XCOM: Chimera Squad

XCOM: Chimera Squad

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Items (39)
[CS] Shield: Bonus Armor
Created by NightNinja54
My shield allows me to protect my squad and take down the bad guys, Chief! -Cherub, Warden Shield: Bonus Armor Cherub carries a shield to defend against Chimera Squad's foes - improving his armor in battle. Enhancements By default, Cherub's shield will rec...
Show Health Values
Created by -bg-
Allows you to see the health on enemies without having to count the number of pips, this is more useful during breaches where the timeline UI is not rendered yet, so that will be the option by default, you can change it to always show health values all the...
NonLethalBind
Created by chair5768
Changes Torque's 'Bind' ability to capture instead of kill. Can install mid-campaign but will not take full effect until next mission....
Base Agents Gain XP Standalone
Created by RealityMachina
Agents back at base gain XP equal to what the Agents that went on the mission got. ...by default. In the mod's XComGame.ini (found in a path like steamapps\workshop\content\882100\2076612852), you can edit this so it's only 50% of what agents on a mission ...
Fix Missing Equipment
Created by Maximus
This mod to fixes missing primary (and hidden secondary/tertiary) weapons and armor. Including the germlins and Torque's Tongue. Also fixes Torque's Poison Spit and Toxic Greeting skills if they are missing. Now also fixes the number of utility slots. This...
Zephyr & Axiom Melee Buffs
Created by RealityMachina
Buffs aspects of Zephyr's and Axiom's melee abilities. Axiom Smash now does +1 damage, and then +2 damage as the equipped armor upgrades. Smash's effects on its target are now: Always disorients, even if it's a miss. May stun, and is now a bit more likely ...
Draft Agents
Created by NotSoLoneWolf
Draft Agents is an overhaul of how you start your campaign. Instead of the agent selection menu, you will instead construct your squad using a draft system similar to that used in many other games. What does this mean exactly? Instead of picking 4 agents o...
Torque Makeover
Created by artifex
A few tweaks to the default Torque model and texture to give the character a hopefully more relatable appearance....
A Better AI: Blood Dragon
Created by DerBK
-- ABAI: Blood Dragon -- -- Mod by DerBK -- _________________ This is the ABAI release for XCOM: Chimera Squad. _________________ CONTENT This mod is contained to the editing the XComAi.ini. The following edits were done so far: - Slight increase to the pr...
Epic Gauntlets
Created by SkacikPL
Adds researchable epic gauntlets for use with Zephyr (or any custom gauntlet wielding agent). Research is seamlessly added to either existing or fresh campaign; upon completion it adds Sucker Punch gauntlets to supply store as one time purchase. If the res...
Enemy Capture Counter
Created by jamp
Displays counters which show how many enemy units have been captured, are unconscious, or killed. The capture counter updates at the end of the encounter since it's possible to kill unconscious enemies with grenades....
AViciousBietFreeAction
Created by chair5768
Changes Torque's 'Vicious Bite' ability to be a free action. When I was playing I found that I only ever used her ultimate ability once, purely just to see it. This is because there's literally no gameplay reason to ever use it. It does the same damage, 5,...
Gain Intel Per Capture
Created by rihz818
Gives a flat amount of Intel per enemy captured instead of just a chance at getting 20. The Intel earned per captured enemy is randomly generated between two values defined in the config file (found at \steamapps\workshop\content\882100\2079893636\Config)....
ShowXP
Created by chair5768
Shows an agent's XP and required XP for rank up next to their kill counter in the armory. My mod doesn't effect XP gain at all but the vanilla values for the curious are: Needs 11, 26, 50, 86, 140 xp for each rank. Gets 6, 7, 8 xp per mission scaling by Ac...
FreePlay
Created by SkacikPL
The ride never ends FreePlay mod removes the forced end of campaign upon completion of main storyline. Once Atlas is taken down, player will be presented with ending cinematic and campaign stats screen, however upon closing them the game will continue, sti...
Less Reinforcements!
Created by Snarplord XVI
Why do the radical gangs of City 31 have more resources and bodies to throw at you than a division of the organization that overthrew an entire world government? This mod cuts the maximum number of reinforcements by half for each difficulty. It doesn't red...
Respec My Authorities
Created by chair5768
Adds a "Reset Skills" button to the "Agent Ability" screen in the armory so you can retrain your abilities. 1) Click the button, the agent ability window will automatically close. 2) Your soldier has a promotion available! Go back into the agent ability wi...
Lockdown Inconsistency Fix
Created by RealityMachina
Lockdown has a weird effect in that it's not a guaranteed hit vs the rest of Zephyr's attacks. I'm not sure if this was unintentional (since the Templar Bladestorm code is still there and it has active references to changed code in Chimera Squad), but with...
Increased Cover Bonus (Mod Port)
Created by Tabris
This is just a port of CastledCard's Increased Cover Bonus mod. Buffs vanilla cover bonuses for all units. Low: 20 to 30 High: 40 to 45...
Colored_Equipment
Created by Vullcan
Simple mod that colors the names of the equipment stuff for a easier visual selection. Blue - Utility Items Dark Green - Grenades Light Green - Weapon Attachments Orange - Armor Stuff Yellow - Ammunition Purple - Breach Items Brown - Android Parts Gold - E...
Extra Padding Buff
Simply increases the HP increase of Extra Padding to 2. This should work on campaigns started before the mod was applied, though I have only tested it once. Made for 2 reasons: * To make a simple mod * To bring Extra Padding a bit closer in terms of streng...
RealityMachina's Personal Highlander
Created by RealityMachina
This is a personal highlander I've created as a temporary measure, so I can make some mods without needing to wait on a community highlander beforehand. What this Highlander alters UIArmory_MainMenu and UIArmory_AndroidUpgrades Uses a new function called I...
New Subobjective - Armed Civilian
Created by RealityMachina
Whisper: Son of a...Chimera Squad, watch out in the next room, we got a civilian trying to be a hero. Make sure they don't die, alright? Description This mod adds a new subobjective that can appear on missions: an armed civilian emulating the spirit of the...
New Subobjective - Save Friendly Shrike Survivor
Created by RealityMachina
Director Kelly: You'll likely meet Shrike cells that have been hired as private guards for businesses or for infrastructure defence. Be a good neighbour and help them out - it'll help Chimera Squad fit into City 31. Description This mod adds a new subobjec...
Caustic & Bluescreen Rounds Nerf
Created by RealityMachina
Changes the (accidental?) buff of 3 additional shots with Caustic and Bluescreen Rounds, to a debuff of losing one shot when your weapon's equipped with those rounds. ...
FreeCam
Created by SkacikPL
Fixes default debug camera to work with keyboard and mouse The game still needs to be launched with -allowconsole parameter to allow for debug camera to work Debug camera only works in actual tactical missions To toggle debug camera, you can press (non-num...
CriticalSchmitical
Created by chair5768
Allows you to ignore the critical mission warning. Missions/situations will continue spawning after you end the day (click on the critical mission warning to dismiss it or exit the map and reenter). The endgame missions (after all 3 investigations are comp...
Mod Warning Remover
Created by chair5768
Removes the Mod-List from a saved game, so that it can load without a missing mod warning. 1) Install and Activate this Mod 2) Load the saved game 3) Save the game 4) Exit, and deactivate this mod The SaveGame should now load without any mods active withou...
Captures are Okay
Created by geoffhom
# CapturesAreOkay README This is the README for the XCOM: Chimera Squad mod, 'Captures are Okay.' The game has a bug where kills are rewarded XP but captures aren't. What kind of message is that sending? This mod is to fix that bug. ## Features The trivial...
More Mission Variants
Created by RealityMachina
Adds additional mission variants to the game. Or, well, the one variant for now, at least. Description This mod currently adds: Turf War - a variation on the outbreak mission type, this adds a small squad of random enemies (they can be Shrike, Sacred Coil,...
Perfectly Reasonable House Rules
Created by Pencey
A collection of gameplay tweaks I'm adding to as I play. All can be configured or disabled with ini edits so you can pick and choose among them. Agents Axiom's Psych Up ability: Adds 5 rage per use while Adrenal Surge is active. Blueblood's Deadeye ability...
SurplusDealer
Created by SkacikPL
Sell excess supplies for money Adds option to sell items in Inventory view. Normal supply store items will be sold at 75% of their base value, items from outside currently available stock will be sold at a price defined in XComMarketSaleData.ini provided b...
Medikit Expansion (CS Edition)
Created by RealityMachina
Adds robotic heal versions of Terminal's Safeguard (works like the vanilla version, unaffected by mods that change Safeguard directly) and the medikit heals. Also adds a Revive option that will bring back downed agents, but this needs to be used before you...
Risky Launch
Created by chair5768
v1.1: Updated to make compatible with latest (May20/20) patch. Launch missions with less than 4 agents. Send 3 agents and an android. Send 3 agents and no androids. Send Claymore on a solo mission. Send NO agents and 2 androids. The possible combinations a...
Cost-Based Ability Colors
Created by MTH<3GRL
Changes the colors of ability icons to reflect their action point cost, so you can see that information at a glance rather than... honestly, in many cases in Chimera Squad, I'm not sure *how* they intended you to figure it out other than through trial-and-...
Locker Buddies
Created by chair5768
Allows your agents to find a new locker if theirs is taken. When adding new agents via mods, multiple agents can be assigned to the same locker causing a minor UI bug where only one of these agents will appear in the armory. This mod will assign a new lock...
Turret Cover + Overwatch
Created by Juravis
- Turrets provide full cover from all sides - Cover is provided even when dead. - I gave Turrets Sentinel so if they are overwatching and hit they will keep overwatching. Enjoy. CREDITS Note: I'm lazy and lifted the code from thegrimsqueaker72's mods from ...
Cant Miss Stunned With Melee
Created by Juravis
Provides a +30 Aim bonus to melee attacks if the target is stunned (helpless). There is nothing more unsatisfying in this entire game than missing an adjacent melee attack on a target that cannot defend itself. I also included Turrets since they cannot mov...
No Casework Rewards
Created by Juravis
Taking on a lead mission no longer advances the story faster. Every mission is 1 day. Why would anyone release this mod you ask? This had a major disadvantage of making you skip content and arrive at the end of the chapter too soon. You were weak and frail...