Nainstalovat Steam
přihlásit se
|
jazyk
简体中文 (Zjednodušená čínština)
繁體中文 (Tradiční čínština)
日本語 (Japonština)
한국어 (Korejština)
ไทย (Thajština)
български (Bulharština)
Dansk (Dánština)
Deutsch (Němčina)
English (Angličtina)
Español-España (Evropská španělština)
Español-Latinoamérica (Latin. španělština)
Ελληνικά (Řečtina)
Français (Francouzština)
Italiano (Italština)
Bahasa Indonesia (Indonéština)
Magyar (Maďarština)
Nederlands (Nizozemština)
Norsk (Norština)
Polski (Polština)
Português (Evropská portugalština)
Português-Brasil (Brazilská portugalština)
Română (Rumunština)
Русский (Ruština)
Suomi (Finština)
Svenska (Švédština)
Türkçe (Turečtina)
Tiếng Việt (Vietnamština)
Українська (Ukrajinština)
Nahlásit problém s překladem
Of course I will test these but shutting down the server to edit the file each time is time consuming.
Thanks..
Edit: I can see that 2nd ring will have a 10x larger radius but what happens if we make that the same as the 1st ring ?
I am fully aware of everyones language differences and try my best to figure things out but sometimes I still fail.
In unreal, X and Y are left/right and front/back. Z is up/down.
2 vertically same, a little away, 2 mores vertically, so they will reach only the first test.
I will do some more testing and see if I can't figure out why they aren't working, so far I haven't added any of the config options yet so should be using default.
Will keep an eye on it, all other rings across the island work perfectly, guessing it's a one off issue.
It will allows u to re enable the dial animation, as I've disabled it by default.