Stellaris
Imperial Routine
 このトピックはピン留めされているので、おそらく重要です
1yur  [開発者] 2020年4月18日 15時34分
Troubleshooting
Got a bug or an issue? Post it here, I'll try to fix.
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I spotted a bug when trying to detach system with primitive civilization: tooltips says that I cannot do this since this is capital. Well yes, it is a capital, but not mine so it should not influence anything ;)

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2101857809
最近の変更はelm0xzが行いました; 2020年5月19日 4時01分
1yur  [開発者] 2020年5月19日 6時08分 
Oh thanks! Will fix it in the next update.
And what is this strange displacement in Total Armies?
Not sure. These aren't my armies though, but belonging to this primitive race.
1yur  [開発者] 2020年5月19日 7時30分 
Oh, cool. Seems I've forgot about primitives in the couple of aspects. Thanks for reporting it!
[20:12:11][containerwindow.cpp:844]: interface/mapicons.gui: Could not find icon "debug_ai_strategy" in window "star_mapicon".
[20:12:42][trigger_impl.cpp:840]: Script Error: Invalid context switch[solar_system], file: common/decisions/irm_decisions.txt line: 24, Scope:
1yur  [開発者] 2020年6月16日 6時19分 
That's strange. Have you used observe mode?
That error caused my game to crash. It was the last one of its type.
1yur  [開発者] 2020年6月17日 10時03分 
The first one seems to be not from my mod.
The second is harmless and mostly beign caused in observer mod when you're in the system scope.
Does this mod happen to modify any sector text in the UI, because I'm getting this bug here where the sector names are bugging out on the galactic map.

https://imgur.com/a/R6wa28X
1yur  [開発者] 2020年6月24日 4時17分 
No. It has nothing related to naming.
最近の変更は1yurが行いました; 2020年6月24日 4時17分
Using this with the mod that makes precusor systems only accessible via wormhole. When colony is finished and I click on create sector button on planet view nothing happens. I have to destroy the colony and re-colonize several times until it eventually allows me to create a sector.
Don't know what is causing this, have seen something similar before when taking over a section of systems cut off from my main empire, same thing happened, I could not create the initial sector via the planet view, had to destroy colony and re-colonize for it to work.

Would it be possible to add wormholes to the code so I can add systems to a sector that are only connected via wormhole/gateway etc?
I cant seem to select a leader, it simply assigns the first available leader in the leader pool. I cant seem to generate a box to select leader or deselect either. I just press left mouse click alot and the leader is removed. Please can you advise?
1yur  [開発者] 2020年7月30日 12時51分 
> TheLegg

Yep, I'm working on this now.
1yur  [開発者] 2020年7月30日 12時51分 
> Mr Grimbladex

Well, it always takes the first avaiable free leader to assign. Please try to assign existing leaders and leave only the required one.
I'm going to rewrite it in the next release.
Error at line: 25 column: 40 file: common\scripted_effects\irm_helpers.txt.
Please report this error to the author of the mod: Imperial Routine.

Error message says:

Error in common\scripted_effects\irm_helpers.txt: Ln: 25 Col: 75 (UTF16-Col:
40)
-1 >= { [[store]$store$ = {] $act|set$_variable = { which = irm_$stVal$ v
^
Note: The column count assumes a tab stop distance of 8 chars.
Expecting: operator or whitespace
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