安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
Of course I will test these but shutting down the server to edit the file each time is time consuming.
Thanks..
Edit: I can see that 2nd ring will have a 10x larger radius but what happens if we make that the same as the 1st ring ?
I am fully aware of everyones language differences and try my best to figure things out but sometimes I still fail.
In unreal, X and Y are left/right and front/back. Z is up/down.
2 vertically same, a little away, 2 mores vertically, so they will reach only the first test.
I will do some more testing and see if I can't figure out why they aren't working, so far I haven't added any of the config options yet so should be using default.
Will keep an eye on it, all other rings across the island work perfectly, guessing it's a one off issue.
It will allows u to re enable the dial animation, as I've disabled it by default.