Team Fortress 2

Team Fortress 2

The Roundabout
stats + craft ideas
this thing is circus right? so here:

+25% faster fireing speed
+15% faster reload speed
-70% damage
no random crits
shot marks victom for death

craft:

L'Tranger + Wrap assassin

these any good?
tweaks?
others?
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Showing 1-15 of 85 comments
Pippu? 15 Aug, 2014 @ 5:38am 
The speed buffs are fair, but instead of those debuffs, the bullet corkscrews around making it harder to aim, and marks target for death (Minicrits must be aquired via seperate source)
Originally posted by ZippedBasilix442:
The speed buffs are fair, but instead of those debuffs, the bullet corkscrews around making it harder to aim, and marks target for death (Minicrits must be aquired via seperate source)

well, i think that would make it interesting, but way to complex.
Pippu? 17 Aug, 2014 @ 3:31am 
Hmmm yeah
Pippu? 17 Aug, 2014 @ 3:34am 
Instead how about it's just inaccurate?
Originally posted by ZippedBasilix442:
Instead how about it's just inaccurate?

do you mean, less projectiles per shot? if so, i guess... how many pellets does the normal revovler shoot again?
Pippu? 17 Aug, 2014 @ 8:00am 
Just one
oh. then how is it going to be less accurate?
Pippu? 17 Aug, 2014 @ 9:25am 
bullets go at an angle
Puffy the Destroyer 18 Aug, 2014 @ 10:14pm 
tricky to master but good pay off!
Originally posted by Chili Peppers:
tricky to master but good pay off!

that's what i was going for.
Pippu? 19 Aug, 2014 @ 1:29pm 
yeah
Saint Alfonso 20 Aug, 2014 @ 12:08pm 
Crafting idea is good. I suggest these stats instead, though:
+On kill, teleport to where the victim was standing when he died. (That's both a pro and a con, depending on who you decide to kill.)


That would be intresting. If you kill an engineer with it you are doomed, but if you kill a sniper then it can be rather useful. Heavymedic pairs are iffy, could be good or bad depending on the reaction time of the heavy.
Originally posted by BurningBread:
Crafting idea is good. I suggest these stats instead, though:
+On kill, teleport to where the victim was standing when he died. (That's both a pro and a con, depending on who you decide to kill.)


That would be intresting. If you kill an engineer with it you are doomed, but if you kill a sniper then it can be rather useful. Heavymedic pairs are iffy, could be good or bad depending on the reaction time of the heavy.

that would be interesting, but i would like to see it on some otherr weapon.
Pippu? 20 Aug, 2014 @ 4:16pm 
@BurningBread, Great idea but should be on a different weapon
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