XCOM 2
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XCOM 2 #2 Minor Tweaks
   
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[WOTC] Less Overwatch Lock Ups!
Created by Mr. Nice
"Less Overwatch Lock Ups!" is a bugfix mod, to hopefully cut down on "soft locks" during complex overwatch/reaction fire situations, and also when a solider is revealed by enemy movement. A "soft lock" is when the game doesn't crash as such, but is stuck s...
[WotC] Better Grappling!
Created by Mr. Nice
Have you ever had that annoyance of grappling points highlighting but not being able to select them with the mouse? This is particularly prevalent in the final mission, but there are occurances on other maps. Controller users don't have this problem, and n...
Insider Knowledge Fix
Created by -bg-
Fix a bug with Stocks and Laser Sights not benefitting from Insider Knowledge, despite all descriptions claiming so. Compability: Adds another ability to all stocks, including any custom weapon upgrades that have bonus damage using 'Miss' tag, and the bonu...
[WOTC] Purifier Grenades Fix
Created by Hotl3looded
I have released a newer version of this mod: Incendiary Grenade Damage Fix + OVERVIEW Looks like the guys at Firaxis were too lazy to create a new grenade for the Advent Purifier so they decided to nerf our own grenades instead. This mod rectifies that. I ...
Custom Soldiers Evac Zone Fix
Created by RealityMachina
Avenger Defence, the Final Mission, Strongholds, and Lost and Abandoned now support soldiers using mod-added character templates properly, instead of breaking or leaving them behind. This may result in some things being considered evacable that shouldn't b...
Defense Matrix Sabotage Fix
Created by RealityMachina
the Defense Matrix is supposed to lower the chances of the Chosen action Sabotage from successfully working. So of course the vanilla code never calls upon XComHQ.SabotageChanceModifier. This fixes that, letting the Defence Matrix properly lower the chance...
[WotC] Revival Protocol Fixes
Created by RealityMachina
Things Revival Protocol does in War of the Chosen: bring your soldier out of dazes, not be allowable on soldiers being carried because that could go very badly depending on how the game handles it Things Revival Protocol still does not do in War of the Cho...
Device DoT Fix
Created by CaptainRichard
What would you say if I told you that a tank can be poisoned? Skeptical? I thought you might be. Fortunately, I have video proof. If you don't want to watch or aren't sure what you're looking at, I'll explain. That was Christopher Odd's WOTC Season 2 playt...
[WOTC] Sniper Defense Fix
Created by RedDobe
Tired of how is easy it is to cheese the enemy AI when you have a concealed unit and sniper combo? Tired of units running right back to the same spot in the open where they were just shot or teammate was killed? Well, so am I! This mod attempts to resolve ...
Unblockable Flamethrowers
Created by RealityMachina
Flamethrowers are no longer inhibited by low cover. High cover will still block them. In addition: XCOM flamethrowers will now apply a small burning effect on any target they hit. Purifiers will now always hit anything in range instead of having a chance t...
DLC Breakthroughs Support
Created by RealityMachina
Lets SPARK rifles have the upgrades of cannon-based breakthroughs, and has Alien Ruler Armours be affected by the relevant light/heavy armor breakthroughs. If you don't have both DLCs, the mod will work fine with just one of them....
WotC: "Increase Combat Intelligence" for everyone
Created by robojumper
There are covert actions that allow you to improve combat intelligence for soldiers... except for hero classes, who ironically need them the most. This mod allows resistance heroes on these, so you don't have to burn your Skirmisher when he doesn't have go...
Turrets Are Cover [WOTC]
Created by thegrimsqueaker72
Turrets provide full cover, even when dead. Does not change any other stats and does not require Shen's Last Gift DLC. Note there is a bug in the base game that grants the cover bonus to targets standing next to the turret. Can be configured to give high/l...
[WOTC] Fair Lost Targeting
Created by NotSoLoneWolf
A very simple mod that makes the Lost's chance to attack XCOM instead of ADVENT 50%, rather than the base game's 70%. Because those dang Lost just won't play fair! I think they're in cahoots with the ayys... This mod can be installed mid-campaign, but if y...
[WOTC] Stabilize Me
Created by dotvhs
Allows stabilization of a soldier that's bleeding out by any other soldier, provided that the soldier that's bleeding out has a Medkit. Original mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=654174276 What was changed? Fixed the issue where u...
Heavy Weapon Tweaks - WotC
Created by Postmaster
Why should shredstorm cannons be the obvious choice for your heavy weapons? For WotC. This mod attempts to balance out which heavy weapons you will take on missions. Each with their own pros and cons. Flamethrower and Hellfire Projector: -Much wider cone o...
Blackmarket Usage
Created by 🥓dave
This mod is working fine in WotC! Displays possible usage of items on the blackmarket sell screen. No more wondering whether you still need Advent Trooper Corpses. Data is gathered dynamically, so modded items, costs etc should show up as well. This is com...
[WOTC] Accurate Covering Fire
Created by shiremct
Accurate Covering Fire This mod adds some configurable functionality to the Covering Fire ability that makes it more effective at accomplishing it's intended purpose and a better choice overall. There are two separate effects in play that can be enabled/di...
[WOTC] System Infiltration 2.2
Created by Iridar
Adds the System Infiltration active ability that reduces Hack Defense of hackable objects, such as doors and computers. Units that can hack robotic enemies using Haywire Protocol can also use System Infiltration against them. By default, System Infiltratio...
[WOTC] Burning Disables Shooting
Created by Charmed
Pretty straightforward, this disables shooting when on fire ala Long War 2. For the experimental among you: Other abilities this mod can currently be used to disable, since I was curious, include... -ChryssalidSlash -ChangeForm Faceless change form (no ide...
[WOTC] Ability Interaction Fixes
Created by Mr. Nice
This is a War of the Chosen mod. My non-WotC mod which fixes interaction issues is here: AWC Cost & Other Fixes "Ability Interaction Fixes" primarily fixes several "Ability Interactions" which are in some way bugged, Itemized below. Not neccessarily a "fix...
[WOTC] Cinematic Rapid Fire (and other abilities)
Created by Mr. Nice
This is the War of the Chosen version of this mod. The non-WotC version is here: Cinematic Rapid Fire Gives Rapid Fire, and it's ugly sister Chain Shot, their cinematic camera back! Also, with WotC, shows the reaper Banish ability the love too. By default,...
Reward Decks Refresher
Created by -bg-
Refreshes the reward decks array when you enter the avenger screen. Why does this matter? Because when a mod adds a new item to the experimental proving grounds project, it won't get refreshed immediately, as the reward deck only gets generated the first t...
Wotc dropship narrative blackscreen fix
Created by iKI10
OVERVIEW Mod fixes after/before mission dropship narrative at blackscreen without subtitles and video visible. Now this narrative plays after loading fully complete and all UI is visible. COMPATIBILITY Overrides UINarrativeMgr CREDITS I learned how to make...
Tower Detection Fix [WOTC]
Created by thegrimsqueaker72
Scanning towers lose their detection radius when destroyed. WARNING: Will not work retroactively for mid-tactical saves. Link to base game version...
No Reveal Cinematics
Created by Charmed
Now with MCM. Probably need to restart the game to effect all of the changes though. Features bMatinee: Control reveal cinematics when a new pod is activated. True they're still on, false they're off. False by default. There is a lost-only option for this....
(WOTC+TLP) Plasma Fan Fire Fix
Created by PZ
Fan fire doesn't have a working animation if you use the TLP plasma pistol. This mod fixes that. That's all! It should be compatible with Three Tier Cosmetic Weapons TLP, Utility Slot Sidearms, Utility Slot Sidearms Extended, and basically anything else th...
Avenger Defense Bondmates Fix
Created by thegrimsqueaker72
Fixes soldiers not having bondmate abilities if their partner spawned as reinforcements on Avenger Defense. Checks and fixes both bondmates at the point the second one is added to the map. If the mod is installed on a save where both bondmates are already ...
Spectre Vanish Fix
Created by dotvhs
Now Spectre reveals himself when shooting. On the XCOM2 wiki you can read that Spectre is being revealed when using any non-movement action. Which was not true, but with this mod it becomes a reality. Compatibility This should be compatible with everything...
[WOTC Only] Move End Interrupt Fix
Created by -bg-
Fix a behaviour where if a unit with a move end ability is unable to use the ability midway through the movement, it gets the action points refunded, this fix makes it so the unit will continue the movement path and whiff the ability in the end while still...
[WotC] Armory Camera Tweak
Created by ∑3245
This mod simply makes some tweaks to the camera in the armory, making larger characters fit better without blocking the UI as much. This mod is only useful if you have large characters like the SPARKS or some of the large aliens if you have a playable alie...
[WOTC] Overflow Ability Points
Created by NotSoLoneWolf
Overflow Ability Points allows players to gain extra ability points in the late-game by bringing max rank soldiers on missions. If you win a mission and there is at least one maximum-rank soldier, a dialog box will open at the end of the mission before the...
[WOTC] Loot Pinatas Light
Created by MrShadow
LOOT PINATAS LIGHT: FOR WOTC This mod is the creation of fellow modder Ashlynne_Lee. Full credit goes to him. This mod adds additional base game items to Alien Timed Loot! Aliens literally explode with loot (like a Piñata) making it even more tempting to r...
[WotC] Weapon Fixes
Created by Mr. Nice
This mod fixes a few issues with weapons and their upgrades, especially if you use mods which allow upgrades for (auto)pistols. (eg Primary Secondaries, Pistol Overhaul, Autopistol Overhaul) Issues addressed When the "Insider Knowledge" order is activated,...
[WOTC] Civilians Revamped
Created by MrShadow
Civilians Revamped: THANKS: To Mr. Nice for helping on some code to better hide the hidden Faceless from prying mods that give internal stats away. What this mod does... All Civilians, friendly, hostile or hidden Faceless now react to the fighting around t...
[WotC] Useful Autopsies - ADVENT Purifier
Created by ArcaneData
Makes the Purifier Autopsy worth your time - unlocks the newly-improved Flamethrower and Incendiary Grenade! Why are your engineers wasting elerium cores in the Proving Ground, erratically inventing random incendiaries, while the Purifier (flamethrower and...
[WotC] Useful Autopsies - Chryssalid
Created by ArcaneData
For once, Tygan can expect these results - completing the Chryssalid Autopsy now unlocks Venom Rounds in Engineering! Why does the Chryssalid autopsy inspire Tygan to make a vest that sets attackers on fire? Meanwhile their venomous corpses lie unused in s...
[WotC] Useful Autopsies - Viper
Created by ArcaneData
Makes the Viper Autopsy worth your time - unlocks the Gas Grenade in Engineering! Ever wondered why your engineers need to waste elerium cores in the Proving Ground to invent a gas grenade, while the Viper autopsy sits useless and unfinished in the lab? No...
(WOTC) UI Mod for Defense/Mobility/Psi
Created by PZ
Mods the UI to show some useful (at least to me) information. - If you have equipment or an ability that boosts or penalizes your (normally hidden) Defense stat, it will appear. This also shows the Defense stat for SPARKs. - If you're using a katana or oth...
(WOTC+TLP) TLP Attitude Voice Fix
Created by PZ
You may have noticed that the new attitudes added in the Tactical Legacy Pack don't actually add any personality to their voice lines like the older ones do. And that... is no fun, honestly. This mod repurposes some of those old voice lines (as well as usi...
[WOTC] Rulers Pause Timers
Created by RustyDios
What is this? This mod sets up enemies to SUSPEND the Mission Timer, much like how the Chosen do. The default settings are for the DLC rulers (and some mod enemies) but the list can be expanded by config. The mod does NOT technically require the Alien Hunt...
No Class Requirements For Breakthroughs
Created by Mitzruti
Did you know that some breakthroughs require you to have specific classes? This means they can't show up if you aren't using the vanilla classes. By default, will strip Class Requirements from all breakthroughs that have them (and will log which ones it di...
[WOTC] Better Repeater Fixed
Created by Veehementia
This mod is published under express authorization of DerBK, the original mod author. To see the original mod, click here. - DESCRIPTION Hello, it's been a while. The original Better Repeaters mod is a favorite of mine, but unfortunately it was plagued by a...
(WOTC) Zombies Don't Count
Created by PZ
Zombies Don't Count is a simple mod that makes your own reanimated zombies not count against you when counting up dead or wounded soldiers. Now you can summon up a horde of expendable zombies and still get a flawless! Your soldiers will still yell out when...
(WOTC) Zip Mode Combat Protocol Camera Fix
Created by PZ
A tiny mod to fix a tiny (but annoying) problem. If you're using zip mode, the default camera for Combat Protocol shows a close-up of your Specialist, but by the time the camera cuts away, the Gremlin is already at the target, and the whole thing just look...
Improved Rocket Targeting
Created by RealityMachina
Improves Rocket Launcher Targeting in conjunction with recent changes done by the X2WotCCommunityHighlander (although it's not a requirement) Basically, if you've used Spark Rocket Launchers ever or normal rocket launchers post highlander update, you've pr...
[WOTC] Accurate Situation Report
Did you know that the SitRep details screen in WOTC, which players use to preview the SitReps they will face on the upcoming mission, is utterly broken for missions with more than one SitRep? Compared to the default mess, this mod allows the screen to: Dis...
[WOTC] Force Level Display
Created by Astral Descend
Shows the current Force Level (alien progression) in the resource (top-right) bar when in Geoscape. Config: there are 2 options in XComUI.ini: MAX_FL_MODE: Controls when to show the max FL. By default it's shown when it's not 20 (which to my knowledge is o...
[WOTC] Periphery Fixes
Created by dotvhs
This mod fixes the bad terrain transition on Small Town maps near the border, mostly visible on snow maps but actually affects all of them (even though the mod preview says "smooth snow transition"). It's a really small mod. It is safe to install mid-tacti...
Perk Psi Cloud The Mind Bug Fix
Created by MrShadow
Perk_Psi_Cloud_the_Mind Bug Fix For a while now, a lot of you have been having crashes pertaining to a Perk called Perk_Psi_Cloud_the_Mind. Some have had the crash with some of our CX mods and some thought it might be the Celatid mod and or it was happenin...
Scaling Skulljack Chance WOTC
Created by Ginger
Changes the normal Skulljack hit chance (not the hacking chance) to scale based on the attacking soldier's Aim stat. Just a quick and clean edit to skulljack melee attack hit chances. Requested by users of the WOTC Grimy's Loot Mod - PCS Expansion. This mo...
[WOTC] Free Reload Anytime
Created by -bg-
Makes free reload from auto loaders a separate reload action, allowing you to save free reloads for later when you have action points to spare. Will make auto loaders not work if activated on a tactical save, you must start a new tactical mission with the ...
Starting Traits
Created by RealityMachina
Soldiers now have a chance of spawning with already active traits, to make getting new ones a bit more flavourful. By default, it's a 20% chance to spawn with a negative or positive trait (split evenly across the 20%) for a new soldier. For reward soldiers...
[WOTC] Chosen Avenger Defense Revamped
Created by RedDobe
The Chosen Avenger Defense is an exploitable mission, not to mention a campaign boost because of the XP, loot and corpses received. The intent of this mod is to make the mission something not to look forward to, but to fear! What this mod does? Removes tar...
More Traits
Created by RealityMachina
Positive Traits! More negative traits! You can have them all here! Currently adds in traits that were cut from the expansion pack, along with some reworked abilities from Potentials. Positive traits work on a bit of a hidden system: they can only be gained...
[WOTC] Allow For Larger Squads
This mod allows for Xcom's spawn point to be larger than a 3x3 tile area, this fixes the issue where you couldn't have modded squads larger than 8 due to spawning issues. On it's own this mod does nothing and requires the Highlander and some other mod to i...
[WOTC] Loot Post Mover
Created by RustyDios
Why the mod? The aim of this mod is to split the loot drop posts from the centre of the drop zone to the fore and aft edges, so that should you get a Psi/Focus Loot in the same spot as a Vulture/Timed Loot, both are easily visible. The mod also gives loot ...
[WOTC] Reliable Ever Vigilant
Created by Veehementia
ALL CREDITS FOR THIS MOD GO TO -bg-. I HAVE MERELY COMPILED AND FIXED THE MOD FOR WOTC. YOU CAN FIND THE ORIGINAL MOD HERE. DESCRIPTION This mod tops ever vigilant from getting blocked by neutral free actions such as opening doors and grabbing loot or hack...
(WOTC) Revival Protocol Charges Fix
Created by PZ
According to the game, "upgrading your GREMLIN will lead to more Revival Protocol charges." A Tier 3 Gremlin has a variable called RevivalChargesBonus that is equal to 1, so you should get a bonus charge. However, due to a bug in Revival Protocol itself, t...
[WOTC] SPARK Repair Fix
Created by Udaya
"Send the BIT to a damaged robotic ally and repair it. Advanced BITs can repair slightly more." "Upgrading your BIT will lead to more HP repaired." "The upgraded plated model improves the damage and healing capabilities of the BIT." "The upgraded powered m...
[WOTC] LWoTC Aim Rolls
Created by Tedster
What Is This? This is an alternative implementation of EU Aim Rolls with similar goals of making the hit results more logical. This version uses the implementation currently used by Long War of The Chosen, made standalone. The implementation used by EU Aim...
[WOTC] Barracks Status Display
Created by RustyDios
What is this? This is a simple little mod that changes the single long line of soldier status in the hangar to a compact block. This issue really becomes apparent with Covert Infiltrations improved display message for where your soldiers are. Also adds a b...
[WOTC] Standardised Resources Bar
Created by RustyDios
What is this mod? The aim of this mod is to re-organise, sort and standardise the resource bar across all screens, showing resources that make sense for the screen. Config The entire event is now driven by configs. There is a pretty extensive default confi...
[WOTC] Sensible Wound Times for XCOM2
Created by BlackDog
This mod alters some minor parameters in XCOM2 WOTC to make wound times a bit more sensible and to improve the sorting behaviour of wound states in soldier lists (e.g. While using string based sorting from the excellent Rusty DLS Redux & Sorting Options Pl...
[WOTC] No Chosen With Max Infiltration For CI
Created by Drumax
No Chosen With Max Infiltration For CI Commander's Log: "After days of grueling over infiltration behind enemy lines, the squad had become shadows, moving silently through hostile territory. Exhausted, yet determined, they had gathered critical intel and s...
[WOTC] Rustys Recruits Redux
Created by RustyDios
What is this ? This mod is a combination of Krj12's Enhanced Recruitment Lists , SaintKnaves Recruits Conserve Character Pool and Kdm2k6's LWotC Recruits Stat Display . The code is about 80% Kdm2k6's and SaintKnave's, made with permission. However I was un...
Tactical State Cleaner
Created by RealityMachina
Removes units generated in the tactical space when they're no longer needed, according to a whitelist in the mod's XComGame.ini. Checks for units that should be removed when you finish missions and when you load a saved game on the strategy layer. This *sh...
Hidden Potential
Created by Mitzruti
Automagically alters the stat growths of all soldier classes to be more random. Unlike the older Hidden Potential mods, this works it's magic OPTC instead of via manual configuration, so it even works on custom classes. Has a few config options for stats a...
[WOTC] Mec Micro Missile Launcher Color Fix
This mod corrects a few cosmetic errors to the Mec Micro Missile Launchers Features~ -The Advent Mec now has a white matching launcher -The Heavy Advent Mec now has a launcher that is in the same shade of red as it's body Compatibility should not be much o...
[WOTC] Build Item Class Requirements Begone
Created by Zelfana
Overview Removes soldier class requirements from items and their required techs. Also adds the classes' squaddie loadout items as starting items. Default config includes the vanilla classes Reaper, Skirmisher, Templar and SPARK, and modded class RM_Biotic....
[WOTC] Dude, Where's My Loot?
Created by Zelfana
Overview This mod fixes issues with loot not dropping when it arguably should. Essentially a fixed version of Loot Mind Control. There are several issues that are fixed: Loot picked up by player controlled units that are not your own soldiers (Double Agent...
[WOTC] Fixed Sniper Hotkeys
Created by Veehementia
DESCRIPTION Hello there. This is a WOTC port of ADVENT Avenger's Fixed Sniper Hotkeys mod, fixing the incompatibilities with Evac All of the original mod. For those who care, this works by using OnPostTemplateCreated. Should be compatible with anything, as...
[WOTC] Grim Horizon Fix
Created by RedDobe
When the Grim Horizon Second Wave option is enabled, there are dark events that become permanent that shouldn't become permanent, such as the UFO sent to hunt XCom. That dark event needs to go away so that it has the chance to return later, otherwise it st...
[WOTC] Improved Feedback
Created by RustyDios
What is this? So, basegame perks have a lot of wonkyness around the Feedback resistance card. This mod aims to fix some of that. How? Simply put, it replaces feedback's damage trigger with a modified one that aims to control it better. Vanilla feedback has...
[WOTC] Muzzle Flash Repeater Fix
Created by Veehementia
DESCRIPTION Yo. I'm not dead! Alas. Relatively quick mod to fix an issue that has been plaguing me for ages: when you equip a Repeater attachment, the muzzle flash effect still plays out of your gun's muzzle, instead of playing at the end of the suppressor...
[WOTC] R.A.G.E. Armor Tech Fix
Created by Hotl3looded
OVERVIEW A simple fix to a minor bug: R.A.G.E. Armor Tech category is set to Plated when it should be Powered. This mod simply changes it to Powered. This is useful if you have mods that add/alter effects based on the Armor Tech category. A few examples wo...
[WOTC] Resource Cost Fixer
Created by Zelfana
Overview Fixes issues related to resource and artifact costs on items, research, facilities etc. All items that are not persistent resources will get moved to ArtifactCosts and all persistent resources (supplies, intel, alien alloys, elerium crystals, abil...
[WotC] Scanning Protocol Fix
Created by Lago
Features Scanning Protocol Fix fixes the highlighted effect of Scanning Protocol and Battlescanners still being applied even if you can see the enemy. Scanning Protocol will no longer fill the battlefield with ugly red blobs! They now work like the Reaper'...
[WOTC] Universal Threat Assessment
Created by Zelfana
Overview Did you know that the Specialist's Threat Assessment (Aid Protocol) perk did not actually work on Templars because the effect code only took Sharpshooters into account? Well now it will work on Templars and many other classes that should use a pis...
[WOTC] Unstuck Suppression
Created by Zelfana
Overview Makes some events clear Suppression to fix some oddities that would happen otherwise. Things that make the target ineligible for Suppression will now remove it, like Stasis and Mind Control. Also if the target got concealed or moved for any reason...
[WOTC] Zelfana's Assorted Fixes
Created by Zelfana
Overview Fixes bugs, fixes annoyances, lets you fix things yourself with the highly modular configuration! This mod does not do anything by default, you need to get Zelfana's Assorted Fixes Config or manually enable the options yourself in the config. For ...
[WOTC] Zelfana's Assorted Fixes Config
Created by Zelfana
Overview This mod only includes config and localization files. You can use this as a base to your own modifications or as-is if you're fine with the changes. These configs are not made with Long War of the Chosen in mind. For LWOTC you can use Ted Jam for ...
Hunker Down Flanking Fix WOTC
Created by Juravis
There is a bug in game where flanking a Hunker Downed unit still provides that unit the Defense bonus. This fixes it, it gives you a bonus equal to that Defense bonus to hit if you are flanking the unit. Any ability that uses StandardAim and StandardMelee ...
Negative Mobility Fix
Created by Kiruka
So this mod here is something that's been a long time coming. It's not just for LWOTC / Mod Jam players, it's for all WOTC players, but it's going to be more relevant to you the more mods you have that add things like enemies, abilities, and gear. Let me t...
Pre-Scamper Ability Stopper
Created by Kiruka
This is a small utility mod that prevents enemy units (specifically, anyone NOT on eTeam_XCOM or eTeam_Resistance) from using specific abilities prior to scampering. Inspired by ADVENT Avenger's Ever Vigilant Bugfixes WOTC mod, the big difference from a pl...
Sacrifice Targeting Fix
Created by h4ilst0rm
Changes the Sacrifice ability targeting to always preview the target location where the spark stops, disregarding where the mouse cursor might be. No longer will you get 10 different coverages depending on where in the target tile you place your cursor. Wi...
Sparks T-Pose Fix
Created by robojumper
Fixes Sparks T-Posing when being injured while in HQ and using modded Armor, such as the EW MEC Ports. Nothing the original author could do about, this is just a slight change to make it work even more. Thanks to /u/Sailor_Pothead for making me aware of th...
Stop Cheating, ADVENT!
Created by ReshiKillim
Contains a Mod Class Override for X2Ability_AlertMechanics This means it will not be compatible with any other mod that modifies this File Class. Why Reshi Why? This is a Nuclear Option to Address the blatant cheating that is hardcoded into the basegame's ...
Better Hair Triggers
Created by Cyberdisc
Replaces the vanilla Hair Trigger effect with a new one. Inspired by Veehementia's and DerBK's Better Repeater, this mod exchanges the Hair Trigger's 5/10/15/20% chance for a free action with +1/2/3/4 damage on Reaction Fire (any form of Overwatch or Suppr...
[WOTC] Pull ALL Faction Soldiers From My Pool
Created by AgRipnus
Fixes a super old but super annoying bug that caused every Faction Soldier after the second to be randomly generated instead of pulled from the pool. What the game did was generate faction soldiers that were never rewarded. This mod fixes that but requires...
[WoTC] Encounter List Cleaner
Created by Tedster
This mod does exactly what it says. It loops over all encounter lists, and removes units that don't have character templates from them. If the game tries to spawn a unit from an encounter list that doesn't actually exist in your game, the game will crash, ...
[WoTC] No Missable Character Pool Soldiers
Created by AgRipnus
Tweaks how soldiers are awarded from the "Rookies" and "Soldier" POI. If a POI is not completed, the soldier that would be rewarded is no longer deleted from the game, like default, but is added back to the unused pool (Missions and Covert Actions do this ...
[WOTC] Filtered Menus
Created by pgg12
What is this mod? Filters on most of the menus you might want them. This mod is a successor of the Filtered Build Items mod, attempting to fix most of its issues (for example screens are no longer being shifted around or replaced all together, the mod no l...
Stronger Templar Parry
Created by -bg-
Allow templar to not waste the parry on missed shots. This is totally not balanced for vanilla where parry is strong, this is meant for mod lists that greatly increases enemy numbers so parry seems useless against the amount of gunfire coming through. You ...
EvilBobDejanker
Created by EvilBob22
Inspired by, and similar to, the Avenger Dejanker mod, this mod is an attempt to fix up and improve some of the "good enough" graphical stuff out there. And, it now also includes broken/missing text entries. The original Avenger Dejanker is not required, b...
In 1 collection by ProXz
XCOM 2 WOTC
5 items