Empyrion - Galactic Survival

Empyrion - Galactic Survival

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AFHV08 Coyote TankDestroyer
   
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Blueprint: Hover Vessel
Custom: Airtight
Tags: Blueprint
File Size
Posted
Updated
513.099 KB
5 May, 2024 @ 6:53pm
5 May, 2024 @ 7:03pm
2 Change Notes ( view )

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AFHV08 Coyote TankDestroyer

In 1 collection by Wimpoman
Armoured Fighting Hover Vehicles Series by Wimpomanufacturing
19 items
Description
Mod/Scenario - None (Vanilla)


The eighth in my series of Armoured Fighting Hover Vehicles is the Coyote Tank Destroyer.
The Coyote is a ground combat vehicle intended for use as anti-tank/anti-armour.
Due to the intended role of the Coyote, its equipment list is extremely limited.





Construction
Body = Hardened Steel
Deck Plating = Hardened Steel
Windows = Armoured glass (Armored Windows S).
Armour = Combat Steel
Core Placement = In front of seat, 1 block to the right of centreline (directly in front of CPU Extenders).
Resource Costs = 385 Copper; 360 Iron; 360 Carbon; 351 Titanium; 305 Silicon; 215 Neodymium; 196 Erestrum; 196 Zascosium; 186 Cobalt; 95 Sathium; 2 Small Optronic Bridges.

Equipment
Life Support:
Pressurisation = 1 O² Tank; 1 Ventilator; no Compartmentalisation.
Personal Facilities = None.
Medical Devices = None.
Seats = 1 Driver's (Cockpit) Seat.
Power Grid:
Primary Power Plant = 4 large Generators.
Secondary/Emergency Power = No redundancy.
Fuel Stores = 1 small & 3 large Fuel Tanks.
Mobility:
Handling Profile = Fast & Agile.
Manoeuvrability = 20m/s² Forward; 18m/s² Reverse; 20m/s² Lateral
Agility = 35deg/s Yaw; 9deg/s Pitch; 12deg/s Roll
RCS Gyros = None.
Main Propulsion = 2 medium T2 and 2 medium T1 Forward Thrusters; 2 medium T2 and 2 medium T1 Braking/Reverse Thrusters; 3 medium T2 Lateral Thrusters (on each side); 4 small Hover Engines.
Max Forward Acceleration = None
Max Lift = 4 small Hover Engines.
High G Functionality = Can operate in 4G (can lift ~40.8t in 4G, vehicle mass = 30.8t)
Weapons & Defences:
Shields = Yes.
Fixed Weapons = 1 Rail Gun; 1 Pulse Laser; 1 Gatling Gun.
Point Defence Turrets = 2 Gatling Turrets, targeting: Ground Troops exc. Predators; Drones; Weapons & Turrets of SVs.
Anti-Vehicle Turrets = 1 Plasma Turret, targeting: Weapons & Turrets of HVs (and Drones).
Resource Gathering:
None.
Storage:
Ammunition = 2.5k SU Ammo Container.
Cargo = 1 small Cargo Box.
Other Storage = None.
Production:
Constructors = None.
Other Devices:
Detector; Wireless Connection; Interior Lights controlled by Motion Sensors; Exterior Lights & Ramps controlled by Motion Sensor.
Door Operation:
Outer Doors - (shutter) Manual.

Shortcuts
- NOTE - the devices have been sorted into custom device groups, upon which some of the custom Device Group Shortcuts depend, so it is strongly recommended to not use the "Auto Group" feature.
Device Group Shortcuts:
1. PropulsionEtc - Turns on & off ALL Thrusters and the "main" Hover Engines.
NB - using the Thrusters "General" shortcut will leave the hover engines off.
2. MaxLift - Turns on & off additional Hover Engines for high-G environments.
3. Headlights - Turns on & off both "Spotlight Mode" Lights.
4. Taillights - Turns on & off ALL red flares on rear.
5. Ventilator - Turns on & off the Ventilator block (so you can save power in a breathable environment).
Signals Shortcuts:
1. PowerSave - Turning the 'Power Save' custom signal on turns the following devices off:
WiFi; Holo (LCD) Projectors; Light/Ramp Control Levers & Motion Sensors; Rail Gun.
2. PlasmaTurret - Turns on & off the "Anti-Shield" Plasma Turret.
3. GatlingTurrets - Turns on & off the "Point Defence" Gatling Turrets.
4. FixedPulseLaser - Turns on & off the single fixed Pulse Laser.
5. FixedGatlingGun - Turns on & off the single fixed Gatling Gun.
6. CloseDoor - Closes the outer doors and access shutters if open - so you can close any left open from in the seat.

Upgrade/Adaptability Space
None - there is no in-built upgrade path.

Alternate Paints
As shown in the above screenshots, the colour palette includes 4 primary colours to choose from: Desert Sand (vehicle comes in this colour); Military Green; Arctic White; Dark Grey. To swap the colour, simply click on the "Replace Mode" check box on the Colour And Texture Tool's UI, then (ensuring that no texture is selected) click on the coloured square that you want to change to, then "fire" the Colour & Texture Tool at any part of the vehicle that is painted the colour you want to replace.


- NOTE - any Mini Fridges on board come turned off by default to save power until food is inside needing to be kept cold, and can only be turned off manually (or by turning off all power to the vehicle) from the fridge's own UI to limit instances of food being accidentally spoiled.

(Clicky linkies)
Other related Wimpomanufacturing workshop entries
Builds adjacent in the line/series:
AFHV07 Jackal MBHT
AFHV09 Cougar Mobile AA
Other Tanks by Wimpomanufacturing:
AFHV05 Fox Light HoverTank
AFHV10 Barghest HeavyTank
AFHV12 Cerberus MammothTank
AFHV13 Fenrir BehemothTank
AFHV14 Wolf Stand Off Tank
Wimpomanufacturing Info:
Wimpomanufacturing 'Terms, Definitions and Conventions' Guide.
2 Comments
Wimpoman  [author] 11 May, 2024 @ 7:06pm 
Thank you Banshee, I do put a bit of effort into how my builds look on the workshop, so it's nice to be told that it's at least noticed if not also appreciated. :104:

Sorry I didn't notice your comment before now, but it seems Steam doesn't notify of comments automatically any more. :(
-AKEVA-BANSHEE- 8 May, 2024 @ 7:32pm 
I don't normally like Tank HV builds, but the time and effort you put into this workshop description means I am curious about the build. Well done!