Garry's Mod

Garry's Mod

Juniez's Classic Weapon Pack SWEPs (WIP)
 This topic has been pinned, so it's probably important
SophieBaybey  [developer] 19 Aug, 2021 @ 7:43pm
To-Do Schedule (UPDATED)
So here's the low-down:

I don't know how to code. Most of this pack has been editing values combined with an extremely rudimentary understanding of Lua. I've managed to come a pretty impressive way in just a few weeks, but I've hit a roadblock.

I don't know how to code tripmines, snarks, or proper crossbow bolts (the current ones dont work underwater or fly straight)

I'm gonna keep working on small bits and pieces of this SWEP pack, but I won't be able to complete it on my own. I've reached out to some friends who are helping in their free time, but if YOU want to give me a hand, feel free to shoot me a DM (just tell me here that you're reaching out first, or i might deny the friend request)
Last edited by SophieBaybey; 27 Aug, 2021 @ 8:53pm
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Showing 1-9 of 9 comments
GreenTrapped 19 Aug, 2021 @ 11:55pm 
For both the trip mines and the ssatchel charges you can use the SLAM explosives! You can both them on the ground like satchels, but you can also attach them to walls so they function like tripmines!
SophieBaybey  [developer] 20 Aug, 2021 @ 11:38am 
That would work except the hl2 weapons aren't coded in lua, they're hard-coded into the game ;-; I'll figure em out though hehe
VulpineOnline 20 Aug, 2021 @ 4:30pm 
Please please please add c_hands support or whatever its called
SophieBaybey  [developer] 20 Aug, 2021 @ 6:22pm 
I won't be adding c_hands, the hands are baked into the viewmodels and I dont have experience with blender.
GreenTrapped 21 Aug, 2021 @ 12:26am 
I can probably help, I have some experience with blender.
SophieBaybey  [developer] 21 Aug, 2021 @ 12:32am 
I might take you up on that! I'd like to finish up the lua first but afterwards I'll give you a DM if that's okay ^^
GreenTrapped 21 Aug, 2021 @ 1:06am 
Sure thing!
Neddo 21 Aug, 2021 @ 11:27pm 
will you fix up the world models? The player holds things weirdly in thirdperson, other than that this is great. When it's done im gonna try using these in vr.
SophieBaybey  [developer] 21 Aug, 2021 @ 11:46pm 
I've definitely noticed the weird thirdperson stuff, I just don't exactly know why it's doing it. I'll take a look and figure it out. Might be another thing that requires blender know-how.
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Showing 1-9 of 9 comments
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