Empyrion - Galactic Survival

Empyrion - Galactic Survival

Not enough ratings
AFHV07 Jackal MBHT
   
Award
Favorite
Favorited
Unfavorite
Blueprint: Hover Vessel
Custom: Airtight
Tags: Blueprint
File Size
Posted
Updated
490.214 KB
22 Jul, 2017 @ 6:29pm
16 May, 2024 @ 5:34pm
10 Change Notes ( view )

Subscribe to download
AFHV07 Jackal MBHT

In 1 collection by Wimpoman
Armoured Fighting Hover Vehicles Series by Wimpomanufacturing
19 items
Description
Mod/Scenario - None (Vanilla)


The seventh in my series of Armoured Fighting Hover Vehicles is the Jackal Main Battle HoverTank.
The Jackal is a ground combat vehicle intended for use as frontline armour.





Construction
Body = Combat Steel
Deck Plating = Hardened Steel
Windows = Armoured glass (Armored Windows S).
Armour = Hardened Steel
Core Placement = Centreline, in ceiling, beneath the Detector.
Resource Costs = 788 Iron; 747 Copper; 674 Carbon; 601 Silicon; 470 Sathium; 408 Titanium; 286 Cobalt; 195 Neodymium; 130 Erestrum; 130 Zascosium; 4 Small Optronic Bridges; 4 Small Optronic Matrixes.

Equipment
Life Support:
Pressurisation = 5 O² Tanks; 2 Ventilators; no Compartmentalisation.
Personal Facilities = 1 O² Stations.
Medical Devices = Clone Chamber & Healing (Medic) Station.
Seats = 1 Driver's (Cockpit) Seat; 2 Passenger Seats (1 gunner & 1 vehicle commander).
Power Grid:
Primary Power Plant = 4 large Generators.
Secondary/Emergency Power = No redundancy.
Fuel Stores = 5 large Fuel Tanks.
Mobility:
Handling Profile = Balanced.
Manoeuvrability = 16m/s² Forward; 16m/s² Reverse; 16m/s² Lateral
Agility = 28deg/s Yaw; 6deg/s Pitch; 13deg/s Roll
RCS Gyros = None.
Main Propulsion = 2 medium T2 Thrusters and 2 large T2 Thrusters in all directions; 8 small Hover Engines.
Max Forward Acceleration = None
Max Lift = 6 small Hover Engines.
High G Functionality = Can operate in 4G (can lift 71.3t in 4G, vehicle mass = 65.5t)
Weapons & Defences:
Shields = Yes.
Fixed Weapons = 2 Gatling Guns.
Anti-Infnatry Turrets = 3 Gatling Turrets, targeting: Ground Troops exc. Predators; Drones.
Tank Turrets = 1 Artillery Turret, targeting: Weapons & Turrets of HVs and Bases.
Resource Gathering:
None.
Storage:
Ammunition = 2x 1.5k SU Ammo Containers.
Cargo = 1 small & 1 large Cargo Boxes.
Other Storage = 2 mini Fridges; 1 Armour Locker.
Production:
Constructors = None.
Other Devices:
Detector; Wireless Connection; Interior Lights controlled by Motion Sensors; Exterior Lights & Ramps controlled by Motion Sensor.
Door Operation:
Outer Doors - Manual.

Shortcuts
- NOTE - the devices have been sorted into custom device groups, upon which some of the custom Device Group Shortcuts depend, so it is strongly recommended to not use the "Auto Group" feature.
Device Group Shortcuts:
1. PropulsionEtc - Turns on & off ALL Thrusters and the "main" Hover Engines.
NB - using the Thrusters "General" shortcut will leave the hover engines off.
2. MaxLift - Turns on & off additional Hover Engines for high-G environments.
3. Headlights - Turns on & off both "Spotlight Mode" Lights.
4. Taillights - Turns on & off ALL red flares on rear.
5. Ventilators - Turns on & off ALL Ventilator blocks (so you can save power in a breathable environment).
Signals Shortcuts:
1. PowerSave - Turning the 'Power Save' custom signal on turns the following devices off:
WiFi; Holo (LCD) Projectors; Light/Ramp Control Levers & Motion Sensors; Passenger Seats.
2. TankTurret - Turns on & off the Artillery Turret.
3. Anti-PersonnelTurrets - Turns on & off the Gatling Turrets.
4. GatlingGuns - Turns on & off the fixed Gatling Guns.
5. Shields - Turns on & off the shields. (OOC - I including this for a reason... but can't remember for the life of me what that reason is. XD)
6. CloseDoor - Closes the outer doors and access shutters if open - so you can close any left open from in the seat.

Upgrade/Adaptability Space
None - there is no in-built upgrade path.

Alternate Paints
As shown in the above screenshots, the colour palette includes 4 primary colours to choose from: Desert Sand (vehicle comes in this colour); Military Green; Arctic White; Dark Grey. To swap the colour, simply click on the "Replace Mode" check box on the Colour And Texture Tool's UI, then (ensuring that no texture is selected) click on the coloured square that you want to change to, then "fire" the Colour & Texture Tool at any part of the vehicle that is painted the colour you want to replace.


- NOTE - any Mini Fridges on board come turned off by default to save power until food is inside needing to be kept cold, and can only be turned off manually (or by turning off all power to the vehicle) from the fridge's own UI to limit instances of food being accidentally spoiled.

(Clicky linkies)
Other related Wimpomanufacturing workshop entries
Builds adjacent in the line/series:
AFHV06 Liger IFHV
AFHV08 Coyote Tank Destroyer
Other Tanks by Wimpomanufacturing:
AFHV05 Fox Light HoverTank
AFHV10 Barghest HeavyTank
AFHV12 Cerberus MammothTank
AFHV13 Fenrir BehemothTank
AFHV14 Wolf Stand Off Tank
Wimpomanufacturing Info:
Wimpomanufacturing 'Terms, Definitions and Conventions' Guide.
2 Comments
Wimpoman  [author] 29 Oct, 2017 @ 2:01pm 
Thanks. ;)
d3usm3us 27 Oct, 2017 @ 12:59pm 
This concept of closed vehicle is what I was looking for! Can't understand why the "soft bits" would be exposed and in the glacis area. Wonderful build, will download.