Stellaris
Imperial Routine
 Chủ đề này đã được ghim, thế nên nó có thể quan trọng
1yur  [nhà phát triển] 18 Thg04, 2020 @ 3:34pm
Troubleshooting
Got a bug or an issue? Post it here, I'll try to fix.
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elm0xz 19 Thg05, 2020 @ 3:59am 
I spotted a bug when trying to detach system with primitive civilization: tooltips says that I cannot do this since this is capital. Well yes, it is a capital, but not mine so it should not influence anything ;)

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2101857809
Lần sửa cuối bởi elm0xz; 19 Thg05, 2020 @ 4:01am
1yur  [nhà phát triển] 19 Thg05, 2020 @ 6:08am 
Oh thanks! Will fix it in the next update.
And what is this strange displacement in Total Armies?
elm0xz 19 Thg05, 2020 @ 6:59am 
Not sure. These aren't my armies though, but belonging to this primitive race.
1yur  [nhà phát triển] 19 Thg05, 2020 @ 7:30am 
Oh, cool. Seems I've forgot about primitives in the couple of aspects. Thanks for reporting it!
TurtleShroom 15 Thg06, 2020 @ 6:14pm 
[20:12:11][containerwindow.cpp:844]: interface/mapicons.gui: Could not find icon "debug_ai_strategy" in window "star_mapicon".
[20:12:42][trigger_impl.cpp:840]: Script Error: Invalid context switch[solar_system], file: common/decisions/irm_decisions.txt line: 24, Scope:
1yur  [nhà phát triển] 16 Thg06, 2020 @ 6:19am 
That's strange. Have you used observe mode?
TurtleShroom 16 Thg06, 2020 @ 8:33am 
That error caused my game to crash. It was the last one of its type.
1yur  [nhà phát triển] 17 Thg06, 2020 @ 10:03am 
The first one seems to be not from my mod.
The second is harmless and mostly beign caused in observer mod when you're in the system scope.
SpaceRice 23 Thg06, 2020 @ 9:04am 
Does this mod happen to modify any sector text in the UI, because I'm getting this bug here where the sector names are bugging out on the galactic map.

https://imgur.com/a/R6wa28X
1yur  [nhà phát triển] 24 Thg06, 2020 @ 4:17am 
No. It has nothing related to naming.
Lần sửa cuối bởi 1yur; 24 Thg06, 2020 @ 4:17am
TheLegg 19 Thg07, 2020 @ 8:08am 
Using this with the mod that makes precusor systems only accessible via wormhole. When colony is finished and I click on create sector button on planet view nothing happens. I have to destroy the colony and re-colonize several times until it eventually allows me to create a sector.
Don't know what is causing this, have seen something similar before when taking over a section of systems cut off from my main empire, same thing happened, I could not create the initial sector via the planet view, had to destroy colony and re-colonize for it to work.

Would it be possible to add wormholes to the code so I can add systems to a sector that are only connected via wormhole/gateway etc?
Mr Grimbladex 30 Thg07, 2020 @ 11:35am 
I cant seem to select a leader, it simply assigns the first available leader in the leader pool. I cant seem to generate a box to select leader or deselect either. I just press left mouse click alot and the leader is removed. Please can you advise?
1yur  [nhà phát triển] 30 Thg07, 2020 @ 12:51pm 
> TheLegg

Yep, I'm working on this now.
1yur  [nhà phát triển] 30 Thg07, 2020 @ 12:51pm 
> Mr Grimbladex

Well, it always takes the first avaiable free leader to assign. Please try to assign existing leaders and leave only the required one.
I'm going to rewrite it in the next release.
JenkoRun 10 Thg02, 2021 @ 9:31am 
Error at line: 25 column: 40 file: common\scripted_effects\irm_helpers.txt.
Please report this error to the author of the mod: Imperial Routine.

Error message says:

Error in common\scripted_effects\irm_helpers.txt: Ln: 25 Col: 75 (UTF16-Col:
40)
-1 >= { [[store]$store$ = {] $act|set$_variable = { which = irm_$stVal$ v
^
Note: The column count assumes a tab stop distance of 8 chars.
Expecting: operator or whitespace
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