Garry's Mod

Garry's Mod

Half-Life 2 Campaign
RenderPolygon 15 Oct, 2023 @ 11:55pm
how to you get the spawn menu in the campaign???????????
i tried pressing q, it says "cant spawn vehicle right now" or something. i just want to play as mario using the g64 addon.
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Showing 1-12 of 12 comments
MJC9576 22 Nov, 2023 @ 7:07am 
that's the neat part, you don't
TheFreeman 5 Jan, 2024 @ 2:13pm 
use sandbox
amproreal3am 6 Jan, 2024 @ 5:25pm 
cool
:steamthumbsup:
RenderPolygon 12 Jan, 2024 @ 11:52pm 
alright thx
PixelPreasure 1 Apr, 2024 @ 4:36pm 
you probaly didnt read the description, did you?
Unknown666 14 Apr, 2024 @ 9:33am 
LOL no one does anymore but that is just funny
tntguy1234 8 May, 2024 @ 3:58pm 
Originally posted by amanda.christensencox:
LOL no one does anymore but that is just funny
he wants to be mario whats wrong with that
Sandvich gaming 10 Jun, 2024 @ 11:25am 
there is a mod thats the same like this mod but with a spawn menu,
i forgot the name but it was something with modded
ceo of cats 26 Jul, 2024 @ 4:15pm 
Originally posted by 《{Chep the Headcrab}》:
there is a mod thats the same like this mod but with a spawn menu,
i forgot the name but it was something with modded
i am sorry for necroing or whatever but PLEASE link said addon if you have found it
Originally posted by ceo of cats:
Originally posted by 《{Chep the Headcrab}》:
there is a mod thats the same like this mod but with a spawn menu,
i forgot the name but it was something with modded
i am sorry for necroing or whatever but PLEASE link said addon if you have found it
could it be "Half life 2 campaign maps Full pack" ? haven't checked it out fully
Last edited by Kafir from Catharsis; 21 Aug, 2024 @ 10:02pm
icedchai 23 Sep, 2024 @ 12:46pm 
Originally posted by GetNormalized:
Originally posted by ceo of cats:
i am sorry for necroing or whatever but PLEASE link said addon if you have found it
could it be "Half life 2 campaign maps Full pack" ? haven't checked it out fully
It absolutely is not that. That addon just has the full HL2 campaign as .bsp files.



Originally posted by Red_Metrocop4:
use sandbox
not a viable solution, because sandbox doesn't have a system to create airboats automatically, a system to protect NPCs from being killed, or a system to handle level changes.

I tried DeriveGamemode( "sandbox" ) in sh_init.lua but for some reason it doesn't seem to do anything, which is strange. Does anyone know why it doesn't work?

EDIT:
It does actually work, but the buttons Q & C (+menu & +menu_context, respectively) don't work for their binds, so you have to manually type it out. But it does technically work!

The reason binds for the menu don't work are because of this LOVELY piece of code in cl_init.lua:

function GM:PlayerBindPress( ply, bind, down ) if ( ( bind == "+menu" ) && down ) then RunConsoleCommand( "lastinv" ) return true end if ( ( bind == "+menu_context" ) && down ) then hook.Call( "OpenPlayerModelMenu", GAMEMODE ) return true end return false end
Last edited by icedchai; 23 Sep, 2024 @ 1:18pm
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