Tabletop Simulator

Tabletop Simulator

Daggerheart [Unofficial]
Marum  [developer] 7 Aug @ 8:33am
Bug Reports
I can't possibly catch all issues with a table this complex, any bug report is greatly appretiated! If it is an unexpected behavior or lua error, please add instructions on how to reproduce the issue.
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Showing 1-12 of 12 comments
Marum  [developer] 7 Aug @ 8:34am 
@ReLdy: What do you mean "When a mini gets UPDATED"?
ReLdy 7 Aug @ 8:36am 
to reproduce the bug: have a mini with UI setup, set it to 0 hope. Make a roll and save it, causing function updatemini: visually mini has 6 hope instead of 0
ReLdy 7 Aug @ 8:37am 
or just simply reload the save idk, updatemini is the "mini updated"
Marum  [developer] 7 Aug @ 9:20am 
Fixed
ReLdy 7 Aug @ 9:44am 
While we're at it, the button on dice roller "Set roll target" does nothing
ReLdy 7 Aug @ 9:44am 
context menu button
ReLdy 7 Aug @ 9:48am 
just tried your fix, still, whenever I press "Save roll" on a dice roller, hope of my mini becomes 6 visually, i don't know what causes it, it's not a big deal, but still
Last edited by ReLdy; 7 Aug @ 9:48am
Marum  [developer] 7 Aug @ 11:13am 
Thanks for the video, really helped me to understand the cause. Fixed!
ReLdy 11 Aug @ 1:58am 
Hi, so whenever i reload my save file, every adversary now has a PC script inside them (I didnt do anything to them other than adding their own scripts) https://ibb.co/twTJ47r4
ReLdy 11 Aug @ 2:08am 
seems like a problem on my end, maybe you fixed it already in the newest version since i can't reproduce it on your table, only happens in mine, so i'll try to fix it myself
ReLdy 11 Aug @ 2:15am 
yeah, nvm, fixed it, there was a problem with a translating script, maybe some variables are the same and they aren't compatible
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Showing 1-12 of 12 comments
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