Stellaris

Stellaris

!BERG - Building Merger
half god  [developer] 21 Oct, 2023 @ 1:39pm
Issues
Here you can write issues you got and i will try help.
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Showing 1-15 of 60 comments
GlitchFling108 22 Oct, 2023 @ 4:33am 
Capital building are not giving corporate holding building slots. Might be even broken.

Also some building still have wrong names

EDIT: I found problem: Inline scripts for branch office holding slots are broken. I deleted them and its fixed. I used planet_max_branch_office_buildings_add for this. MIght be game fault.
Last edited by GlitchFling108; 22 Oct, 2023 @ 4:55am
half god  [developer] 22 Oct, 2023 @ 9:52am 
Should be fixed now.
GlitchFling108 25 Nov, 2023 @ 1:12am 
corporate holding building slots broke again
half god  [developer] 25 Nov, 2023 @ 3:41am 
Should be fixed. Also i fixed job description in regular empires.
GlitchFling108 2 Dec, 2023 @ 8:02am 
Building names are wrong
half god  [developer] 2 Dec, 2023 @ 8:37am 
Originally posted by GlitchFling108:
Building names are wrong
Which one?
GlitchFling108 2 Dec, 2023 @ 9:04am 
Originally posted by half god:
Originally posted by GlitchFling108:
Building names are wrong
Which one?
Every from PD
half god  [developer] 3 Dec, 2023 @ 12:41am 
I find it, today will be fixed.
GlitchFling108 20 Dec, 2023 @ 9:59am 
building_bureauatic cost and upkeep is borked
GlitchFling108 26 Jan, 2024 @ 11:37am 
Unity building seems to be broken?
half god  [developer] 26 Jan, 2024 @ 12:02pm 
In what way?
GlitchFling108 26 Jan, 2024 @ 12:11pm 
they have no building cost and gives no jobs
half god  [developer] 26 Jan, 2024 @ 12:27pm 
Should be fine now
GlitchFling108 28 Jan, 2024 @ 8:15am 
Temple and Administrative Offices still broken, they prove no jobs
reallyhairydave 8 Mar, 2024 @ 5:03am 
No idea why but after starting to compile a new list of mods, this one caused a game breaking bug. Resource storage is set to 0 at game start which probably means it's an overflow in reality. After removing it the bug disappeared, I've tried moving it around the load order just in case and that had no effect. The only thing I haven't done is create a blank list with it and try to find what mod conflict(s) are causing it
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