Tabletop Simulator

Tabletop Simulator

Tabletop Troops
ElectricDragon  [developer] 6 Jul, 2017 @ 9:47am
Balance Changes
Think something is overpowered? Think towers need a buff? Ask here, and it may appear in the next update!
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Showing 1-3 of 3 comments
Random Commander  [developer] 10 Jul, 2017 @ 8:36pm 
Towers really shouldn't cost 200. Probably 150.
Trucks are too fast, if an enemy exploits a gap in your base, your oil wells on the other side will be gone on the same turn. Recommended max movement is 6 I think.
Tanks should be a little harder to kill - as it is right now, a player can have a truck zoom up to a tank about 8 spaces away, have the driver come out and shoot the tank, and suddenly that's 120 resources (Cost of tank + crew) down the drain.

Just a few of my thoughts, will continue playtesting with friends :)
ElectricDragon  [developer] 11 Jul, 2017 @ 8:20am 
Originally posted by Random Commander:
Towers really shouldn't cost 200. Probably 150.
Trucks are too fast, if an enemy exploits a gap in your base, your oil wells on the other side will be gone on the same turn. Recommended max movement is 6 I think.
Tanks should be a little harder to kill - as it is right now, a player can have a truck zoom up to a tank about 8 spaces away, have the driver come out and shoot the tank, and suddenly that's 120 resources (Cost of tank + crew) down the drain.

Just a few of my thoughts, will continue playtesting with friends :)

Thanks! 6-7 to possibly 8 if the time comes. Tanks DO have an upgrade on the skill tree to help with HP, but I see where you are coming from, and yes, towers will be buffed. The most needed nerf right now is for oil wells; too spammable.
ElectricDragon  [developer] 11 Jul, 2017 @ 8:22am 
Originally posted by Random Commander:
Towers really shouldn't cost 200. Probably 150.
Trucks are too fast, if an enemy exploits a gap in your base, your oil wells on the other side will be gone on the same turn. Recommended max movement is 6 I think.
Tanks should be a little harder to kill - as it is right now, a player can have a truck zoom up to a tank about 8 spaces away, have the driver come out and shoot the tank, and suddenly that's 120 resources (Cost of tank + crew) down the drain.

Just a few of my thoughts, will continue playtesting with friends :)

Also, thank you for play-testing Tabletop Troops. You're awesome man.
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Showing 1-3 of 3 comments
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