Steam installeren
inloggen
|
taal
简体中文 (Chinees, vereenvoudigd)
繁體中文 (Chinees, traditioneel)
日本語 (Japans)
한국어 (Koreaans)
ไทย (Thai)
Български (Bulgaars)
Čeština (Tsjechisch)
Dansk (Deens)
Deutsch (Duits)
English (Engels)
Español-España (Spaans - Spanje)
Español - Latinoamérica (Spaans - Latijns-Amerika)
Ελληνικά (Grieks)
Français (Frans)
Italiano (Italiaans)
Bahasa Indonesia (Indonesisch)
Magyar (Hongaars)
Norsk (Noors)
Polski (Pools)
Português (Portugees - Portugal)
Português - Brasil (Braziliaans-Portugees)
Română (Roemeens)
Русский (Russisch)
Suomi (Fins)
Svenska (Zweeds)
Türkçe (Turks)
Tiếng Việt (Vietnamees)
Українська (Oekraïens)
Een vertaalprobleem melden
Plague ridden players spread it to nearby teammates
-60% damage penalty
*Plague deals 6 damage a tick and lasts until the player gets healed via health pack, resupply cabinet, Medigun, Crusader's Crossbow, Amputator, or dispenser.*
While I like the initial idea, IMO there needs to be a cooldown or cost for the main gimmick of the idea. Otherwise, this thing would be way too powerful. here's my take on it:
(+) On Hit Ally: Apply 'Stimulant' to ally target hit. Target is healed for 25% of their health and receives a speed boost at the cost of 25% Uber.
(+) This weapon has an extended melee range
(-) -25% Damage Penalty
(-) -33% Slower Swing Speed
(-) Cannot apply 'Stimulant' to teammates if Ubercharge stored is below 25%