Torchlight II

Torchlight II

Sniper Rifles! (v .18) [Not lore-friendly in any way!]
Xer  [개발자] 2015년 9월 22일 오후 1시 21분
Bugs! (please post here if you notice anything)
This is mostly a list for me to keep track of what was found so far.
Bugs I found so far and I'm trying to fix:
  • projectile sometimes not hitting mobs (they just seem to pass through)
  • missile range not adapting to bonus range (will be a tough one to fix)
    fixed! A dirty solution but it works, since there is no other way.
    I just increased the range of the missile to 25, since I found no way to dynamically do so. It's either that or the basic bow line, which must be hardcoded to be dynamic. And yes, I reverse engineered it. No clue how it works.
Xer 님이 마지막으로 수정; 2015년 9월 28일 오전 3시 19분
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FormulaTツ 2015년 9월 26일 오후 10시 02분 
I'm not seeing them come up in shops. In single player or multiplayer. Do you have to start a new game from scratch?
Xer  [개발자] 2015년 9월 27일 오전 2시 31분 
Troy 님이 먼저 게시:
I'm not seeing them come up in shops. In single player or multiplayer. Do you have to start a new game from scratch?
Afaik, you don't have to start over. But, crossbows seem to be pretty damn rare in the game, and since there are lots of them, you either need mods that expand the merchant's inventory (such as The Adventure Mart) or just be pretty lucky and check merchants regularly.
I'm using Synergies and lots of addons, so I have unique and legendary merchants and they do sell them. Normal merchants have them too, sometimes.

TL;DR: No reset required, they are just rare (just how crossbows are treated in the game :S).
FormulaTツ 2015년 9월 27일 오후 9시 42분 
Thanks very much! I will look into the Adventure Mart mod, looks like a nice addition actually. Thank you for the response.
steffire3 2015년 9월 29일 오후 9시 40분 
Also consider Smarter Gambler for those who also want the blue and above stuff and don't want to play Synergies.

I noticed some other projectile mods also have problems hitting mobs from above and on slopes; It's like the mob's target is shifted away from the projectile's path.

I've been thinking maybe- if the projectile was given a "homing" function OR if the projectile-to-target simply needs an adjustment in position?

yup... more theories ;)
steffire3 님이 마지막으로 수정; 2015년 9월 30일 오전 5시 35분
Xer  [개발자] 2015년 10월 2일 오전 6시 56분 
Ah yes, homing. I'd love to make the projectile homing but I think of it as a bit cheaty. One possibility would be to have some unique and legendary rifles with homing missiles.
(I feel like I should point out that making a missile home is just changing one property, so no big deal whatsoever.)
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