Arma 3
Advanced Rappelling
MUW_Vinny 21. juli 2019 kl. 3.24
Setup on Linux Server
Hey there,

I was wondering if you hardcoded the Windows-Style paths in this mod (and Advanced Urban Rappelling) so you get a "\" as a folder/path sperator.

From the serverlogs while launching with the obove mentioned two mods:

ErrorMessage: Cannot open file '/home/steam/steamcmd/arma3/@ADVRAPPEL\addons\ar_advancedrappelling'
Application terminated intentionally
12:15:29 ../lib/Network/networkServer.cpp ClearNetServer:NOT IMPLEMENTED - briefing!
Cannot open file '/home/steam/steamcmd/arma3/@ADVRAPPEL\addons\ar_advancedrappelling'
12:15:29 Critical:Destroying running thread!

As you may know: Linux separets the folders by a forward slash. Sorry, I'm somehow a n00b to armamodding, I have no clue what to do to fix this, never had this before.

Thanks in Advance and keep up the great work (Tested this mod in singleplayer)
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MUW_Vinny 21. juli 2019 kl. 3.49 
I just checked the Source Files on Github and found the following:

File: AdvancedUrbanRappelling/addons/AUR_AdvancedUrbanRappelling/config.cpp
Lines: 31-44 and the following classes.

Content:

class CfgFunctions { class SA { class AdvancedUrbanRappelling { file = "\AUR_AdvancedUrbanRappelling\functions"; class advancedUrbanRappellingInit { postInit=1; }; }; }; };

It appears that the path is hardcoded. I have no clue if there is an actual workaround, but it appears to be, as the server runs fine with i.e. ACE, CBA3, RHS, ...

I'd open a pull req if i had any clue about arma modding.
Sist redigert av MUW_Vinny; 21. juli 2019 kl. 3.49
MUW_Vinny 21. juli 2019 kl. 3.59 
Me agin.

from file: addons/AUR_AdvancedUrbanRappelling/cfgAnimations.hpp


Example Code-Snippet:

class AUR_01_Aim: cargo_base_Rope { actions="AUR_01_Actions"; leftHandIKCurve[]={1}; minPlayTime = 0.1; file="\AUR_AdvancedUrbanRappelling\anims\Rup_RopeFX_01_aim.rtm"; /// what file is going to be played in this state speed=100000; ConnectTo[]={}; InterpolateTo[]= { "AUR_01_Idle", 0.1, "AUR_01_Aim_ToPistol", 0.1, "AUR_01_Die", 0.1 }; variantsAI[]= { "AUR_01_Aim_Idling", 1 }; variantsPlayer[]= { "AUR_01_Aim_Idling", 1 }; };
ross 8. mars 2023 kl. 13.15 
If anybody comes across this in the future, you need to make the .pbo and .bisign files lowercase to work on Linux (Debian for me): AUR_AdvancedUrbanRappelling.pbo becomes aur_advancedurbanrappelling.pbo -- No changes to the source code of the addon needed, once its lowercased it should load.
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