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AFHV05 Fox Light HoverTank
   
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Blueprint: Hover Vessel
Custom: Airtight
Tags: Blueprint
File Size
Posted
Updated
482.818 KB
20 Jul, 2017 @ 7:10pm
25 Apr, 2024 @ 12:32pm
12 Change Notes ( view )

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AFHV05 Fox Light HoverTank

In 1 collection by Wimpoman
Armoured Fighting Hover Vehicles Series by Wimpomanufacturing
19 items
Description
Mod/Scenario - None (Vanilla)


The fifth in my series of Armoured Fighting Hover Vehicles is the Fox LightHoverTank.
The Fox is a (relatively) fast, manoeuvrable and agile Ground Combat vehicle intended to engage threat vehicles and bases with the ability to escape and evade with it's speed and mobility.
Due to the intended role of the Fox, its equipment list is extremely limited.





Construction
Body = Hardened Steel
Deck Plating = Hardened Steel
Windows = Armoured glass (Armored Windows S).
Armour = Combat Steel
Core Placement = Centreline rear.
Resource Costs = 402 Iron; 400 Carbon; 396 Copper; 321 Silicon; 296 Titanium; 102 Cobalt; 75 Sathium; 58 Erestrum; 58 Zascosium; 15 Neodymium.

Equipment
Life Support:
Pressurisation = 2 O² Tanks; 1 Ventilators; no Compartmentalisation.
Personal Facilities = No O² Stations.
Medical Devices = None.
Seats = 1 Driver's (Cockpit) Seat; 1 Gunner's Seats.
Power Grid:
Primary Power Plant = 2 small Generators.
Secondary/Emergency Power = No redundancy.
Fuel Stores = 3 large Fuel Tanks.
Mobility:
Handling Profile = Manoeuvrable and agile.
Manoeuvrability = 25m/s² in all directions.
Agility = 39deg/s Yaw; 10deg/s Pitch; 25deg/s Roll
Main Propulsion = 4 medium T2 Thrusters in all directions; 4 small Hover Engines.
RCS Gyros = None.
Max Lift = 4 small Hover Engines.
High G Functionality = Can operate in 4G (can lift ~40.7t in 4G with Max Lift on, vehicle mass = 29.4t)
Weapons & Defences:
Shields = None.
Fixed Weapons = 1 Gatling Gun.
Tank Turrets = 1 Artillery Turret, targeting: Weapons & Turrets of HVs and Bases.
Resource Gathering:
None.
Storage:
Ammunition = 1,375 SU Ammo Container.
Cargo = 2 small Cargo Boxes.
Other Storage = None.
Production:
Constructors = None.
Other Devices:
Detector; Wireless Connection; Exterior Lights & Ramps controlled by Motion Sensors.
Door Operation:
Outer Doors - Automatic (motion sensor controlled).

Shortcuts
- NOTE - the devices have been sorted into custom device groups, upon which some of the custom Device Group Shortcuts depend, so it is strongly recommended to not use the "Auto Group" feature.
Device Group Shortcuts:
1. PropulsionEtc - Turns on & off ALL Thrusters and the "main" Hover Engines.
NB - using the Thrusters "General" shortcut will leave the hover engines off.
2. MaxLift - Turns on & off additional Hover Engines for high-G environments.
3. Headlights - Turns on & off both "Spotlight Mode" Lights.
4. Ventilator - Turns on & off the Ventilator block (so you can save power in a breathable environment).
Signals Shortcuts:
1. PowerSave - Turning the 'Power Save' custom signal on turns the following devices off:
WiFi; Holo (LCD) Projector; Light Control Levers & Motion Sensors; Passenger Seat.
2. Weapons - Turns on & off the fixed Gatling Gun(/s) and the Artillery Turret.
3. Taillights - Turns on & off ALL red flares on rear.
4. CloseDoor - Closes the outer doors and access shutters if open - so you can close any left open from in the seat.

Upgrade/Adaptability Space
Behind the access shutters on the underside can be found an empty space for: T3 CPU Extenders; 2 Large Generators; a Pentaxid Tank; a Shield Generator; and an additional Large Fuel Tank.
There is also a designated slot on the left-side of the vehicle for a second Gatling Gun..
Approximate CPU cost of the above upgrades total 29,000 of the T3's 30,000.

Alternate Paints
As shown in the above screenshots, the colour palette includes 4 primary colours to choose from: Desert Sand (vehicle comes in this colour); Military Green; Arctic White; Dark Grey. To swap the colour, simply click on the "Replace Mode" check box on the Colour And Texture Tool's UI, then (ensuring that no texture is selected) click on the coloured square that you want to change to, then "fire" the Colour & Texture Tool at any part of the vehicle that is painted the colour you want to replace.


- NOTE - any Mini Fridges on board come turned off by default to save power until food is inside needing to be kept cold, and can only be turned off manually (or by turning off all power to the vehicle) from the fridge's own UI to limit instances of food being accidentally spoiled.

(Clicky linkies)
Other related Wimpomanufacturing workshop entries
Builds adjacent in the line/series:
AFHV04 Bobcat HoverTruck
AFHV06 Liger IFHV
Other Tanks by Wimpomanufacturing:
AFHV07 Jackal Main Battle HoverTank
AFHV08 Coyote Tank Destroyer
AFHV10 Barghest HeavyTank
AFHV12 Cerberus MammothTank
AFHV13 Fenrir BehemothTank
AFHV14 Wolf Stand Off Tank
Wimpomanufacturing Info:
Wimpomanufacturing 'Terms, Definitions and Conventions' Guide.