Tabletop Simulator

Tabletop Simulator

Daggerheart [Unofficial]
Marum  [developer] 7 Aug @ 8:33am
Bug Reports
I can't possibly catch all issues with a table this complex, any bug report is greatly appretiated! If it is an unexpected behavior or lua error, please add instructions on how to reproduce the issue.
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Showing 1-15 of 15 comments
Marum  [developer] 7 Aug @ 8:34am 
@ReLdy: What do you mean "When a mini gets UPDATED"?
ReLdy 7 Aug @ 8:36am 
to reproduce the bug: have a mini with UI setup, set it to 0 hope. Make a roll and save it, causing function updatemini: visually mini has 6 hope instead of 0
ReLdy 7 Aug @ 8:37am 
or just simply reload the save idk, updatemini is the "mini updated"
Marum  [developer] 7 Aug @ 9:20am 
Fixed
ReLdy 7 Aug @ 9:44am 
While we're at it, the button on dice roller "Set roll target" does nothing
ReLdy 7 Aug @ 9:44am 
context menu button
ReLdy 7 Aug @ 9:48am 
just tried your fix, still, whenever I press "Save roll" on a dice roller, hope of my mini becomes 6 visually, i don't know what causes it, it's not a big deal, but still
Last edited by ReLdy; 7 Aug @ 9:48am
Marum  [developer] 7 Aug @ 11:13am 
Thanks for the video, really helped me to understand the cause. Fixed!
ReLdy 11 Aug @ 1:58am 
Hi, so whenever i reload my save file, every adversary now has a PC script inside them (I didnt do anything to them other than adding their own scripts) https://ibb.co/twTJ47r4
ReLdy 11 Aug @ 2:08am 
seems like a problem on my end, maybe you fixed it already in the newest version since i can't reproduce it on your table, only happens in mine, so i'll try to fix it myself
ReLdy 11 Aug @ 2:15am 
yeah, nvm, fixed it, there was a problem with a translating script, maybe some variables are the same and they aren't compatible
RexVelox 17 Aug @ 2:10am 
More of a correction than a bug, but I noticed the Guardian's bag of Unstoppable dice is from the old Beta version of the game. Now, it should just be a d4 for level 1+ and a d6 for level 5+.
can you please do something about it, when there are a lot of dice, they start hitting each other, changing the result. Can you make them uninteractable or tp them to side so they don't hit each other?
most noticable on combo die when playing brawler, as you have to constantly roll 1d4 ~noclear
Last edited by ReLdy; 11 hours ago
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