Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Zee's Slower Grievance Decay
   
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Type: Mod
Mod: AI, Gameplay
File Size
Posted
Updated
1.761 KB
20 Feb, 2019 @ 8:40pm
6 Nov, 2019 @ 7:25pm
6 Change Notes ( view )
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Zee's Slower Grievance Decay

In 1 collection by _Zee
Zee's Civ 6 Experience
21 items
Description
The new Grievance system is pretty cool, I think its a big improvement on the previous warmongering system. But unfortunately, the decay rates are too high for the system to be as meaningful as it could be. Wars are forgotten in the blink of an eye.


Overview
===================================================
This mod reduces the decay rates across all eras but the last. This is a simple, but big improvement on the politics possibilities by making consequences mean something for longer.

Era = = = = = = Vanilla = = = = Zee's SGD
Ancient = = = = 10 = = = = = = 7
Classical ..= = = 9 = = = = = = 6
Medieval .= = = 8 = = = = = = 5
Renaissance ..= 7 = = = = = = 4
Industrial .= = = 6 = = = = = = 4
Modern = = = = 5 = = = = = = 3
Atomic .= = = = 4 .= = = = = = 3
Information = = 3 .= = = = = = 2
Future ..= = = = 2 .= = = = = = 2

It is highly recommended that you use this alongside my Third-Party Grievances Reduced mod. That mod reduces the penalty-cap to (-15). The vanilla penalty-cap of (-40) would be overly punishing with this mod.


Compatibility
===================================================
Can be added and removed freely from any running save without issue.
Requires Gathering Storm
Should be compatible with everything, let me know if you run into problems.

You might also enjoy my other mods:
Zee's Properly Timed Eras
Zee's Strategic Resource Overhaul
Zee's Distance Is A Good Thing
Zee's Fewer Trade Offers
Zee's Normalized Climate Change
Zee's Decommission Power Plant
Zee's Third Party Grievances Reduced
Zee's More Reliable Reactors


If you're feeling generous, you can donate here.
[patreon.com]
16 Comments
_Zee  [author] 6 Nov, 2019 @ 7:29pm 
Version Update Posted - No Changes Made.
Moyocoya 13 Mar, 2019 @ 8:33pm 
OK, thank you very much !
_Zee  [author] 13 Mar, 2019 @ 6:56pm 
@Moyocoya
The values tweaked by this mod are not dependent on game speed, meaning the values are the same on all speeds.

Slower Grievance Decay reduces the rate of decay .
3rd Party Grievances Reduced reduces the relationship penalty .

My note in the description is recommending you use both mods, otherwise if you use only this one, the very large vanilla penalties will still be in place, and this mod would make them linger for longer.
Moyocoya 12 Mar, 2019 @ 1:00am 
Does this works with epic games ? I mean : is the decay divided by 1.5 ? Or divided by 2 for marathon games ? ASO ?
By the way in the description, you're talking about "massive -40 relationship penalties" for breaking promises : do you mean that your mod reduces the decay of both grievances AND bad relations score due to promises broken ?
Dray Prescot 5 Mar, 2019 @ 4:38am 
To Novalibium, The best way to get rid of grievance effects in captured cities, is to get rid of (KILL) their original owner, without being the one to take their LAST city from their control. I had one game where I conquered (destroyed) 4 Civs with No long term lingering effects by doing it right.
Suisight 28 Feb, 2019 @ 10:18am 
Great one! Thank you.
_Zee  [author] 24 Feb, 2019 @ 2:22am 
Yep!
Moyocoya 24 Feb, 2019 @ 2:18am 
I suppose this grivenaces decay speed works also for AI players ?
Moyocoya 23 Feb, 2019 @ 8:10pm 
Great ! Thank you very much.
_Zee  [author] 23 Feb, 2019 @ 8:08pm 
Update to allow mod usage in any save, even if you didn't start that save with this mod enabled.