Tabletop Simulator

Tabletop Simulator

Daggerheart [Unofficial]
Marum  [udvikler] 7. aug. kl. 8:33
Bug Reports
I can't possibly catch all issues with a table this complex, any bug report is greatly appretiated! If it is an unexpected behavior or lua error, please add instructions on how to reproduce the issue.
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Marum  [udvikler] 7. aug. kl. 8:34 
@ReLdy: What do you mean "When a mini gets UPDATED"?
ReLdy 7. aug. kl. 8:36 
to reproduce the bug: have a mini with UI setup, set it to 0 hope. Make a roll and save it, causing function updatemini: visually mini has 6 hope instead of 0
ReLdy 7. aug. kl. 8:37 
or just simply reload the save idk, updatemini is the "mini updated"
Marum  [udvikler] 7. aug. kl. 9:20 
Fixed
ReLdy 7. aug. kl. 9:44 
While we're at it, the button on dice roller "Set roll target" does nothing
ReLdy 7. aug. kl. 9:44 
context menu button
ReLdy 7. aug. kl. 9:48 
just tried your fix, still, whenever I press "Save roll" on a dice roller, hope of my mini becomes 6 visually, i don't know what causes it, it's not a big deal, but still
Sidst redigeret af ReLdy; 7. aug. kl. 9:48
Marum  [udvikler] 7. aug. kl. 11:13 
Thanks for the video, really helped me to understand the cause. Fixed!
ReLdy 11. aug. kl. 1:58 
Hi, so whenever i reload my save file, every adversary now has a PC script inside them (I didnt do anything to them other than adding their own scripts) https://ibb.co/twTJ47r4
ReLdy 11. aug. kl. 2:08 
seems like a problem on my end, maybe you fixed it already in the newest version since i can't reproduce it on your table, only happens in mine, so i'll try to fix it myself
ReLdy 11. aug. kl. 2:15 
yeah, nvm, fixed it, there was a problem with a translating script, maybe some variables are the same and they aren't compatible
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