should be good just not subbing.

The best recommendation I can make is to check the Discussion thread for each of the roster mods, and see if they mess with any LWOTC items or items from other mods. Bio Division and Purge Priests for example move Gas/Acid and Incendiary Grenades around, respectively. Spark Arsenal uses the Advent Sniper Corpse from the Advent Sniper mod for making Sabot Rounds.
agufa 8 Jun, 2021 @ 5:48pm 
is augmentations mod compatible with this?
Kiruka  [developer] 8 Jun, 2021 @ 7:47pm 
Originally posted by agufa:
is augmentations mod compatible with this?

I have yet to touch that mod in Mod Jam. It's probably technically compatible, but it might not be balanced economy-wise, especially if you make the augmentations mandatory with grave wounds given how slow Supply flow can be in the early game in LWOTC.
Lt. Ruben 25 Sep, 2021 @ 5:39am 
maybe i'm too stupid but some of the mods don't seem to work in this collection. Help would be appreciated

True Primary Secondaries [BETA] and "Dual Wield Melee" don't do anything, even though it's in the requirements. I can't take a melee weapon as a primary, so i have no idea if dual wielding works, but currently it's useless. Stabilize me also doesn't seem to show up.

Also, does anyone know of a good class ability overhaul for LWOTC? I really dislike the ranger. On paper, he seems fine, but his kit just doesn't really work. The shotgun is pretty useless, Cover Fire is even more useless (your overwatch already gets an aim penalty, now you shoot with an aim penalty at people in full cover. Why not just shoot instead of overwatching?), he just doesn't synergize well.
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