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AFHV10 Barghest HeavyTank
   
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Blueprint: Hover Vessel
Custom: Airtight
Tags: Blueprint
File Size
Posted
Updated
563.995 KB
26 Jul, 2017 @ 4:09pm
17 May, 2024 @ 3:42pm
7 Change Notes ( view )

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AFHV10 Barghest HeavyTank

In 1 collection by Wimpoman
Armoured Fighting Hover Vehicles Series by Wimpomanufacturing
19 items
Description
Mod/Scenario - None (Vanilla)


The tenth in my series of Armoured Fighting Hover Vehicles is the Barghest Heavy HoverTank.
The Barghest is a ground combat vehicle intended for use as frontline armour.





Construction
Body = Combat Steel
Deck Plating = Hardened Steel
Windows = Armoured glass (Armored Windows S).
Armour = Combat Steel & Hardened Steel
Core Placement = 1 block in front of driver's seat, centreline of the tank.
Resource Costs = 950 Iron; 873 Copper; 723 Carbon; 681 Silicon; 630 Sathium; 431 Titanium; 406 Cobalt; 376 Erestrum; 376 Zascosium; 315 Neodymium; 4 Small Optronic Bridges; 4 Small Optronic Matrixes.

Equipment
Life Support:
Pressurisation = 5 O² Tanks; 1 Ventilator; no Compartmentalisation.
Personal Facilities = 1 O² Stations.
Medical Devices = Clone Chamber & Healing (Medic) Station.
Seats = 1 Driver's (Cockpit) Seat; 2 Passenger Seats (1 gunner & 1 vehicle commander).
Power Grid:
Primary Power Plant = 4 large Generators.
Secondary/Emergency Power = No redundancy.
Fuel Stores = 8 large Fuel Tanks.
Mobility:
Handling Profile = Balanced.
Manoeuvrability = 17m/s² Forward; 17m/s² Reverse; 17m/s² Lateral.
Agility = 22deg/s Yaw; 8deg/s Pitch; 13deg/s Roll.
RCS Gyros = None.
Main Propulsion = 4 large T2 Forward Thrusters; 4 large T2 Braking/Reverse Thrusters; 4 large T2 Lateral Thrusters (on each side); 4 large Hover Engines.
Max Forward Acceleration = None
Max Lift = 4 small Hover Engines.
High G Functionality = Can operate in 4G (can lift ~102t in 4G, vehicle mass = 83t)
Weapons & Defences:
Shields = Yes.
Fixed Weapons = 2 Pulse Lasers; 3 Gatling Guns.
Point Defence Turrets = 4 Gatling Turrets, targeting: Ground Troops exc. Predators; Drones; Weapons & Turrets of SVs.
Tank Turrets = 1 Artillery Turret, targeting: Weapons & Turrets of HVs and Bases.
Heavy Turrets = 2 Plasma Turrets, targeting: Generators of HVs and Bases.
Resource Gathering:
None.
Storage:
Ammunition = 2x 2.5k SU Ammo Container; 1 2k SU Ammo Container.
Cargo = 750 SU Cargo Container; 5 small Cargo Boxes.
Other Storage = 1 mini Fridge; 1 Armour Locker.
Production:
Constructors = 1
Other Devices:
Detector; Wireless Connection; Interior Lights controlled by Motion Sensor; Exterior Lights & Ramps controlled by Motion Sensor.
Door Operation:
Outer Doors - Manual.

Shortcuts
- NOTE - the devices have been sorted into custom device groups, upon which some of the custom Device Group Shortcuts depend, so it is strongly recommended to not use the "Auto Group" feature.
Device Group Shortcuts:
1. PropulsionEtc - Turns on & off ALL Thrusters and the "main" Hover Engines.
NB - using the Thrusters "General" shortcut will leave the hover engines off.
2. MaxLift - Turns on & off additional Hover Engines for high-G environments.
3. Headlights - Turns on & off both "Spotlight Mode" Lights.
4. Taillights - Turns on & off ALL red flares on rear.
5. Ventilators - Turns on & off ALL Ventilator blocks (so you can save power in a breathable environment).
Signals Shortcuts:
1. PowerSave - Turning the 'Power Save' custom signal on turns the following devices off:
WiFi; Holo (LCD) Projectors; Light/Ramp Control Levers & Motion Sensors; Passenger Seats.
2. Tank&HeavyTurrets - Turns on & off the Artillery Turret and the Plasma Turrets.
3. GatlingTurrets - Turns on & off the "Point Defence" Gatling Turrets.
4. FixedWeapons - Turns on & off the fixed Gatling Guns and the fixed Pulse Lasers.
5. Production - Turns on & off the Constructor.
6. CloseDoors - Closes the outer doors and access shutters if open - so you can close any left open from in the seat.

Upgrade/Adaptability Space
None - there is no in-built upgrade path.

Alternate Paints
As shown in the above screenshots, the colour palette includes 4 primary colours to choose from: Desert Sand (vehicle comes in this colour); Military Green; Arctic White; Dark Grey. To swap the colour, simply click on the "Replace Mode" check box on the Colour And Texture Tool's UI, then (ensuring that no texture is selected) click on the coloured square that you want to change to, then "fire" the Colour & Texture Tool at any part of the vehicle that is painted the colour you want to replace.


- NOTE - any Mini Fridges on board come turned off by default to save power until food is inside needing to be kept cold, and can only be turned off manually (or by turning off all power to the vehicle) from the fridge's own UI to limit instances of food being accidentally spoiled.

(Clicky linkies)
Other related Wimpomanufacturing workshop entries
Builds adjacent in the line/series:
AFHV09 Cougar Mobile AA
AFHV11 Goliath Mobile Post
Other Tanks by Wimpomanufacturing:
AFHV05 Fox Light HoverTank
AFHV07 Jackal MBHT
AFHV08 Coyote Tank Destroyer
AFHV12 Cerberus MammothTank
AFHV13 Fenrir BehemothTank
AFHV14 Wolf Stand Off Tank
Wimpomanufacturing Info:
Wimpomanufacturing 'Terms, Definitions and Conventions' Guide.