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My last game, also with Extended, went by at a good pace, and I'd have liked to see how global warming went; but something is making it crash every turn, so I had to abandon it. It seems I've been using mods that don't go well together. I'm now trying with some turned off.
I'm not sure why you're only getting to Phase 1 though, that's definitely not how NCC is designed so I'm guessing there's another conflict. Most of my NCC games make it to Phase 4 at the very least.
Also still not sure what game speed you're playing on or if you're using custom maps?
Now this is fine by me because I really hate how global warming in implemented in VI. I would much prefer if land never submerged, but flood defences only guarded city centres and other tiles required improvements by builders or engineers that need to be rebuilt regularly, and desertification is more of a problem than flooding. But that is likely beyond what a modder can do.
And I should mention that even though Extended Eras is a fork of my Properly Timed Eras mod and I'm credited as an author, Extended Eras is 100% maintained by p0kiehl and I can't speak for how compatible it is with the rest of my mods. And I gotta mention this just in case, Extended Eras and Properly Timed Eras are explicitly incompatible and should never be used together at the same time.
You also have a way to remove the carbon emissions in the game already, the Carbon Recapture Project. In vanilla, this tech is attached to one of the random final future era civic's - this means there is a chance it shows up as the very last civic you research in vanilla.
With this mod, I've moved the Carbon Recapture to an earlier civic so there is no longer a chance you don't discover until endgame, it shows up with the Environmentalism civic now.
Enjoy!