Total War: WARHAMMER II

Total War: WARHAMMER II

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Prop Joe Mods
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Description
My WH2 mods.

My interest lies in changing or adding scripted campaign mechanics and general QoL, so that's what you'll mostly find here.

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Items (57)
High Resolution UI Improvements
Created by prop joe
Resizes or adjusts the following UI screens: unit recruitment screen diplomacy screen lord/hero recruitment screens lists of equippable items on characters objectives screen enemy and ally army view if there are multiple enemy/ally armies splits the abilit...
Remember Deployment Formations
Created by prop joe
10.02.2021. UPDATE : I changed the way formation are saved and applied. They are now saved and applied by comparing the positions of the units relative to the lord. So that means you change the formation position by moving the lord (first unit) and then ap...
More Trade Resources
Created by prop joe
Adds some new loreful trade resources to the game: Fabric - produced by the Empire Weaving House building chain Cattle - produced by Empire and Bretonnia pastures Flour - produced by Bretonnian Windmill building chain Bretonnian Warhorses - produced by Bre...
Altdorf Imperial Zoo
Created by prop joe
Adds a creature and beasts collectathon to the Empire. Defeat creatures (or their riders) in battle, or sign military alliances, to gain creatures and beasts you can then exhibit in the zoo. The Altdorf Zoo is actually a thing in the lore and is filled wit...
Dogs of War: Cross-Faction Unit Recruitment + Mercenary Camps
Created by prop joe
No plans to port it to Warhammer 3 currently for a couple of reasons: 1. it'd be a LOT of work to rewrite it to not use the UI modding framework 2. the outpost system they added in WH3 does a lot of what this mod aimed to do Adds a way to recruit units fro...
Upgrade Units
Created by prop joe
Allows you to upgrade some of the units into other units if they have a high enough experience rank. List of available upgrades We've avoided upgrades that make no lore sense or are a huge combat style jump (for example going from cavalry with bow to lance...
Upgrade Units: Variety Submod - yes, it works
Created by prop joe
Adds upgrade paths that didn't meet lore or other requirements to be a fit for the main mod. Stuff like Archers into Sisters of Avelorn, Spearmen into Phoenix Guard etc. This is the list of upgrades using unit keys. This is not standalone, you still need t...
Upgrade Units - SFO Submod (still works)
Created by prop joe
Adds some upgrade paths for units added in SFO. Otherwise you don't need this submod, they will still work together flawlessly. Flagellants -> Army Of Sigmar Flagellants Marauder Hunters(Javelins) -> Norscan Whalers Peasant Bowmen variants -> Men-at-Arms (...
Upgrade Units - Blessed Variants Submod (yes, it still works)
Created by prop joe
Adds paths for upgrading Lizardmen units into the Blessed variants: Blessed Saurus Spears (Shields) Blessed Kroxigors Blessed Stegadon Blessed Terradon Riders (Fireleech Bolas) Blessed Chameleon Skinks Blessed Saurus Warriors (Shields) Blessed Carnosaur Bl...
Dwarfen Runic Artillery
Created by prop joe
This mod allows you to upgrade the Dwarf artillery units with runes, which is something the Dwarfs are able to do on the tabletop. The runes are: Rune of Burning - gives flaming attack Rune of Accuracy - gives +40 accuracy Master Rune of Disguise - gives S...
Dwarfen Runic Artillery (SFO)
Created by prop joe
Changes units I add to use SFO stats, biggest differences are in health and armor. NOT STANDALONE: You need the main Dwarfen Runic Artillery mod. Become a patron of the modding arts: https://i.imgur.com/2dPIXB6.png https://c5.patreon.com/external/logo/beco...
Dwarfen Runic Artillery (CTT)
Created by prop joe
Changes units I add to use CTT stats, biggest differences are in health and armor. NOT STANDALONE: You need the main Dwarfen Runic Artillery mod. Support ye modders: https://i.imgur.com/2dPIXB6.png https://c5.patreon.com/external/logo/become_a_patron_butto...
Console Commands (Modding Tool) (WH2 VERSION)
Created by prop joe
Adds a bunch of commands that help with mod making and testing. Open the text box by pressing a button on the top left (see first screenshot). Type the command into the text box, then press the button to the right. Arguments in <bold> need to be replaced w...
Change Starting Settlement
Created by prop joe
Allows you to start the campaign from any settlement of your choice: when you start a new campaign the mod adds a button (see first screenshot) that allows you to click on any settlement on the map, it then gives you ownership and teleports your lords and ...
Compact Settlement UI - yes, it still works
Created by prop joe
What it does: resizes the banner, climate, port and elector count loyalty icons hides the climate icon if it's green hides the icon on imperial forts hides the elector count loyalty icon unless the city is a faction capital option to hide the port icon opt...
Regional Unit Rename - yes, it still works
Created by prop joe
When you recruit a unit its name gets prefixed with the name of the region (settlement) where the recruiting army is stationed. So recruit Swordsmen in Altdorf, they get renamed to Altdorf Swordsmen. Also affects the AI. Doesn't affect lords and agents. Th...
Keep The Passes Open
Created by prop joe
There are two direct land trade routes from Cathay to the Empire: The Silver Road and Peak Pass. This is kind of an issue, since the passes are usually teeming with Greenskins. So, if the forces of Order control all the regions (see the screenshots) for at...
All Faction - Monster Hunting (Updated)
Created by prop joe
This is DarudeSandKing's All Faction - Monster Hunting updated for the current patch and modified a bit. You don't recruit monsters from buildings, but get them into the RoR pool if you capture or raze a city that has the prerequisite. You can also get the...
Ruins Settling Cooldown For Chaos, Beastmen And Norsca (And Others)
Created by prop joe
Same thing as Ruin Resettling Cooldown for the AI by Anyndel, but using new script commands added in the latest DLC. As a result we don't have to give the settlement to a fake faction. Only applies to the AI, humans can colonize things razed by chaos/beast...
The Empire Endures
Created by prop joe
If one of the Empire factions gets destroyed (e.g. Nordland) and none of its historical regions (close enough to their starting regions) are under Empire control that Empire province is considered lost and you'll get a penalty related to the province's lor...
Smaller Battle Unit Info Cards - yes, it still works
Created by prop joe
Removes the unit description from unit info cards in battle to save some screen real estate. The campaign unit info card is still the same, so you can still get your lore fix there. Compatible with everything. Works in MP. Become a patron of the modding ar...
Morale Bars
Created by prop joe
Adds morale bars to the unit cards in battle. HOWEVER, there is an issue with this: My bars copy the value of the existing morale bars above units, and those don't actually get updated if out of player view. Not sure how serious this actually is. There is ...
Select Random Lord
Created by prop joe
Adds a reroll button that selects a lord at random at the new campaign lord selection screen. It can select the same lord. Become a patron of the modding arts: https://i.imgur.com/2dPIXB6.png https://c5.patreon.com/external/logo/become_a_patron_button.png...
Rename Legendary Lords - yes, it still works
Created by prop joe
Allows you to rename Legendary Lords and other immortal characters using the rename button in the bottom right of the character details panel. Made for Twitch Streamers and Youtubers. This is a pure script mod, and compatible with literally everything. Mod...
Execute External Lua File (Modding Tool)
Created by prop joe
Executes a Lua script when you press F9, with the goal of assisting modders during script development. Still works and it's not outdated, not gonna bother updating it for no reason every patch. First you need to manually create the actual file the mod will...
Draw Debug Logs (Modding Tool)
Created by prop joe
Adds some global functions that aid in dumping Lua data types to either the screen or to a file. Also adds an ingame button that clears all the lines, the button is hidden when there are no lines. dout - appends a line to the screen ddraw - clears any prev...
Map Painter (edit your campaign map using tww2-map-painter)
Created by prop joe
With this mod, you can edit region ownership using https://imrz.github.io/tww2-map-painter/ and then load that edited map ingame when starting a new campaign. Check out the Steam guide made by Bombardier. And check out his Web campaign editor mod that is t...
Officer Upgrades (Faction Officers + Upgrade Units)
Created by prop joe
Adds officers from All Faction Officers Revisited as unit upgrades for your units. So you recruit normal units, and get officers for them as upgrades. On the Tabletop officers were also optional upgrades. Only for Empire, Dwarfs and High Elves. Units with ...
More Expendable Expendable Units
Created by prop joe
Mod aimed at making units with the "Expendable" trait more useful. After a battle, expendable units in the winning army heal for 2/3 of their total health. In the losing army they heal for 1/3 of their total health. Affects both the player and AI. I plan t...
Dogs of War Submod: Legendary Heroes From Mods
Created by prop joe
Adds legendary heroes (unique heroes like Henri le Massif) from mods as cross-faction recruitment options in my Dogs of War mod. YOU NEED ALL THE REQUIRED MODS OR YOUR GAME WILL CRASH OR REFUSE TO SAVE. YOU NEED ALL THE REQUIRED MODS OR YOUR GAME WILL CRAS...
Quick Spell Menu
Created by prop joe
“Engage tactical cogitators” How it works: When you hold down Ctrl and click the middle mouse button you enter the Quick Spell Menu mode: the time gets slowed, and spell and ability buttons get repositioned around the mouse for easier access. Use the same ...
Armoured Empire State Troops
Created by prop joe
This mod allows you to upgrade Empire State Troops into armoured versions of the units. The upgrade costs 300 gold and they receive +30 armour. The region where your army is has to have a Smithy or an Armoury for you to be able to upgrade. The number of ne...
Marks of Chaos
Created by prop joe
Allows you to apply Marks of Chaos to some of the units in the Chaos roster. This dedicates the unit to one of the four Chaos Gods, it gets God-related bonuses and the unit's visual appearance changes. Marks are a thing on the tabletop and will likely appe...
Altdorf Imperial Zoo 🤵 👰 Kadons Scrolls of Binding 💖
Created by prop joe
Adds Kadons Scrolls of Binding as rewards to the Altdorf Imperial Zoo. Note that only the creatures that intersect between the 2 mods are included: mournguls dread_saurian arcane_phoenix carnosaur mammoth cold_one frostwyrm great_eagle harpy hydra manticor...
Guns, More Guns, and Artillery
Created by prop joe
Adds 2 new resources to the Empire: Small Arms and Artillery Pieces. They represent the resources needed to equip or create gunpowder and artillery units. Handgunners, Outriders, Pistoliers, War Wagons now require small arms. Mortars, War Wagons (Mortar), ...
Expanded Electoral Machinations and Intrigue
Created by prop joe
Adds more options to the Empire Electoral Machinations panel and the High Elf Intrigue at the Court panel. You can use Prestige and Influence to manipulate the relations between factions as follows: Establish Trade (check you have a valid land/sea route us...
Battle Abilities Shortcuts
Created by prop joe
This mod allows you to trigger unit abilities using the Ctrl+Alt+1-9 keyboard hotkeys. You'll need to download this program and and run it before or after you launch the game. It's a compiled AutoHotkey script: https://www.dropbox.com/s/1bm7m4kh8rn83kw/pj_...
Marks of Chaos - CTT Submod
Created by prop joe
Unit stats adjusted to their Closer To Tabletop values. Not stand-alone, you need the main Marks of Chaos mod....
Marks of Chaos - SFO Submod
Created by prop joe
Unit stats adjusted to their SFO values and fixed the conflicts that would happen in the post-settlement battles screen. Not stand-alone, you need the main Marks of Chaos mod....
Priestesses of Shallya
Created by prop joe
"You think mercy is for the weak? 'Twas Shallya's mercy healed my broken arm so I could lead the vanguard against the beastmen in our last campaign. You saying that makes me weak? Think carefully before you answer, lad…" — Sergeant Marcus Orton to a green ...
Priestesses of Shallya + Armoured Empire State Troops Combination
Created by prop joe
This mod allows the unit variants from the Priestesses of Shallya mod to upgrade their amour from the Armoured Empire State Troops mod, and vice versa. Meaning you can have a unit with both upgrades. If playing with SFO use the SFO submod, note that it swi...
Priestesses of Shallya And Armoured Empire State Troops SFO Submod
Created by prop joe
This mod is needed if you're playing with SFO, it balances the stats for the new units added in the Priestesses of Shallya, Armoured Empire State Troops, and the Priestesses of Shallya + Armoured Empire State Troops mods. YOU NEED ALL THE REQUIRED MODS! Ra...
Dogs of War: Legion of Myrmidia Submod
Created by prop joe
Adds units from the Legion of Myrmidia mod into my Dogs of War mod. Also this mod was made in the youtube tutorial video on how to make unit submods for Dogs of War: https://youtu.be/WmKdm7rZ7QI Example pack you can reuse: https://drive.google.com/file/d/1...
Dwarfen Field Support
Created by prop joe
"Dwarf ale is so nourishing that it is possible to survive on it alone for weeks on end. Every stronghold has a store of barrels and takes pride in the unique flavour of its brews. Wars between clans have been started by the mere suggestion that a hold's a...
Dwarfen Field Support: Mixu's Grimm Burloksson submod
Created by prop joe
Compatibility for Mixu's Grimm Burloksson, so the new scrap upgrades added by Mixu for that faction work correctly with units upgraded by Dwarfen Field Support....
Dwarfen Field Support: Battle Standard Bearer Submod
Created by prop joe
If you're using the Battle Standard Bearer mod, with this submod the new units added by Dwarfen Field Support will have those banner officers as well. The Apprentice Runestmith and Brewmaster officers are moved to the front of the unit since all the office...
Empire Battle Wizard Regiments
Created by prop joe
“Battle Wizards are nothing more than weapons. They are rare, thank Sigmar, and they are more powerful than other Wizards. For our good and in respect to Sigmar’s Word, these foul creatures are kept locked in the bowels of their College buildings, only to ...
Semi-Random Start Positions
Created by prop joe
Shuffles the start positions of the factions on the map when you click a button (see first screenshot) on new campaign start. It's not completely random, but looks at the faction culture and only shuffles the faction starts belonging to the same culture. S...
Mordheim: The Judged City
Created by prop joe
"Thus was gathered into Mordheim on the eve of its destruction all the sins of men together, as a boil gathers the poisons of the body ready to be lanced by the surgeon’s knife." — Bernhardt Hal, Witch Hunter General https://i.imgur.com/sKm4VLB.png On New ...
Empire Bayonets
Created by prop joe
Allows you to upgrade your Handgunners into bayonet-equipped versions that are better suited for melee combat. The bayonet units have spearmen melee stats. You need to research a technology first that is locked behind building a Foundry (or Armoury for Mar...
Anti-Sack Abuse
Created by prop joe
This mod prevents the player from repeatedly sacking the same settlement by applying a minimum cooldown between sacks. If a settlement gets occupied by a new owner or gets razed and resettled the cooldown gets removed. Using the Mod Configuration Tool you ...
Improved Sieges
Created by prop joe
After more than 120000 hours of iterative man-hours from our playtesters and over 5 billion euros of wasted EU funds, we're proud to present you with the mod that fixes sieges in Total War: Warhammer 2. By clicking one of the two buttons that can destroy w...
Repeater Rifle Handgunners
Created by prop joe
This mod allows you to upgrade your Handgunners with Repeater Rifles. The upgrade costs 300 gold and they receive a bonus to their reload time. You need to research a technology first that is locked behind owning the Nuln Cannon Foundry landmark (or Foundr...
Raiding Only In War
Created by prop joe
This mod prevents the player and the AI from raiding a region if the raiding faction isn't at war with the owner of that region. Has Vandy's Mod Configuration Tool option to not touch AI-faction army vs AI-faction region for the sake of horde balancing. Co...
Saner XP After Battle
Created by prop joe
Changes the way XP is awarded to characters after battle. In vanilla for victories you get the most xp (1400) for a Heroic Victory, and the least xp for a Pyrrhic Victory (600xp). Meaning that hard-fought close battles give less xp than stomping an army th...
Gentler Razing
Created by prop joe
"Furthermore, I consider that razing Carthage would require a lot of time. Like, a lot. It's a big city." — Cato the Censor (234–149 BC) This mod changes the way razing works by making raze only remove 1 level from the settlement (if it's not a level 1 set...
Auto-Start Custom Battle (Modding Tool)
Created by prop joe
This mod automatically presses the buttons to start a custom battle when the game is launched. This is helpful in specific instances of modding that involve tweaking something in a pack and restarting the game and entering a custom battle. First you set th...
Linked collections (1)
Dogs of War
Contains 118 items