Sid Meier's Civilization: Beyond Earth

Sid Meier's Civilization: Beyond Earth

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Eco-Bert
   
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Description
Eco-Bert: Efficient Challenging Overhaul Beyond Earth Rising Tide. A collection of mods from my favorite modulators and authors to offer different game play. In this collection the game play is mostly of building and city management with Colonizing planet will be hard at first since u can't build farms,generators or mines till required tech. Choice your Sponsor and loadout options plainly carefully as mind over matter or it will cost u in long run. Aliens are tough , energy/health must balance carefully and at your own risk! It at 27-32 mod collection with a challenge like " what the cat dragged in".

From Modulator author Gaia quote referance: "If you experience strange behaviour or even crashes with the new version, please delete all files in Documents\My Games\Sid Meier's Civilization Beyond Earth\cache (it is safe to do so and no backup is needed), and then start a fresh game and it should all be working fine."

Other note Ctrl/alt/delete and close program in task manager if won't respond, verify cache , reinstall /uninstall game , or press windows key and restart computer. The max number of mods for BE(Beyond Earth) and BERT(Beyond Earth Rising Tide) is 32 so far tested as stabile if u can get that at your own risk.

From Modulator author Ryika quote referance " IMPORTANT: The Devs have STILL not fixed the bug that messes up unit action buttons. To prevent this, you have to acvitate all the mods you want to use, then hit 'Next' and let the game configure the Game Files. Then Hit Esc and let it configure the Game Files a second time. It will then work properly for the Rest of the Session."

Notes: Any more then 8 players(so far pinpoint with this collection) or massive maps may crash game or non responsive. . Also note Playing too long(5 or more hours) may freeze/slow , crash game or generate error as beefy computer May be must. Be sure to take break and do something else as computer is on break too to conserve more energy. This Collection has been most complicated to put to put together while making it a bit different from the other collections i put together.

5/27/2022; (being more updated): Incorporates the Game Pace and Core Balance 2.2. No more wonders RT(shocky) but Gaia's national projects. No Awesome Affinities but (RT) Improved Affinities and Health keeping it steady and based game. (RT) Improved Virtues cause requires Improved Affinities and Health , (RT) Social Engineering - A Culture and Virtue Overhaul (RT) Social Engineering - A Culture and Virtue Overhaul(too many trial runs tests yet fail corp up mods). Land and Sea Domain Clarity added , but more buildings (RT) removed as the domes exchange for farm stays. Specialist Groups and Submarines Ignore Borders removed thou Improved Buildings and specialists stays. Orbital Upgrades removed as (RT) Strategic Resource Balance and Satellite Tweaks and Explorer Upgrades stays.

It max stable is 32 thou this collection.

Only thing that could crash game is number of satellites , units , players , massive map or something else. Will test thou it should work after a fashion. Testing again to keep it in function yet try to keep my collections a bit different as possible , too many yet not making any more.
Items (12)
Building Quests Trigger Instantly
Created by Ryika
A mod that guarantees Building Quests trigger the turn after they are built. ______________________________________________________________________________ v3: - Updated for Rising Tide; does not work with the Base Version of the game. ____________________...
Specialist Groups
Created by Ryika
A small mod that adds variety in city development by introducing a think called "Specialist Groups". Works with all versions of the game. This rather small Mod adds specialist groups to the game. What are "specialist groups"? Well. Specialist groups are wh...
Building - Thermal Heater
Created by Ryika
This mod adds the Thermal Heater to the game - a building that adds additional Food and Production to Snow and Tundra Tiles to make inhabiting these areas easier. Works with both, the Classic Version of the game as well as Rising Tide. It yields: + 2 Food ...
1 Wonder per City
Created by Ryika
Allows only one Wonder per City. https://i.imgur.com/0dR1Xec.png Compatibility Game Version Compatible? Classic ✔ Rising Tide ✔ The Awesome Collection ✔ The Ancient Collection ✔ Codex ✔ This mod limits the number of wonders a city can have to 1. This chang...
Affinity Terraforming
Created by Alterd-Rushnano
*This mod will diversify the later improvements in the game, Implement a new type of hovering worker. *And Thanks to Ryika. Info So far you have been forced to build Terrascape, even if you do not follow Purity. This mod removes such contradictions. Now th...
Small Resource Icons
Created by Ryika
A tiny Mod that replaces the original Resource Icons (64x64) with smaller ones (45x45). Only works with Rising Tide. If you don't own Rising Tide, use this Version instead. ______________________________________________________________________________ Not ...
Grow Plants and Plant Resources
Created by Ryika
Allows players to generate Resources directly. Works with both, the Classic Version of the game and Rising Tide. ______________________________________________________________________________ IMPORTANT: The Devs have STILL not fixed the bug that messes up ...
Awesome Biomes - Gaia
Created by Ryika
This mod adds a new Biome to the game. Only Works with Rising Tide. This mod is compatible with the Codex Overhaul Mod. Gaia is a fertile world in its prime and features sandy deserts, dry plains and lush grasslands on a somewhat pastel'ish color pallete t...
Zombie Virus from Aliens
Created by Alterd-Rushnano
A small mod that alien lifeforms allows to 'capture' enemies they have killed. Works with all RT versions of the game.(Except CODEX mod)CODEX version link This mod allows zombies to be killed by extraterrestrial creatures. Even as a smart zombie that can s...
Even more buildings RT
Created by Shocky
RT changes: fixed building descriptions and fixed old xml lines. As description suggest, I have made more buildings available. Energy Bank, Hydro Plant, Naval Yard, Aerospace Complex, Barracks, Cold Fusion Lab, Covert Ops Center, Oasis Network, Bomb Shelte...
Dome Exchange to Farm
Created by Alterd-Rushnano
This mod Dome and Farm Exchange each other. It may be a point of difference - but it's odd that it is possible to cultivate wheat and tomatoes on the old earth as soon as some of them land on an alien planet. This mod will make a big difference in the earl...
Explorer Upgrades
Created by Snake
Adds two tiers of upgrades to the explorer unit to improve survivability and late-game usefulness. (Rising Tide only) Tier 1 (Seeker) - Any Affinity Level 2 +1 Movement, +4 Strength +30% when attacking OR +20% when defending Tier 2 (Commando) - Supremacy L...
Linked collections (4)
EG-BERT
Contains 12 items
The Awesome Collection
Contains 8 items
ED-BERT
Contains 15 items
ACEDOBERT
Contains 26 items
In 2 collections by Venusaisha
EG-BERT
12 items
XOR-BERT
26 items