XCOM 2
Halo Reach Weapons Lw2
Lauren Lore  [developer] 28 Jan, 2017 @ 3:57pm
Bug Report
I didnt test this as well as i should have, so if something broke tell me
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Showing 1-13 of 13 comments
lazylegionspark 1 Feb, 2017 @ 11:21am 
The magnum seems is only able to be used for overwatch. The is no attack and no mobility penalty. The other weapons seem fine and dandy so far.
Lauren Lore  [developer] 1 Feb, 2017 @ 12:47pm 
As far as im aware thats an issue with Lw2
lazylegionspark 1 Feb, 2017 @ 2:10pm 
Well I can fix the mobility issue myself by modifying the .ini but the inability to attack just only overwatch is something I got nothing on. Still a cool pistol with neat sounds. I like all the weaponry too. Thanks for bring them out to us. :)
Recondo 7 Feb, 2017 @ 10:55am 
Noticed that the DMR doesn't have a muzzle flash.
Blooest 7 Feb, 2017 @ 4:03pm 
You missed adding the standardshot to the pistol template, so, no, that's not an issue with LW2.

Template.Abilities.AddItem('PistolStandardShot');
Lauren Lore  [developer] 7 Feb, 2017 @ 11:34pm 
Well i love the snark, but in the default pistol templates for the base XCom2 game they dont have that line of code so i must have overlooked it porting this mod over going through 7 gun templates and tons of code and compares.

Thanks though, on that note ill fix it when i get around to it
Last edited by Lauren Lore; 7 Feb, 2017 @ 11:34pm
Blooest 7 Feb, 2017 @ 11:36pm 
...Right, because that's added by LW2.
Dasta 8 Feb, 2017 @ 12:13am 
Weird conflict with XSkin System causes the Magnum Pistol not to show up. Dunno if there's anything to be done about it, but just figured I'd toss it out there.
Lauren Lore  [developer] 8 Feb, 2017 @ 1:02am 
@Dasta
Theres something that i havent found yet (mostly because i did the conversion quickly) where the magnums are not actually labled as "pistols" even though they have the same weapon type tag. ill look into it a bit more later down the road.

The standard shot thing is fixed but ill drop that a little later
Blooest 10 Feb, 2017 @ 11:45pm 
If you're referring to the localization when you try to add a second pistol to a soldier, that's just
[WP_REACHMAGNUM X2WeaponTemplate]
FriendlyName="Reach M6G Magnum"
FriendlyNamePlural="Reach M6G Magnums"
+UnknownUtilityCategory="Pistol"
Yeah I'm using LW2 and I cant equip the magnum.. It's under utility items for some reason and I cant equip it with classes that use pistols lol
The Spooky Dude 10 Jul, 2017 @ 6:48pm 
@ISky
Where can I put that code to fix the problem with the magnum not being a pistol?
J.rex 5 Jun, 2018 @ 6:05pm 
How did you fix the pistol standard shot ability? I'm having a similar issue with the Republic Era Weapons mod, and the author is no longer working on it. Is it something I can fix myself in the INI files?
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