Surviving Mars

Surviving Mars

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vizthex's Collection to Maximize Survival on Mars™
   
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Description
My collection of cool mods you should get.

Will dynamically change whenever I find more cool mods.
Items (40)
Automated Tourism
Created by SkiRich
Automated Tourism v2.3.3 Nov 2nd, 2021 Picard Patch Compatible Mars - Better than Uranus! Automated Tourism allows you to designate rockets to act like regularly scheduled tour operators for Mars. A tourist rocket will leave Mars on a regular schedule to p...
Dome Birth Progress
Created by ChoGGi
Shows a percent build up to when children are spawned. Once it hits a hundred, it'll slowly tick down afterwards to around zero (then back up again). This is just a visual mod to let you know what's going on birth rate wise. ...
Infobar More Info
Created by ChoGGi
Want to know if your battery storage will last the night? See how many resources are remaining in occupied deposits. Curious why you keep getting a "not enough power" warning even though capacity is full? Resource tooltips: Stored Resources Remaining Time:...
Mark Deposit Ground
Created by ChoGGi
Marks the ground around deposits so you can turn off the ugly signs and still see where they are. Marks are sized depending on max amount. Mod Options: Hide Signs: Hide signs on the map (pressing "I" will not toggle them). Alien Signs: Change anomaly signs...
Mod Config Reborn
Created by SkiRich
Mod Config Reborn v2.6.2 Sept 8th, 2021 Picard Patch Compatible Mod Config Reborn is the next generation version of WayWockets original Mod Config. Built as a team effort to keep this essential mod alive on the workshop through this and future patch releas...
POI Add Tooltips
Created by ChoGGi
When viewing the list of planetary anomalies; adds a tooltip showing the details you get when you click one. Point of Interest, Planetary Missions (search keywords) ...
Recoloured Dome Bonus Icons
Created by RustyDios
Compatible with Picard update (Space Race, Green Planet and Below & Beyond DLC's) What does this do? This mod changes the colours of the Vista and Research dome bonus map icons to more distinctive colours. I've often found that the Vista and Research Icons...
Show Research Progress on HUD 2
Created by ChoGGi
Adds a progress bar to the HUD, showing the progress of the active research. As Waywocket mentioned he's abandoned this mod, so I figured I'd update it. Mod Options: Show Number in Queue: Show a count of the number of technologies currently in the research...
Shuttle Reservation System A.I.
Created by SkiRich
Shuttle Reservation System A.I. v4.3.1 June 2nd, 2022 B&Bv2 and Prunariu patch Compatible and Coexistance with existing shuttle controls capable I am honored some of my ideas have made it into the base game of Surviving Mars. This mod is fully compatible, ...
Faster Warehouse
Created by SkiRich
Faster Warehouse - Powered Storage Depot v4.2 Sept 7th, 2021 Picard Patch Compatible Already built mechanized storage depots will now be speed controllable. New normalization routines for the little storage pads in front of them. Developed due to the frust...
Biorobot Specialisation Uniforms
Created by ChoGGi
Biorobots/Androids use the correct uniform for their specialisation. Requested by BLade. See also: Biorobot Fix 2...
ChoGGi's Library
Created by ChoGGi
Contains stuff needed by some of my mods: Mod options, UI elements, and other stuff (functions lots of functions). Mod disabled by content restrictions Translation(s): Chinese (Simplified) by aiawar. Modders: You can use OpenExamine(obj) in your mods if yo...
AutoScanMap
Created by akarnokd
Automatically scan the map around the colony until all sectors have been scanned. Once deep scanning becomes available, it will do the scanning again. You can still queue up sectors manually or cancel any active scan. The automatic scanning will only happe...
AutoDemolishExtractors
Created by akarnokd
Automatically salvage and clear (demolish) all types of Extractors that have depleted their sources. If the respective research has been aquired, they will be cleared (decomissioned) as well. If ModConfig (Old or Reborn) is installed, the notification sett...
Add Progress To Training Section
Created by ChoGGi
Edits tooltip to show list of students and their training progress. Works for University, Sanatorium, and School. Schools show the graduation age / the percent needed to get traits. Requested by Tassyr....
Nursery Limit Birthing To Spots
Created by ChoGGi
No babby if there's no nursery spot available. This uses a per-dome count; if there's no nursery in a dome it'll never have babbies (erm, the colonists will never have 'em). One Nursery will keep around a 135 pop (with Stem Reconstruction). If you want som...
Construction Show Drone Grid
Created by ChoGGi
Show grid radius around these buildings when you're in construction mode: Drone Hub, Drone Hub Extender, Elevator, Supply Rocket, RC Commander Press Numpad 3 to toggle grid anytime (rebind in game options). Mod Options: Hex Colour: Change colour of hex gri...
Construction Show Dome Passage Line
Created by ChoGGi
Shows lines between domes when they're close enough for passages to connect. I use straight lines, instead of the angled passages, so it isn't perfect. There is a chance that you'll be able to connect a dome that's another 1-5 hexes further away (dependant...
Research Filter
Created by ChoGGi
Add a text box to filter tech in the research screen (filter checks name, description, and id). Press Shift+Enter to clear filter (or Backspace a bunch). Has mod option to hide completed tech. Requested by RustyDios. ...
Construction Ignores Cables
Created by ChoGGi
No more need to delete cables before placing a building over them....
Stop Auto-Rovers During Storms
Created by ChoGGi
Rovers will not do automated tasks when a meteor storm is active. Such as collecting the goodies that just dropped from the sky. They'll finish up whatever task they're on then aim for the nearest working laser/missile tower/drone hub (in that order) Mod O...
OBSOLETE Fix Colonists Long Walks
Created by ChoGGi
OBSOLETE, this mod won't be updated anymore. Use my Fix Bugs mod instead! Changes the AreDomesConnectedWithPassage func to also check the walking distance instead of assuming passages == walkable. This should stop the random colonist has died from dehydrat...
Map Overview More Info
Created by ChoGGi
Count of surface resources (metal/polymer) added to each sector in the map overview. Scan progress as overlay text to map sectors. Mod Options: Show Metals, Polymers, Rare Metals, Exotic Minerals / Show Scan Progress: What you'd expect. Show Dropped Resour...
Longer Tunnels Tech
Created by Wolvyreen
IMPORTANT: This mod is no longer maintained as the game was released almost 6.5 years ago and I have moved on from Surviving Mars. Thanks to everyone that enjoyed and rated my mods. --------------------------------------------- NOTE: If you like this mod, ...
Longer Passages Tech
Created by Wolvyreen
IMPORTANT: This mod is no longer maintained as the game was released almost 6.5 years ago and I have moved on from Surviving Mars. Thanks to everyone that enjoyed and rated my mods. --------------------------------------------- This mod adds two additional...
Career A.I.
Created by SkiRich
Career A.I. v1.8.8 June 19th, 2022 B&B and Prunariu Patch Compatible The Intelligent workplace selection and jobhunting A.I. for colonists. Career A.I. introduces three new A.I.'s for colonists, an Intelligent Workplace Selection A.I. a Job Hunting A.I., a...
Expeditions Use Nearest
Created by ChoGGi
Might still have some picard issues to work out (hard to tell if it's the mod or the buggy game). Change how expedition rockets pick drones/colonists: Instead of a round-robin approach; this will grab based on distance. Mod options to choose which override...
Coloured Depots
Created by RustyDios
Compatible with Picard update (Space Race, Green Planet and Below & Beyond DLC's) Changes the default yellow colour of the depots to match the colours presented in the info bar. Option exists to use the skin/paintbrush system to swap back to mono if wanted...
Fix Missing Mod Icons
Created by ChoGGi
If you have mods missing the build menu, upgrade, crop, etc icons; this is the mod for you. This will validate images for mod items and try to fix the image path of missing ones. Modders: See this post for info on manually doing it for your mod https://ste...
Fix Rocket Stuck
Created by ChoGGi
This will check on load game for certain rockets stuck on the ground unable to do jack. So far: Canceled expedition rocket stuck in limbo canceled mode. Drones stuck inside. Drones the rocket thinks are stuck inside (*2). Maintenance */5. Planetary anomaly...
Delay New Game Milestone
Created by ChoGGi
At the start of a new game; any research points from milestones (find water on mars from hydro engineer) will be delayed till Sol 2. This means no more research points wasted on the default tech. Requested by slipstream1993. ...
WRR Inc.
Created by Zavichij
Waste Rock Refinery Inc. Works with the basegame without any DLC. Locked behind a midgame Tech in Physics Like the brasil and indian refinery it turns waste rock to metals and rare metals. But unlike the former, it needs workforce of 7, needs power 15 and ...
Rocket Drone Packing
Created by ChoGGi
Adds drone pack/unpack buttons to rockets. Requested by Tilyene/Lesandrina. ...
Construction Show Dome Grid
Created by ChoGGi
Shows grid radius around Domes when you're in construction mode with a dome. Press Numpad 4 to toggle grid anytime (rebind in game options). Mod Options: Hex Colour: Change colour of hex grids (default reddish). Show during construction: If you don't want ...
[ES] Travel Rations
Created by ErrantSword
This Mod enables Colonists to bring up to double their normal Food rations with them on their Passenger Rockets from Earth. It's just a pity Travel Rations seem to consist largely of sprouts... Note that this Mod doesn't double the amount of huge amount of...
Extended Research Pack Updated
Created by Lockloven
Adds a number of technologies to be researched. Simply updated the original mod to work with the updated game, as the original mod author (Witcher) has not updated in some time. Original mod link: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1348...
Seniors With Benefits
Created by Tremualin
There are 3 ways to manage Seniors today: get lucky with Forever Young, isolate them in a Retirement Dome, or the most popular, murder them with little consequence. This mod introduces a few more options: let seniors live in nursery domes, to visit their g...
Tremualin's Library
Created by Tremualin
I got tired of writing the same code and fixing the same bugs in all my mods, so I decided to make a shared library with all my code, and tests. Original game fixes: Fixed a bug with modded traits not applying their daily effects. Fixed a bug with Sanatori...
Improved Breakthroughs
Created by Tremualin
The goal of this mod is to improve some under-powered breakthroughs. The mod doesn't always modify the description of the breakthroughs. Cannot always modify already researched breakthroughs; a restart is required Alien Imprints Original:Uncovers new Anoma...
Improved Wonders
Created by Tremualin
I've always felt like these Project Morpheus and the Geoscape Dome wonders weren't at the same level as the other Wonders in terms of usefulness. I've made an attempt at making them more useful. Project Morpheus Before: 2% chance to gain traits each sol Af...