Stellaris
Imperial Routine
 Este tema se ha marcado como fijo, por lo que probablemente sea importante
1yur  [desarrollador] 18 ABR 2020 a las 15:34
Troubleshooting
Got a bug or an issue? Post it here, I'll try to fix.
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Mostrando 1-15 de 15 comentarios
elm0xz 19 MAY 2020 a las 3:59 
I spotted a bug when trying to detach system with primitive civilization: tooltips says that I cannot do this since this is capital. Well yes, it is a capital, but not mine so it should not influence anything ;)

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2101857809
Última edición por elm0xz; 19 MAY 2020 a las 4:01
1yur  [desarrollador] 19 MAY 2020 a las 6:08 
Oh thanks! Will fix it in the next update.
And what is this strange displacement in Total Armies?
elm0xz 19 MAY 2020 a las 6:59 
Not sure. These aren't my armies though, but belonging to this primitive race.
1yur  [desarrollador] 19 MAY 2020 a las 7:30 
Oh, cool. Seems I've forgot about primitives in the couple of aspects. Thanks for reporting it!
TurtleShroom 15 JUN 2020 a las 18:14 
[20:12:11][containerwindow.cpp:844]: interface/mapicons.gui: Could not find icon "debug_ai_strategy" in window "star_mapicon".
[20:12:42][trigger_impl.cpp:840]: Script Error: Invalid context switch[solar_system], file: common/decisions/irm_decisions.txt line: 24, Scope:
1yur  [desarrollador] 16 JUN 2020 a las 6:19 
That's strange. Have you used observe mode?
TurtleShroom 16 JUN 2020 a las 8:33 
That error caused my game to crash. It was the last one of its type.
1yur  [desarrollador] 17 JUN 2020 a las 10:03 
The first one seems to be not from my mod.
The second is harmless and mostly beign caused in observer mod when you're in the system scope.
SpaceRice 23 JUN 2020 a las 9:04 
Does this mod happen to modify any sector text in the UI, because I'm getting this bug here where the sector names are bugging out on the galactic map.

https://imgur.com/a/R6wa28X
1yur  [desarrollador] 24 JUN 2020 a las 4:17 
No. It has nothing related to naming.
Última edición por 1yur; 24 JUN 2020 a las 4:17
TheLegg 19 JUL 2020 a las 8:08 
Using this with the mod that makes precusor systems only accessible via wormhole. When colony is finished and I click on create sector button on planet view nothing happens. I have to destroy the colony and re-colonize several times until it eventually allows me to create a sector.
Don't know what is causing this, have seen something similar before when taking over a section of systems cut off from my main empire, same thing happened, I could not create the initial sector via the planet view, had to destroy colony and re-colonize for it to work.

Would it be possible to add wormholes to the code so I can add systems to a sector that are only connected via wormhole/gateway etc?
Mr Grimbladex 30 JUL 2020 a las 11:35 
I cant seem to select a leader, it simply assigns the first available leader in the leader pool. I cant seem to generate a box to select leader or deselect either. I just press left mouse click alot and the leader is removed. Please can you advise?
1yur  [desarrollador] 30 JUL 2020 a las 12:51 
> TheLegg

Yep, I'm working on this now.
1yur  [desarrollador] 30 JUL 2020 a las 12:51 
> Mr Grimbladex

Well, it always takes the first avaiable free leader to assign. Please try to assign existing leaders and leave only the required one.
I'm going to rewrite it in the next release.
JenkoRun 10 FEB 2021 a las 9:31 
Error at line: 25 column: 40 file: common\scripted_effects\irm_helpers.txt.
Please report this error to the author of the mod: Imperial Routine.

Error message says:

Error in common\scripted_effects\irm_helpers.txt: Ln: 25 Col: 75 (UTF16-Col:
40)
-1 >= { [[store]$store$ = {] $act|set$_variable = { which = irm_$stVal$ v
^
Note: The column count assumes a tab stop distance of 8 chars.
Expecting: operator or whitespace
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