安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
Rangers, for example, could do more damage to animals or Rouges gained more debuffs to apply to enemies.
As for a hero to prototype, the Wizard seems like a good pick for option variety with all the different types of spells.
The eventual plan is for heroes to be just as in-depth, perhaps even more so than in a typical RPG, with an equipment system, a Magic Find property to base the quality of drops, heroes able to sell/pawn useless items to shops, or even just give them to another hero that could use them based on how much the one hero likes the other. Right now, I'n slowly working my way through my experimental projects list, and with the Mana System having been implemented from the list successfully, its looking hopeful that I can see the other ones realized on there as well.
As for a hero to prototype, why not the Warrior?
I feel like I'm getting mixed singals here.
Not sure why I typed Warrior.