XCOM 2
Second Wave Reborn
 This topic has been pinned, so it's probably important
EladDv  [developer] 15 Feb, 2016 @ 4:32pm
Requests and New Features
This is the place to request new features, i'll look at them and see thier benefit to the game (in my eyes but also i'll conisder popular opinion) and their cost in development time and feasibility.
< >
Showing 1-15 of 52 comments
NopeTooFast 15 Feb, 2016 @ 5:14pm 
Idea: Not Created Equally applies to enemies, too.
EladDv  [developer] 15 Feb, 2016 @ 5:17pm 
Originally posted by Temmonomicon:
Idea: Not Created Equally applies to enemies, too.
Sounds possible and a fun gameplay option, gonna take some work but i could sacrifice complexity for ini support and much less code.
Might go and work on in after Commander's choice and Hidden potential
Last edited by EladDv; 15 Feb, 2016 @ 5:18pm
Fizzbang™ 15 Feb, 2016 @ 7:22pm 
Someone had come out with Hidden Potential.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=618826129

Just wondering if it'll make more sense to integrate the mods instead of coding from scratch.

EladDv  [developer] 15 Feb, 2016 @ 10:05pm 
not really since i want it toggleable for better compatibility and choice, i am aware of this mod though- the less mods you have for each save the better you can promise nothing will break
veeet 16 Feb, 2016 @ 1:29am 
Can you maybe implement the absolute critical option from second wave?
EladDv  [developer] 16 Feb, 2016 @ 2:24am 
i'll take a look at it viet but i think i saw one mod like this already.
veeet 16 Feb, 2016 @ 4:47am 
alright that would be awesome if you implemented it also
NopeTooFast 16 Feb, 2016 @ 9:28am 
Include Sight Radius in Not Created Equally?
EladDv  [developer] 16 Feb, 2016 @ 10:13am 
yeah i think i'll pass on sight radius, it's not that it's gonna be hard, actually it'll be pretty much effortless it's just that i can foresee the "Bug reports" that'll come my way for this feature
SquareEnix 16 Feb, 2016 @ 10:37am 
what about random stats for ingenieurs and scientists?
EladDv  [developer] 16 Feb, 2016 @ 10:39am 
Originally posted by SquareEnix:
what about random stats for ingenieurs and scientists?
they dont have any stats as far as i am aware
SquareEnix 16 Feb, 2016 @ 11:20am 
i mean that bonuses, for example +50% building speed.
EladDv  [developer] 16 Feb, 2016 @ 11:25am 
I'll take a look but i dont promise anything
NopeTooFast 16 Feb, 2016 @ 12:35pm 
Originally posted by EladDv:
yeah i think i'll pass on sight radius, it's not that it's gonna be hard, actually it'll be pretty much effortless it's just that i can foresee the "Bug reports" that'll come my way for this feature

have it be processed as more a small multiplier of mobility rather than the other way stats are decided
EladDv  [developer] 16 Feb, 2016 @ 12:40pm 
Originally posted by Temmonomicon:
Originally posted by EladDv:
yeah i think i'll pass on sight radius, it's not that it's gonna be hard, actually it'll be pretty much effortless it's just that i can foresee the "Bug reports" that'll come my way for this feature

have it be processed as more a small multiplier of mobility rather than the other way stats are decided
it's not that, it's that people are going to tamper with that and i dont want to be responsible for that,i'll see if i could add the option.
Also added a stat randomizer for Flanking crit chances so absolutely critical is possible if you change the low and high to 100
Last edited by EladDv; 16 Feb, 2016 @ 2:23pm
< >
Showing 1-15 of 52 comments
Per page: 1530 50