Space Engineers

Space Engineers

Easy Automation V2.0
Coren  [developer] 30 May, 2016 @ 4:38pm
Bug Reports
If you are running into a bug and you are sure it is not due to user error then please post a detailed description with an exact copy of the LCD code you are attempting to run.
Remember to check that all of your physical components are set up correctly and that ALL blocks that are being affected by the code belong to the same person that the Programming block belongs to.
Last edited by Coren; 30 May, 2016 @ 4:40pm
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Showing 1-15 of 160 comments
Entersprite 6 Jun, 2016 @ 7:53am 
Programmable block writes me Override property isn't single and the correct format is boolean.

My code:
@gyroOverride{
Override of Gyroscope = On
}
Deapri 6 Jun, 2016 @ 9:31am 
A minor and frustrating issue, color syntax was changed and not notated that I found in the guide or tutorials, the array split references a colon rather than a comma in 2.0 simple enough to revert if a user can read raw code and understands what they are looking for, I assume the change was intentional to bring it more in line with the array splits in the game however documentation of the syntax for each of the array handlers and other conditions would be helpful. If I missed the notation on this matter, please disregard.
Coren  [developer] 6 Jun, 2016 @ 9:35am 
@Entersprite Good catch, I fixed the bug and your LCD code should now work after your subscription updates and you load up the fixed program onto your programming block.
Last edited by Coren; 6 Jun, 2016 @ 10:05am
Coren  [developer] 6 Jun, 2016 @ 9:47am 
@Deapri The Guide has the syntax for all values listed under the "Value Types" index. I made the change because using a comma made it incompatible with the "Dynamic Values" arguments because those use commas to separate the different values that are being passed from the Activator. The colon was chosen to replace the comma because as you noticed, it brings it more in line with the array splits in the game.
Deapri 6 Jun, 2016 @ 10:23am 
Noted, thank you, sorry I had missed that.
Deapri 6 Jun, 2016 @ 8:25pm 
@light{
IncreaseBlink Interval of light01 = 0.5
}

This is having no effect on the sliders for Blink, tested Increase and Blink Interval of light01 = 0.5
It colors fine with the earlier mentioned syntax change.
Coren  [developer] 6 Jun, 2016 @ 9:50pm 
@Deapri
Thank you for the bug report.

Multi word properties are a new thing. IncreaseBlink Interval is also a new multi word Action which takes special adjustment due to the fact that Action statements don't have a word to split the Action from the block name.

I just modified the script. All Blink related Action statments now work and all mulit word Property statments now work.

@light{
IncreaseBlink Interval light01
}

and

@light{
Blink Interval of light01 = 0.5
}

now work.

also updated the version in the script header to 2.002
Last edited by Coren; 6 Jun, 2016 @ 9:52pm
Deapri 8 Jun, 2016 @ 1:24am 
excellent, thank you for that, I assume with the way the script is written dynamically that any other multi-word functions should also be repaired? None of the blink slider were functioning, I should have mentioned that in my original post.
Coren  [developer] 8 Jun, 2016 @ 9:14am 
@Deapri All multi word statements that set a property will now work but statements that trigger an action require special attention due to the simplistic syntax of the action statement. If you run into any other actions that have multi word names that aren’t working then feel free to notify me so I can add in those special cases.
Kri 8 Jun, 2016 @ 5:41pm 
When trying to use a variable in a "When" statement PB crashes with an exception
Coren  [developer] 8 Jun, 2016 @ 6:22pm 
@[BWC] Kri@ please post your LCD code
Stilgar 5 Jul, 2016 @ 11:29am 
I noticed that while it used to compile fine, now it says that the script has lots of errors and it refuses to do anything. Were there changes to the programming system of Space Engineers in the recent updates, that could have broken EA?
Coren  [developer] 5 Jul, 2016 @ 7:26pm 
@Stilgar
Could be, are you using the default build or the weekly update build?
Stilgar 5 Jul, 2016 @ 7:44pm 
Weekly update build I believe. Whichever one shows up as [development] in Steam.
Coren  [developer] 5 Jul, 2016 @ 7:48pm 
@Stilgar
hmm, I just took a look at the programing update guide, It is highly likely I will need to update the script to accommodate the new changes to the programing block. Depending on a few things, it may take a while.
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