Sid Meier's Civilization V

Sid Meier's Civilization V

Not enough ratings
Civ
   
Award
Favorite
Favorited
Unfavorite
Items (45)
Helicopters Can Fly Over Water
Created by RJ
Removes helicopter embarking in favor of being able to hover over coast and ocean. Transitioning from water to land or vice versa does not cost any extra movement points except in weird cases, but helicopters are still much more maneuverable now. Should wo...
Urdnot's Wales - Owain Glyndwr
Created by Magnum Dong
http://i.imgur.com/DnatQ3d.png Adds the Welsh civilisation under rebel hero Owain Glyndwr to the game. As one of the last refuges of the original celtic peoples of England, Wales developed a distinct culture from her larger Germanic neighbour. Like her cel...
Ancient Building Pack 2
Created by thecrazyscotsman
Alternate download here. This mod adds an additional 3 buildings to the Ancient Era: Palisade Wall, Potter, and Smelter. The building yields are below. ---------------------------------------------- Palisade Wall: +3 Defence +25 City HP Unlocked with Agric...
Industrial Building Pack
Created by thecrazyscotsman
Alternate download here. This mod adds several new buildings to the Industrial era, including buildings which further improve local resources or provide strategic resources. ------------------------------- Textile Mill +3 Production +1 Production on Sheep,...
Ancient Building Pack
Created by thecrazyscotsman
Alternate download here. This Building Pack adds 3 additional economic and growth buildings to the Ancient Era. Credit to Kwadjh for the Weaver icon. The building yields are below. --------------------- Bakery (New) +1 Food +1 Food from Wheat Requires Whea...
Medieval and Renaissance Building Pack
Created by thecrazyscotsman
Alternate download here. This mod adds 5 new buildings to the Medieval and Renaissance eras. The buildings are below. -------------------------------------------- Apothecary +1 Food +1 Science +5% Food Requires Metal Casting Alchemist +2 Science on Gold re...
Starting Worker
Created by thecrazyscotsman
This mod provides a starting worker when you begin a new game. Compatible with BlouBlou's Starting Scout mod. Compatible with all versions of the game....
Enhanced Military Buildings
Created by thecrazyscotsman
Alternate download here. This mod is designed to better reflect several aspects of Military and Defensive structures. Military buildings have been revamped. The Barracks now adds City Hit Points and Defense, reflecting its crucial role in city defense. The...
Modern Realism
Created by Nanotec
Improves the game experience at the modern Era DLC compatible -Nuclear weapons destroy everything within a radius of 3 -ICBM have been added -The range and the power of ballistic missiles have been improved -Nuclear fallouts make damage (but you have the t...
Enhanced Improvements
Created by thecrazyscotsman
This mod adds additional yields to the following improvements: Lumbermill +1 Gold Plantation +1 Production Oil Well/Offshore Platform +1 Gold Farm/Terrace Farm +1 Production once Globalization is researched It also modifies jungle removal so that it also p...
Soviet Union (Joseph Stalin)
Created by JFD
SOVIET UNION (JOSEPH STALIN) Unique Trait: Warsaw Pact Receive bonus Military Production for each enemy in your borders, the borders of allied City-States, or of Civilizations you share an Ideology with. Gain Influence per turn with City-States you could d...
Workable Mountains
Created by Keukotis
Also available on CivFanatics Mountains can now be worked by cities once they have a yield. They don't start with one, but a small number of buildings can improve them. Palace now provides +1 Culture for Mountains. Stagnate your capital for an early policy...
Tactical Nuclear Missile
Created by swatmp5
IF YOU WANT A REGULAR SUPER-LONG RANGE, ICBM, SCROLL UP AND CLICK ON MY WORKSHOP, THEN CLICK ON 'ICBM Nuclear Missile' MOD Don't forget to rate and/or favorite as per your opinion! Also consider following as I do occasionally release new mods +++++++++++++...
Conscription
Created by swatmp5
This mod adds CONSCRIPTION as a mod to CIVILIZATION V =========================================================== -- YOU NEED TO START A NEW GAME FOR THIS TO WORK -- Go to MODS, Activate this mod, THEN Play the game with the mod. If that doesn't work, PLEA...
ICBM Nuclear Missile
Created by swatmp5
This mod adds the ICBM unit; a true, nuclear INTERCONTINENTAL BALLISTIC MISSILE =========================================================================== This mod MAY NOT WORK so use at your own peril :D ++++++++++ BEFORE YOU START A WHOLE NEW, LONG-TERM...
Useful Oil Mod
Created by swatmp5
This mod makes OIL USEFUL. It adds 5 new buildings (including 1 national wonder) and 1 new world wonder. Don't forget to rate and/or favorite as per your opinion! Also consider following as I do occasionally release new mods BNW and Gods and King COMPATIBL...
Kingdom of Afghanistan
Created by swatmp5
This mod adds the AFGHANISTAN Civilization =========================================================================== Don't forget to rate and/or favorite as per your opinion! Also consider following as I do occasionally release new mods -- YOU NEED TO ST...
Great Britain (Winston Churchill)
Created by JFD
GREAT BRITAIN (WINSTON CHURCHILL) Unique Trait: Blood, Toil, Tears, and Sweat Upon the outbreak of war, the Capital enters into a 'We Love the King Day.' While the Capital is in 'WLTKD,' +20% Military Production in all cities and Combat Units fight +25% mo...
America (George Washington) (Revision)
Created by JFD
AMERICA (GEORGE WASHINGTON) UA: CONTINENTAL ARMYMilitary Buildings grant a free Combat Unit when constructed. Newly trained Land Units start with +2 Moves for each one of these Buildings in the city. UU: MINUTEMAN (MUSKETMAN)The Minuteman is the American u...
Brazil (Pedro I)
Created by JFD
BRAZIL (PEDRO I) UA: INDEPENDENCE, OR DEATHReceive Great General Points based upon Excess Happiness whenever a war breaks out. Enemy units beginning their turn adjacent to a Great General begin with only half their normal Movement. UU: CANHONEIRA (IRONCLAD...
Canada (Mackenzie King)
Created by JFD
CANADA (MACKENZIE KING) UA: VOLUNTEER SPIRITGain up to three Trade Route slots whilst one of your Friends is at war. Cities with a Trade Route have increased Military Unit Production (+10%). UB: MERCHANT SHIPYARD (SEAPORT)The Merchant Shipyard is Canada's ...
Italy (Benito Mussolini)
Created by JFD
ITALY (BENITO MUSSOLINI) Unique Trait: Mare Nostrum Capturing coastal cities expands their sea borders and boosts their starting Production for any Buildings that already exist in the Capital. Naval Units receive doubled Movement when war is declared. Uniq...
Norway (Haakon IV)
Created by JFD
NORWAY (HAAKON IV) Unique Trait: Grand Leidang New Citizens contribute Production toward available Naval Combat Units. Newly trained Naval Combat Units contribute toward border expansion and promoting them increases Influence with neutral City-States. Uniq...
Prussia (Frederick II)
Created by JFD
PRUSSIA (FREDERICK II) Unique Trait: Army with a State Great People Points from Specialists increase the starting XP for Land Units and contribute toward generating Great Generals. Enemy Units near your Great Generals have their own Great General bonuses n...
America (Franklin Roosevelt)
Created by JFD
AMERICA (FRANKLIN ROOSEVELT) Unique Trait: New Deal Adopting new Social Policies grants a burst of production toward available Production and Food Buildings in all cities. Receive Culture back for any of these Buildings that had already been constructed. U...
England (Henry VIII)
Created by JFD
ENGLAND (HENRY VIII) Unique Trait: Dieu Et Mon Droit A 'WLTKD' begins in all cities when you conquer a Capital, Found or Enhance a Religion, or finish a Policy Branch. Cities celebrating a 'WLTKD' always follow your Religion and their Followers contribute ...
Economics
Created by framedarchitecture
Add a new level of government administration and strategy with this economic simulator, which allows you to manage tax rates, issue debt and enact new economic policies. Enjoy economic prosperity for astute government management; face a new disaster -- the...
Promotions - Expansion Pack
Created by BlouBlou
This mod add new promotions choices when leveling your units and also change the promotion tree system to improve customization possibilities. It roughly triple your promotion choices for every unit, adding many new promotions, and rearranging dependencies...
Terrain - Motte-and-bailey Fort
Created by BlouBlou
This mod add the ability to build the improvement : Motte-and-bailey Fort to workers of every civilization, adding another fortification option to the game. Features: Makes The 'Motte-and-bailey Fort' (From the 1066 Scenario by Fireaxis) available to worke...
Units - No Futuristic Units
Created by BlouBlou
This mod disable the Giant-Death Robot and The XCOM Squad from normal games, letting you play in the latest age without the Sci-fi components. Features: The Unit: Giant Death-Robot has been disabled. The Unit: XCOM Squad has been disabled. Related Technolo...
Combat Medic
Created by Moriboe
Compatible: all versions Adds the Combat Medic unit, available at Penicilin, a civilian unit with the Medic I and II promotions. The advantage of course being that it can stack with combat units. It requires the Red Cross in order to be trained. The Red Cr...
Medical Civilian Units
Created by Darth Nihilus
Medical Civilian Units Now You can separately use the medical units from my Dawn of Mankind mod Units: Female Shaman - Agriculture - Can Heal Adjacent Units 3 points per Turn Max units for Civ - 4 Sister of Mercy - Construction - Can Heal Adjacent Units 6 ...
Unlimited units
Created by HoldYourWaffle
Removes the limitation of the amount of units you can have without taking a production penalty. It doesn't exactly remove the limit but it sets the base limit to the highest value possible (2,147,483,647). Even the extremest of warmongerers can't fit that ...
Coasts and Rivers Yield Gold Again
Created by TofuSojo
Coasts and Rivers yield 1 gold again, which the BNW expansion removed. I always liked how this represented small scale local trade. Yes you can make lots of gold later on with the trade system, etc, but they didn't add a replacement for gold generation in ...
Hardwood Resource
Created by TofuSojo
Adds Lumber Yard which produces Hardwood Resource. This is then required to build wooden siege and naval units, and later on an optional gold building to do something with the then useless resource. -New resource: Hardwood -New building: Lumber Yard at Min...
Nuclear Plants Can Meltdown
Created by TofuSojo
Every turn every Nuclear Plant has a chance that it will have a meltdown, just like in Civ 4. This also makes Solar Plants more desireable. I recommend my Solar Plant Fix mod ( https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=329991093 ) or it's alter...
Renewable Energy
Created by TofuSojo
This mod is meant to be a more realistic alternative to my Solar Plant Fix mod. -Instead of the Desert restriction, Solar Plant cannot be built on or next to Snow or Tundra tiles This simulates their impracticality near the poles where they would get a lot...
Modern Carriers
Created by Red-Eyed_Gelynome
V3: Improvements: - Nimitz new move is 9 but increase it's cost by at least 100 and it's req. for Uranium is now 2 instead of 1. -China has now access to the russian carrier. -Kuz carrier now requires 2 oil instead of 1. ___________________________________...
Special Forces upgrade for Marine
Created by Kramer
This mod adds a Special Forces unit as a late-game upgrade for the Marine, skilled in rapid amphibious assaults, and reduces the production cost of the Marine to be on par with that of the Paratrooper. Additionally, the Special Forces unit may begin with o...
+1 Range for Post Industrial Ranged Units
Created by randomTANGENT
Simple mod that changes Gatling, Machine Guns and Bazooka units range so they can attack 2 hexs away. It also lowers their ranged attack and combat strength slightly. Requires Gods and Kings...
Realistic Unit Resource Consumption
Created by R.A. Dalton
Adds realistic unit resource requirements for coal, iron, oil, aluminum and uranium to many units that did not require such resources before. Current unit resource consumption requirements in CIV V are highly unrealistic. This mod helps to correct that whi...
Combat engineer
Created by 🙂
Adds Combat engineers They will build militarial improvements and help your logistics, defense and efficient attack. New Units -Military engineers basically can build fort, road,timbering and repair tiles. They can be upgraded 2 times in the game. As you u...
Advanced Air-Naval-Ground Units Megamod
Created by Fist-25
Advanced Air, Sea & Ground Units MEGAMOD Version 7 THIS MOD IS NO LONGER SUPPORTED. IT WILL NOT BE UPDATED, PLEASE DON'T ASK. This mod incorporates over 300 units from my Air, Naval and Ground Units Mods. Requires BRAVE NEW WORLD This mod is STANDALONE, ho...
Caravans Build Roads
Created by Gedemon
A very basic mod to make caravans build roads when moving, civ6-like Note: I've been away for a while, if civ6 modding is at least as open as civ5 I will surely move to it, but I'm afraid I won't have a lot of time to check my previous mods here, I'm very ...
Slavery Mod
Created by Mk Z
Captured workers and settlers are turned into slaves. Slaves do not require maintenance but work slower and can revolt. Slaves can hurry production in cities. Slaves, captured by barbarians, join their side as military units. Social policies affect slavery...