Tabletop Simulator
Daggerheart [Unofficial]
Bug Reports
I can't possibly catch all issues with a table this complex, any bug report is greatly appretiated! If it is an unexpected behavior or lua error, please add instructions on how to reproduce the issue.
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Показані коментарі 115 із 15
@ReLdy: What do you mean "When a mini gets UPDATED"?
to reproduce the bug: have a mini with UI setup, set it to 0 hope. Make a roll and save it, causing function updatemini: visually mini has 6 hope instead of 0
or just simply reload the save idk, updatemini is the "mini updated"
Fixed
While we're at it, the button on dice roller "Set roll target" does nothing
just tried your fix, still, whenever I press "Save roll" on a dice roller, hope of my mini becomes 6 visually, i don't know what causes it, it's not a big deal, but still
Автор останньої редакції: ReLdy; 7 серп. о 9:48
Thanks for the video, really helped me to understand the cause. Fixed!
Hi, so whenever i reload my save file, every adversary now has a PC script inside them (I didnt do anything to them other than adding their own scripts) https://ibb.co/twTJ47r4
seems like a problem on my end, maybe you fixed it already in the newest version since i can't reproduce it on your table, only happens in mine, so i'll try to fix it myself
yeah, nvm, fixed it, there was a problem with a translating script, maybe some variables are the same and they aren't compatible
More of a correction than a bug, but I noticed the Guardian's bag of Unstoppable dice is from the old Beta version of the game. Now, it should just be a d4 for level 1+ and a d6 for level 5+.
can you please do something about it, when there are a lot of dice, they start hitting each other, changing the result. Can you make them uninteractable or tp them to side so they don't hit each other?
most noticable on combo die when playing brawler, as you have to constantly roll 1d4 ~noclear
Автор останньої редакції: ReLdy; 21 год. тому
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Показані коментарі 115 із 15
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