Stellaris

Stellaris

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Description
Friend collection, move along
Items (55)
Xenology (Obsolete, see description for new link)
Created by Devious
This version is obsolete and no longer works as of 2.8.1. Please check out the newer, fully reworked version at Xenology : Traits Expansion Neo - Bio Module . ...
Additional Traits
Created by Granhyt
Stellaris is a game with infinite possibilities and an infinite potential. So why not start by adding more species traits to your game, for a more diverse galaxy ? This allow you different options and more varied handicaps .. and advantages. One of the obj...
Administrative State
Created by Delaidra
Adds new technologies, buildings, jobs, and civic that provide administrative capacity. Tested to work for 2.2.2 for Organic, Machine, and Hive Mind empires. Still a work in process, continuing to add features. Administrative State & GAI Compatibility Patc...
Astronomical Emblem Pack
Created by Cassius
WORKS WITH ALL VERSIONS, WILL ALWAYS WORK WHEN OUTDATED CAN'T SCROLL THROUGH EMBLEMS? What happened?: A bug was introduced in Stellaris version 2.6.3 that removed the ability to scroll through many of the UI elements in the game. See these bug reports: htt...
*See Description for Update* Better Faction Info
Created by Thane-Stus
3.4 Compatible Version https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2816453449 Compatible with 3.0 and Ironman This mod changes the names of faction demands to show their bonus or penalty for buildings filled or unfilled. See pictures above for e...
Civics and Origins Reloaded (2.3.1)
Created by Xoatl
UPDATED TO 2.3, CUSTOM ICONS FOR MEGACORP CIVICS, FEUDAL SOCIETY CASUS BELLI ADDED This mod aims to make the existing civics more impactful, adding a few more substantial ones, and trying to make it all balanced without adding a ton of redundant bloat. It ...
Cybrxkhan's Assortment of Namelists for Stellaris
Created by cybrxkhan
Current Version 4.0 (Released 5/6/25, Compatible with 4.0) Ironman Compatible, but NOT Achievement Compatible Discord Server Official Website for my mods Paradox Forum Thread Legacy versions (Manual Installation): Patch 3.3: https://www.dropbox.com/s/qef6c...
Diverse Rooms
Created by LastLeviathan
http://i.imgur.com/V3Z5O15.png PLEASE SIGN THE PETITION FOR A SCROLLABLE ROOM LIST! Stellaris' basic rooms are just that: 'basic'. I've always found them a little uninspiring and bland. Every single empire you encounter talks to you from a similar rectangu...
EG* - Planet View + 36 Building Slots
Created by ButtJunkie
Incompatible with current version of Stellaris - the last PDX update changed the planet UI and this mod will cause a crash Rearranged planet UI layout. Adds 36 building slots. Adds 12 corporate building slots (too many?). Makes queues more compact. Up to 2...
Encourage Growth Permanently [3.0]
Created by Sayle
The mod is now updated for 3.0. As Encourage Growth is no longer in the game, the decision has been tweaked slightly. It provides a +10% growth rate bonus, but you need to also be using the Nutritional Plenitude edict, which takes up a slot and gives you +...
Enhanced Robomodding
Created by C1CK
This mod is designed to enhance the late game robomodding by adding more advanced versions of existing traits Note: This mod makes robomodding a starting feature, therefore you do not need another mod that adds this feature. Partner Mods - Gigastructural E...
Exigency 3.3*
Created by Edcrab
26/03/22: Fixed a rare edict-related crash bug: it only affected people using both Exigency and Overpowered Civics but should hopefully be solved now. Reworked Planetary Senate (see image) As before, if you have a descriptor error check the "spare" version...
Expanded Empire Colors - Abandoned
Created by Glavius
This mod adds many more empire colors to Stellaris. It probably works just fine in 2.3 but I've stopped modding and will no longer be updating this mod. Reuse Information: https://i.imgur.com/Ogi9BUX.png To the extent possible under law, Glavius has waived...
Extra Buildings
Created by Thane-Stus
Compatible with 3.5 Adds two new buildings to the game, both are the same as the hydroponics farm building except they give miners and technicians instead of farmers. This mod is intended to just add these two simple buildings nothing more, for more advanc...
Extra Buildings - Upgrades
Created by Thane-Stus
Compatible with 3.5 Adds upgraded versions of the Deep-Core Mine and Geo-Thermal Power Plant from my mod Extra Buildings and upgraded versions of the Hydroponics farm that is already in the game. Building List Extra Buildings Mods 2.3 Versions Here 2.4/2.5...
Flags : Emblems & Backgrounds [Outdated]
Created by swefpifh
Hello and sorry for the inconveniance. I won't update this mod because i take time for others things. Above all, I would like to thank "Charanth" for taking the time to continue updating this mod. So I invite you to join the new page of the mod : https://s...
FutureCorp
Created by madpluck
FutureCorp adds a civic, Future Corp, which is a tech-focused MegaCorp. With the FutureCorp civic, your Executives and Managers produce a small amount of physics, society, and engineering research, and your Researchers produce 1 Trade Value each. Not play-...
Homeworld Ethics (2.2.*)
Created by AlphaAsh
16 empire unique buildings for an empire's homeworld. Which can be built is based on the ethics and/or civics of the empire. Each fanatic ethic typically allows the player and AI to build both a fanatic and non-fanatic empire unique building on their homew...
Improved Starbase Buildings by Nuranon
Created by Nuranon
v0.31:Stellaris 2.2.* (LeGuin) compatible, last updated 13.12.18 Changed Buildings: Nebula Refinery: + 12 Minerals (before +5) increased: price (150 Alloys from 100) Black Hole Obersvatory: +20 Physics (before +10) increased: price (150 Alloys from 100), b...
Job Descriptions (Achievement OK)
Created by Dumuzii
Is in the base game now, but this provides context for base individual job consumption and production This mod adds the base resource consumption and production created by jobs in buildings. It does not include modifers or bonuses from traits or civics. If...
Juris Civics Expansion [2.2 Compatible]
Created by Jacob Syme
Version 1.4.1 released, now with 2.2 compatibility! When Banks was released, I was thrilled with the addition of the Civics system. However, I felt it was lacking in a few vital areas; namely Spiritualism and Hive Minds. There were a lot of niches I felt n...
Jury-Rigged Megastructures
Created by Nuranon
v0.29: Stellaris 2.2.* (LeGuin) compatible, last updated 05.01.2019 This Mod allows to upgrade Ruined Megastructures to Jury-Rigged Variants before (and after) Mega-Engineering is researched. The Jury-Rigged Variants are limited in their resource output an...
Light Borders
Created by Agami
Makes borders more transparent and thin. Achievement-compatibe. The mod also: - removes star pins - slightly raises borders - doesn't highlght borders under nebulas Alternative versions: - with star pins: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/...
Magnum's Mods - All Building Slots Unlocked
Created by Magnum
Updated to version 2.6.* (Federations) Unlocks all buildings slots. Works with mods that increase the building slot count like EG* - Planet View + 36 Building Slots or Bigger Planet View + 36 Building Slots To prevent the AI from building useless building ...
Magnum's Mods - More Influence Research
Created by Magnum
Updated to version 2.6.* (Federations) Adds 8 more techs to get 10 more influence per month in total. For each technology tier one is added in conjunction with the government tech (it's also a prerequisite). And at the end added 5 times repeatable tech opt...
Mastery of Districts
Created by Vaeringjar
Mod version: 3.0.2 for Stellaris 2.2.* / 2.3 compatible With this update the approach of the mod has changed considerably, in fact, it's basically a new mod. See "Compatibility" section bellow for info regarding the previous version, which can be found her...
[Discontinued] MegaCorp: More Civics
Created by Vinc3nt
!!! The mod is no longer in development and is incompatible with the latest version. Anyone interested in resuming its development is welcome to use and modify all the files in the mod without any restrictions. !!! With the arrival of the MegaCorp DLC come...
[OBSOLETE] Megastructure Rebalance
Created by OdinMinusNull
This mod will no longe be updated, since the 2.2 megastructure output that inspired this mod has been revamped by PDX in 2.3 ########################################################################### Hello there. This mod aims to adjust some megastructure...
Modded Species Food Fix
Created by Streamline
As you may have noticed, Paradox managed to massively break modded species portraits for 2.2. They no longer cost food to maintain. Even worse, they managed to make it so that even mods that have been updated conflict with each other. This is a quick and d...
More Extractor Jobs (x3)
Created by Tunafish76
Larger 5x Version Available Here Increases the number of jobs for resource extractors (Mote Harvesters, Gas Extractors, and Crystal Mines) from 1 to 3. This is likely not well balanced for vanilla lighter version is likely somewhat balanced with vanilla va...
More Trait, Civic, and Ethic picks
Created by Athinks
THIS MOD IS NO LONGER BEING SUPPORTED. FOR AN UPDATED VERSION SEE: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2034226393 by Hubertkenobi Just a simple mod to allow slightly more flexibility in Empire customisation from the start. You can now ch...
New Civics and Traits Mod for 2.3.*
Created by ThyronDexter
DESCRIPTION This mod adds a handful of new Government Civics into the game, also adding new species traits. Some of them are simple modifiers that I felt had to be added into the base game as an extension for your empire, and some of them have pretty inter...
No Pirates!
Created by Dazz Aephiex
IMPORTANT NOTE Since v2.2, space piracy is now a drain on unprotected trade routes and can generate physical pirates if left unchecked. This mod muted the events to generate the physical pirates, but DIDN'T DISABLE TRADE ROUTE DRAINS. No Piracy On Trade Ro...
Origins Civics
Created by cbshing
"From the depths of the Pacific to the edge of the galaxy" This mod explores the concept of origin civics: permanent civics that alter the game start and/or introduce a new way to play the game. These civics add new elements such as non-ideal starts, quest...
Plentiful Traditions 4.x
Created by Abominus [GER]
Welcome to Plentiful Traditions, it wasn't always easy to implement everything Birdy made for 1.9 into 2.0 and further. NOW for the 4.x Please report bugs! :) Works with: Extra perks (addon) Extra perks (Order) Extra Districts (addon) Extra perk spots Civi...
Psionic Re-Expanded
Created by MightNight
OUTDATED UNTIL I DECIDE TO COME BACK. ANYBODY THAT WANTS TO CONTINUE THE PROJECT IS FREE TO DO SO WITH MY CODED ASSETS (Credit would be nice, but not mandatory) The unofficial Psionic Expansion. FEATURES: - Materialists and Fanatic Materialists can now gai...
Realistic Demographics - Proportional Pop Growth
Created by Athinks
NOTE: The 2.2.5 update shifted the pop growth values pretty much in line with those in this mod. I have been fairly happy with 2.2.5 growth rates, and with extensive testing I have not found an appreciably different result. However, I have updated the mod ...
Red-Light Demeanour: Civic Mod
Created by Thauma'
GO HERE FOR THE 3.0.* UPDATE https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2506687667 GO HERE FOR THE 2.8.* UPDATE https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2064493897 BIG THANKS TO THE PARAGON Red-Light Demeanour: A Civic Mod for Meg...
Rich Galaxy
Created by DrBLOOD95
Compatible with 3.0.X ✔️ https://i.imgur.com/ilmZlI8.png INTRODUCTION Are you guys feeling like me that the galaxy miss quite a lot of ressources, habitable planets and primitive civilisations? Then you have come to the right place! https://i.imgur.com/4Fu...
Space Forge Modules
Created by Dazz Aephiex
This mod introduced some new starbase modules to the game which allows you to produce alloys, consumer goods, motes, gases and crystals with starbases. Since you can make them on planets, why can't you make them in space? For now it also provides a way to ...
The Utopian Dream (2.2.7)
Created by AlphaAsh
Tweaking and expanding Utopia. Requires Stellaris: Utopia DLC. This mod will not be immediately updated for Stellaris v2.3. An update will take some time due to changes to ascension perks and megastructures coming in the update. EARLIER MEGASTRUCTURE UNLOC...
Tsar's Animated Dryads
Created by Tsar CUBE
This is my first ever Stellaris mod. I spent about two and a half weeks learning to use Maya so I could create a custom mesh and animations for this. I am also only a beginner artist so be gentle with any criticism! >.< What this mod adds: -Female Animated...
Ultimate Technologies
Created by breloom1994
Have you ever felt constrained by military advances and economic growth? Inalterable planets and negative modifiers. Insecure borders, pirates plunder and angry populations. Or do you just feel like the graphics could be taken up a notch and the weapons co...
(DISCONTINUED) UltraDreadnought
Created by Xahkarias
(I dunno what happened to the original description, I must have accidentally nuked it at some point). Free for anyone to update....
(-United Traits-)
Created by Fugasas
This mod contains 70+ traits for species inspired by various Sci-Fi themes (from Star Wars, Mass Effect, Star Trek, Doctor Who, Stargate, StarCraft to Fallout). New traits are defined in a separate file, therefore vanilla traits are not affected. These tra...
Weird Traits
Created by thegreyprophet
The trait list "Gigantic" / Cost: -2 Members of this species grow to a colossal size. They require a proportionally huge amount of food and long gestation periods. - Food consumption is 50% higher. - Pop growth is 20% slower. - Army health is 50% higher. "...
[2.7.2 Only]Gestalt Branch Offices
Created by Ziiro
No longer being updated. Sorry! - Probably not compatible with other mods that affect the files I've listed before. DEFINITELY not compatible with Iron Man. With this mod, Gestalt Consciousnesses that can engage in diplomacy are now able to establish comme...
*Remastered Human Portraits
Created by Deadrick
Updated for version 3.4 + The primary human race are using the old portraits from before 3.4 as base and have 70 portraits that replace the standard ones. The secondary human race is using the new human portraits and have 30 portraits replacing the standar...
Flag Background Pack
Created by zraith
An additional 28 flag backgrounds for the game. Best used with mods that expand the color palette (selection) for the flag creation. Stellaris Tags: Graphics Mod name: Flag Background Pack Last updated: 2020.6.11 Updated for Stellaris 2.7...
Yet Another Stellaris Friend
Created by Radiant Dreamer
Tired of finding yet another unoriginally named friend in every Nebula you survey? This mod takes the entire span of Paradox species names, throws them into a blender, and provides over 3,200 unique new species names across all phenotypes eager to populate...
Cadence's Extremely Lazily Written Genemodding UI
Created by Tactical Baby Food
2018-07-22: Alright so, I don't have the time to keep updating this. I know, updating is literally just a few lines of text change, but I don't really play Stellaris anymore, and each major update makes me want to play the game less and less. If anyone wan...
Upgrade ships faster
Created by NewAgeKid52
This mod should have your ships be upgraded faster. During the late game when you've got a huge doomstack, the upgrade can take an unbelievably long time. This mod will make the upgrade much faster, but not instantaneous. The mineral cost for upgrading has...
Collection of Flags
Created by Condutiarii
DEPRECATED - No longer works with the new launcher Use new mod Flags in the void...
TehT_FlagPack
Created by Teh T
More flag backgrounds in the style of the vanilla ones, mathemagically placed to integrate with default emblems! I will be extending this going forwards, and will to that end take requests, so if there's anyt particular emblem you'd like me to integrate or...
Bigger Colonies
Created by DrBLOOD95
Compatible with 3.0.X ✔️ https://i.imgur.com/ilmZlI8.png INTRODUCTION This is it guys! Now with Le Guin 2.2 update, the hard code blocking us modders from doing colonies bigger than size 25 has been removed! https://i.imgur.com/4FuU1Y4.png FEATURES When th...