Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Keep in mind vanilla's Apocalypse mode is intentionally designed to be silly and non-realistic, all kinds of balance is intentionally thrown out the window in that mode so use at your own risk. Playing in that mode will definitely cancel out any climate balance from my mods.
keep up the good work
Reducing the Eureka bonus helps offset this problem. The vanilla bonus is (40). This mod's value of (10) is a middle-ground compromise, but you can lower the bonus even more if you prefer.
Open the file named "ZeesProperlyTimedEras.sql"
Find line 158 where it states "UPDATE Boosts SET Boost = 10;"
Change the value (10) to whatever you want, and save the file
Make sure none of your other mods are changing the bonus as well. It's possible something is setting it back to the default (40). 1-turn tech's should already be pretty rare with a value of (10).