RimWorld

RimWorld

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Description
These are all mods that add changes and tweaks to the base game with the intent of improving its QoL.
While you're not meant to install every single mod, most of these shouldn't have conflicts and most just add small features. Only a few (like Colony Manager) require new saves.

These mods either:
1. Remove some of the tedium from the game (Colony Manager, Avoid Friendly Fire, Allow Tool, etc.)
2. Rebalance certain aspects that might be annoyingly balanced in vanilla (Reasonable components, etc.) while still being friendly to a mostly vanilla game.
3. Add in small elements that feel like they SHOULD be part of the base game (Psychology)
4. UI improvements. (Rimworld Search Agency, Better Workbench Management, Colonist Bars, etc.)

There shouldn't be any conflicts within these mods.

Known conflicts:
-Psychology may sometimes spit out errors when two pawns are hanging out. These are harmless.
-Psychology can be added to a new game but will behave weird with existing pawns. To fix this, you need to open your old save and replace Open the text editor of your choice. Use it to open the file with the same name as your save's xml file and replace all instances of Class="Pawn" with Class="Psychology.PsychologyPawn". You only have to do this with pawns prior to adding the mod.
-Apparel Organizer does not yet work with Medieval Times, if using that.
-Snap Out will sometimes cause an error when someone is successfully snapped out of a mental break, as the game will try to make them do their break action one last time, though they are already snapped out of it. This again is harmless.
-Animal Logic by default turns all unfertilized eggs into chicken eggs for sake of convenience and stacking. This however causes an error message. This can be turned off in mod options.
-Colony Manager will cause an error if applied to an existing save. (But seriously, use it, it's one of the most useful mods in the game.)
-WM Better Food Selection always causes errors for me. I think it may conflict a little with VGP Garden Gourmet.
Items (41)
HugsLib
Created by Symbolic
This is a library that provides shared functionality for other mods. For best results, make sure that HugsLib comes right after Core in your mod load order. Also includes the Log Publisher: press Ctrl+F12 to upload your Rimworld logs and get a link to easi...
ModSwitch
Created by DoctorVanGogh
ModSwitch A Rimworld mod manager - allows you to backup & restore your list of active Rimworld mods. Currently implemented features: Save the current list of active mods Restore a saved list of mods Export/import saved lists of mods Load a ModSet from a sa...
Colony Manager
Created by Fluffy
Colony Manager allows you to make colonists do the more tedious parts of managing a colony, making sure you're never out of vital resources again*. https://headers.karel-kroeze.nl/title/Important.png Requires a new save game. Adds a worktype, which is stor...
EdB Prepare Carefully
Created by edbmods
Customize your RimWorld colonists, choose your gear and prepare carefully for your crash landing! Use the optional point limits to try to create a balanced start or keep points disabled to build the starting group that you always wanted to try. Save your s...
Blueprints
Created by Fluffy
Blueprints allow the quick construction of repetitive rooms/areas. https://headers.karel-kroeze.nl/title/Features.png Create blueprint Use the 'Create' designator to drag over an area with existing constructions. Floors, walls and furniture will all be des...
Area Unlocker
Created by Fluffy
Removes the (arbitrary) limit to the number of areas you can create, change area colours. https://headers.karel-kroeze.nl/title/Notes.png While this completely removes the limit on the number of areas you can create, the area selection widget in other part...
Copy Allowed Area
Created by Kosaro
Adds copy/paste for allowed areas. Works just like copy/paste in the schedule and work priorities. Works with human and animal zones. I tend to make a lot of similar areas, and I got annoyed with recreating them all the time. So I created this mod so I can...
Medical Tab
Created by Fluffy
Adds a comprehensive medical overview tab, showing your colonists' health at a glance. https://headers.karel-kroeze.nl/title/Important.pngDoes not require a new save game Can safely be enabled/disabled in ongoing saves. https://headers.karel-kroeze.nl/titl...
Animal Tab
Created by Fluffy
Adds extra functionality to the Animals tab https://headers.karel-kroeze.nl/title/Important.png Does not require a new save game. Can safely be enabled/disabled in ongoing saves. https://headers.karel-kroeze.nl/title/Notes.png First released back in A12 (o...
Animals Logic
Created by ignis
Adds animal-related quality-of-life enhanсements. Features More info about production for pawn info window (milk/eggs/wool/reproduction) Explosive animals do not explode if anesthetized, so they can be safely slaughered using "euthanize by cut" bill (requi...
Stack Merger
Created by Fluffy
Make your haulers understand that a tidy stockpile is an efficient stockpile. THIS MOD IS PART OF THE GAME FROM B19 ONWARDS This mod was incorporated into the game in B19, and is thus no longer necessary - and will not be updated. Features Adds a low-prior...
Colonist Bar KF 1.1
Created by Killface
Development stopped. I've ceased all my modding activities, due to lack of free time and new found hobbies. Please enjoy this mod while it's still working with RW 1.0, but don't expect any updates or fixes. More options for the Colonist Bar. - Allows custo...
RuntimeGC
Created by user19990313
RuntimeGC In-Game Cleaner for 1.0 (build 2059/2096) This mod supports the following languages : English,繁簡中文,日本語,German,Spanish. This mod is also published on Ludeon Forum. Click Here for previous releases and licenses. Click Here for GitHub repo. Buy a co...
Just Ignore Me Passing
Created by Brrainz
MOD DEVELOPMENT PAUSED It was a great time and now it’s over. This mod and its code is for grabs. If you want to help or discuss things, join my discord server. Thanks for the fish! "Excuse me. I need to pass here where you work. Please keep working on wha...
I Can Fix It!
Created by ZorbaTHut
NO LONGER NEEDED FOR 1.0 - THE MOD FUNCTIONALITY EXISTS AS A TOGGLEABLE OPTION (it's the little hammer in the bottom-right of the screen) --- "Sparkles?" "Yeah, boss?" "Remind me why we're locked in a closet." "There's wargs outside, boss. They'd probably ...
Smart Medicine
Created by Uuugggg
Some smart choices and options when using medicine --- "Alright, that raider base was tough, but we killed them all and we can recover here for a day" "I'm going to rest until healed" "I will patch up that wound for you" "Good thing we brought medicine on ...
Better Workbench Management
Created by falconne
NOTE: Most of what this mod did has now been integrated into vanilla. This version just adds in the features that have not been included in vanilla. The mod description below and the screenshots will be updated soon to reflect the new, cut down mod. This m...
AllowDeadMansApparel
Created by Hatti
The opposite of the 'Allow non-dead man's apparel' filter for stockpiles and workbenches Vanilla gives you the option for stockpiles and workbenches, to exclude apparel which hasn´t been worn by dead man with the filter option 'Allow non-dead man´s apparel...
Rimworld Search Agency
Created by Killface
This Mod allows you to search by name in various filters: + Storage tab + Bill tab + Outfit tab Original A12 version by meonester. Initial update for A13–A17 by Killface. Mod menu, rewrites for Harmony and massive improvements by DoctorVanGogh Includes Hau...
While You're Up [b18]
Created by kevlou
"So long Bob, I'm heading back home for some food!" "OK Jim. Hey, while you're heading over there, mind hauling some of this wood we chopped?" "Can't do it Bob, I'm cooking now. More important than hauling." "But Jim, you're literally walking from the fore...
Billy's Improved Load Transport Pods
Created by jopejope
Allows more than one colonist at a time to load items into a transport pod, making transport pods significantly more useable. Also check out Billy's Improved Caravan Formation mod, and start exploring the world beyond the walls of your base. This mod is 10...
Allow Tool
Created by Symbolic
A set of tools to make your life on the Rim a bit easier. Easily forbid and unforbid items, select similar things, have things hauled urgently and affect the entire map with powerful new tool extensions. Allow Tool can be safely added to existing games. No...
Reasonable Components R18
Created by Fonic the Fedgefog
Newer Version https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1499031935 This alters the recipe for making components reducing cost and work as well as adding new 5,10,25,50 and 100 bulk recipes. The required steel scales with respect to the single ...
Fixable Mood Debuffs Alert
Created by fyarn
Fixable Mood Debuffs Alert Description: This mod alerts you whenever your colonists are getting easily fixable mood debuffs such as wanting to sleep together or wanting to master their bonded pets. Updates Feb 24 2020 1.1 Compatibility Update Oct 17 2018 1...
Avoid Friendly Fire
Created by falconne
This mod has performance issues with lots of pawns. Unfortunately I don't have time to improve it, but the code is on Github if anyone can help. Colonists with the option enabled will not take a shot if the projectile's path could hit a friendly or neutral...
[XND] Parasite Tends Matter!
Created by XeoNovaDan
Direct download from GitHub. Compatibility Will conflict with any mods that modify Gut Worms or Muscle Parasites. Conflicting should be minimal since this mod uses C# and XML patching. There may be issues adding this to existing saves if there are colonist...
[XND] Improved Anesthetic
Created by XeoNovaDan
Direct download from GitHub. Compatibility I'm not aware of any mods that this mod currently conflicts with. Overview Improved Anesthetic gives anesthetic a recovery process after the patient wakes up from their anesthesia, making anesthetic more realistic...
[B18] Apparel Organizer [v2.0] (depreciated)
Created by Omnom
Please like this mod if you use it :) Ever get tired of the clicking you have to do in the apparel menu? This organizes most apparels in two groups: civilian apparel or combat apparel. Under those groups there are apparel inner or outer, accessories, hats,...
How much longer, my muse?
Created by Mehni
REDUNDANT FOR 1.0 Shows expiration timer on inspiration. Dedicated to Shotgunfrenzy, who continues to inspire those around him. GitHub: https://github.com/Mehni/How-Much-Longer-My-Muse/releases/latest Ludeon: https://ludeon.com/forums/index.php?topic=35832...
Skilled Stonecutting
Created by PinoChemicali
Makes stonecutting give crafting skill increases (again). Also makes more skilled crafters create blocks more quickly. In earlier versions of RImworld, stonecutting chunks into blocks gave pawns increases in their crafting skill. As of B18, it gives no ski...
WM Smarter food selection
Created by Derpino
THIS MOD IS NOW DISCONTINUED AND DOES NOT WORK PROPERLY ANYMORE. Text me if you are interested in taking over the mod. 1.0 version here https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2015294650 Mod Website https://github.com/juliencsharp/Smarter.fo...
[B18]-BetterCopyBuilding
Created by Steardliy
Alpha 17 version --BetterCopyBuilding ------------------------------------------------------------------------------------------------ Description This mod add a deep copy-building command to storage buildings such as a shelf.it can copy the storage settin...
Shoo!
Created by Jamaican Castle
Update 3/16/24: Now supports version 1.5. Rebalanced shooing chance so that it's more consistent across a broader spectrum of common animals, while still penalizing very large and untameable animals as intended. Adds a new designator that allows you to har...
Thick Armor
Created by Uuugggg
Multi-layer armor applies its armor value for each layer it occupies. How effective this is can be configured in the settings. Recommend ~50% and reduce armor penetration --- In vanilla, Armor is applied to an attack for each layer of apparel separately. M...
[KV] Trading Spot
Created by KiameV
1.5 Version: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2874517333 A designated spot for traders to stop at. Trading Spot marker is located in the Architecture menu under Misc This will work in current saves without a problem. To remove the mod...
Dismiss Trader
Created by Mehni
Trader dismissal. Get rid of loitering traders that have overstayed their welcome with the click of a button. Send away traders to make them leave. Traders lagging your game? With this mod you can: - Dismiss traders - Send away traders - Make traders leave...
Set-Up Camp
Created by Nandonalt
v2.2 (B18 update) -------------------------- Set-Up Camp Mod By Nandonalt - Camp while travelling! -------------------------- SUMMARY: -> Adds a "Set-Up Camp" button on caravans. This creates a small map that you can zoom in anytime. -> The button will onl...
More vanilla factions
Created by Avis
Note: If you simply want 4 instead of 1-2 of the default factions this mod is perfect for you. However, if you want control of specific things, and features like grouping faction bases geographically close to each other, check out this mod: http://steamcom...
Snap Out!
Created by Weil
https://i.imgur.com/TUwekIZ.png https://i.imgur.com/cMzeQ7d.png 19/10/22 - 1.4 update 5/8/21 - Simplified Chinese translation 10/7/21 - 1.3 update 9/1/21 - Italian translation; Remove hit counter; Remove Harmony dependency 1/10/20 - Update formula; Revamp ...
Preset Filtered Zones-FINAL VERSION, NO 1.0+-
Created by cuproPanda
Adds new stockpile zones which are already filtered for storing Meals, Meat, Vegetables, Medicine, Joy, Animals, etc. Storage creation is a breeze! Workshop ID: 1210115905 Zones Added: Meal: A zone for rottable meals Medicine: A zone for anything in the me...