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Notable subassemblies and microcontrollers
Brygun's ECU Safety for 1 Modular Engine for Throttle RPS
by Brygun
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3025126218
VHF Marine Radio SD100X
by CaptKilo
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1880723700&searchtext=radio
Multi Function Map v4
by unippu
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2962217773
Radio direction finder
by H.Schlämmer
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2108417008&searchtext=radio+direction
Fuel economy calculator
by kelpbot
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2179672596
Weather system
by Radioman
(no longer on workshop)
Chosen for still reliable in separating boat motion from wind speed.
Active Ping Sonar V1.1
by Amiga87
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2816850764
AI Gunner for Hire
by Dargino
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2628127502
(Gives NPCs to man the weapons)
the00milkman
Small Auto Cannon
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2880645868
(Auto aiming system or camera aim makes it good for single player)
Sans.Exe
Modern 40mm Bofors Cannon
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2630317362
kyaac
20mm Oerlikon Demo for AI Gunner Hire
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2630465062
(Works for AI Gunner Hire mod giving you the extra crew. Small install easy to place.)
Sebastiaz | BluFFeR
MWS-B | Modular Weapons System-B
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2528427465
Oh no look who
MWS-B | L20/125M "Python" 20mm Stabilised Autocannon
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2648570983
Sebastiaz | BluFFeR
MWS-B | AGM-16C 12-Shot Reloadable Launcher
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2528394276
Sebastiaz | BluFFeR
MWS-B | AGM-30A 1x2 VLS Launcher
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2552281981
Oh no look who
MWS-B | L30M "Viper" Stabilised Autocannon
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2622224642
HonzaVinCZ
HV Radar Gun Controller
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2624907756
AutarkOS'
Oerlikon 20mm Cannon
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2639450270
(Player used light weapon with nice graphics and small foot print for easy install)
Lolek
76mm Small Naval Turret
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2970801853
Probably not myself. Or rather I am applying lessons learned to sketch out the next build that can incorporate those lessons learned and weapons more fluidly.
For instance Clyde's bow deck can fit a medium turret ring but most turrets I've seen will block the pilot's view. One could shift the pilot higher... and fix access... and then debate adding another partial deck anyway. Which is why I am starting to go into "next build" thinking.
The weapon recommendation is from my search of what is out there is shared above for those who wish to do so.
Standing still recharge is possible though currently a pick tricky.
= In Engine room forward at power controls set "Disconnect propellers" to on (so you dont move)
= In engine room port aft at generator set "Generator gear toggle" to on, this will set up more torque mode by increasing the generator clutch to max
= At pilot seat set throttle for 0.07 (to keep RPS under or near 20 RPS, ECU lowers throttle if its much higher)
= Start engine
Real world time is a few minutes for 10% power in the test I did. Workable in a game session. Have a drink, snack or bio while recharging.
Remember to set switches back to normal especially the "Disconnect propellers"
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2879598544
Mild seas: Outrun on cruise speeds 15 m/s
Trying to rescue someone in wild 100+kph winds abeam the Kraken did get a bite on the stern. Best place probably. Damage very contained. They do let go in time.
The electrical breakers needed to be cycled off and on (not sure why) including the physics sensor. Likely the PS was confused by all the Kraken did in pulling it down.
Backup batteries in starboard stern of main cabin used briefly.
Generator mode used briefly.
Boat and main power had surivived.
Minor leak risks sealed up in the propulsion room, all interior access. Exterior stern damage to be repaired in calmer seas.
>>>
BeanBoi 5 Dec @ 1:25pm
not sure how to autopilot to the waypoint set on the keypad.
Brygun [author] 9 Dec @ 4:19am
The autopilot is a heading hold function.
The map waypoint is a display only function.
Looking at the map turn the boat until it is heading in about that direciton.
Turn on the heading hold autopilot.
In game play I found that you should keep some alertness for loot crates or collision risks from AI craft. You can step away from the bridge for a time but should come check things regularly. In real world multi-crew vehicles there should always be at least person "on watch".