Total War: WARHAMMER II

Total War: WARHAMMER II

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Radious
Items (92)
Radious Total War Mod - Part 1
Created by Radious
Radious Total War Mod - Warhammer 2 - Part 1 Overview - From the award winning team and and from the creators of the most subscribed mods on steam workshop for TW games comes another major modification. This time for brand new Total War: Warhammer 2! https...
Radious Total War Mod - Part 2
Created by Radious
Radious Total War Mod - Warhammer 2 - Part 2 Overview - From the award winning team and and from the creators of the most subscribed mods on steam workshop for TW games comes another major modification. This time for brand new Total War: Warhammer 2! https...
Radious Total War Mod - Part 3
Created by Synthetic Man
Radious Total War Mod - Warhammer 2 - Part 3 Overview - From the award winning team and and from the creators of the most subscribed mods on steam workshop for TW games comes another major modification. The time has come for a brand new Total War: Warhamme...
[Radious Edit] Community Bug Fix
Created by Synthetic Man
Radious Total War Mod - Warhammer 2 – Community Bug Fix Overview - The original Community Bug Fix is an compilation of several verified bug fixes provided by the modding community, brought together by the excellent Vandy, Norse and Celtik. This mod is a cu...
Mod Configuration Tool || The Vandy Library
Created by Groove Wizard
This is a reupload of the Mod Configuration Tool, hopefully temporary. Steam Support ticket is in progress, hoping there's a fix for the original mod. It doesn't look likely that Steam has any intent to respond with my issues beyond prewritten replies to t...
Community Modding Framework
Created by Crynsos
This mod was a scripting support mod for many others in the past, but at this point it is mainly a requirement for Crynsos' Faction Unlocker and a few older mods. Only use this mod if your mod lists it as a required submod! Alternative Download link from G...
UI Modding Framework
Created by Vanishoxyact
This mod adds a whole framework allowing the possibility of creating custom user interfaces within mods. Creating UI's within mods is notoriously difficult which results in very few, if any mods utilizing them. This framework unlocks this possibility by pr...
[HN] Cleaner Balance Bar
Created by [HN]
Cleaner Balance Bar does what the name implies, making the balance of power bar cleaner and more easy to read. https://i.imgur.com/fVVaDCS.gifhttps://i.imgur.com/lAF7vGb.pnghttps://i.imgur.com/Swo1Ugv.png https://i.imgur.com/4kbi4Ov.png https://i.imgur.com...
Better Vanilla Rank Icons
Created by Seik
Ever sick of not knowing whether the experience rank of a unit is 1-3 or 7-9?! This mod is for you. This mod replaces the first 3 experience rank icons with a darker, more copper like color. No more irritation between experience rank 1-3 (copper) and 7-9 (...
High Resolution UI Improvements
Created by prop joe
Resizes or adjusts the following UI screens: unit recruitment screen diplomacy screen lord/hero recruitment screens lists of equippable items on characters objectives screen enemy and ally army view if there are multiple enemy/ally armies splits the abilit...
Battle Chants
Created by Boo!
                                                     https://i.imgur.com/p7Fv1Z6.gif                                              Support me by rating this mod up!https://i.imgur.com/8EuvwxC.png Battle Chants is a lightweight mod that simply adds battle ch...
Loreful Great Power
Created by IfThenOrElse
This mod replaces Great Power, with something that makes more sense in a lore friendly way for both the player and the AI. UPDATE: The mod now supports the MCT, which allows you to select the diplomatic penalty values, as well as the hardcore mode of makin...
No Building Autoconversion - Anti Snowball
Created by Jadawin
TWW2 is no longer getting patches or DLC, so my mods are also considered final and will not receive any more updates. Therefore I disabled comments on all of them to avoid constantly getting notifications for the same dumb questions that have been answered...
Unique Faction Currencies
Created by Müsliriegel
Summary Changes the icons of several Factions from the generic treasury icons to something more loreful. Skaven: Warpstone Tokens Lizardmen: Ancient Artifacts Greenskins: Teef Wood Elves: Gifts of the Forest Tomb Kings: Souls Norsca: Plunder Vampire Coast:...
Deep Blue Water
Created by Mazisky
INTRODUCTION Very cheap mod that changes the water in the campaign maps with a dark blue color, less Tropico 6 and more Warhammer. El Presidente better find another game. ...
Enable AutoResolve Quest battles!!
Created by Prince Tyrion
this mod simply makes the auto-resolve button for quests clickable again the button will remain grey with the red tooltip but it is clickable now I tried to change the opacity and remove its tooltip but it seems like somehow another script is overriding it...
Transferable sword of khaine
Created by sheenshongkangkong
*Updated for Da Nutz and Boltz A simple mod that makes the Sword of Khaine transferable. The purpose of this mod is that if one of your generic lord got the sword of khaine for some reason and you want to transfer it easily to your LL like malekith, tyrion...
Expanded Event Art Compilation
Created by GunKing
Compilation featuring expanded campaign event art for Greenskins, Wood Elves, Beastmen, Bretonnia, Vampire Counts, Dwarfs and The Empire. These illustration expansions have NOT replaced all of the original vanilla art assets, they exist alongside each othe...
Expanded Event Art Compilation Vol. II
Created by GunKing
Expands the variety of event illustrations seen in the campaign of the High Elves, Dark Elves, Lizardmen, Skaven and Tomb Kings. These event images exist ALONGSIDE all the pre-existing work, no piece of vanilla art was completely removed! In some cases, I ...
Faction Flag Toggle
Created by sm0kin
Updated for "Total War: WARHAMMER II – The Hammers & Herdstones". https://i.imgur.com/fVVaDCS.gif This mod adds a check box that allows the player to show or hide the settlement/garrison faction flag. Why? Because the faction flag covers part of the settle...
Tiered Tax
Created by Vanishoxyact
This mod adds some new tiers to the tax system. Rather than only having tax enabled, or disabled this mod allows you to select the level of tax you wish to apply to your provinces. With this mod there are now 4 different levels of tax, all with different b...
Lokerian's Better Garrison Stance - 20% Upkeep Edition
Created by Lokerian
Hello Guys. Yet again with another small add on. This time is an Upkeep Reduction modification to garrison stance. What does this mod do: This mods adds an Upkeep Reduction modifier to the lord's army once he garrisons his units in any town you own. The lo...
Fixed High Elf Faction Wheel - Sword of Khaine
Created by Krimson
Hi All, This is a simple mod which moves the Sword of Khaine icon in the faction wheel (end turn button area) to be last in the list. As the High Elf icon wheel has become more crowded, I felt this was necessary to make sure the icons that have numbers att...
Guv's Carnage Events: Fixed and Expanded (Update 2021-07-17)
Created by Guvenoren
Frequently Asked Question (FAQ): WORKS WITH SFO/Radious? Frequesntly Answered (FA): Seriously, stop. I have really no clue. Frequently Asked Question (FAQ): Ok, then make a compatible version? Frequesntly Answered (FA): Sigh, absolutely not. First of all I...
Guv's Make Us Special: Vampirates Tech Lords (Update 2021-07-17)
Created by Guvenoren
Frequently Asked Question (FAQ): WORKS WITH SFO/Radious? Frequesntly Answered (FA): Seriously, stop. I have really no clue. Frequently Asked Question (FAQ): Ok, then make a compatible version? Frequesntly Answered (FA): Sigh, absolutely not. Ya'harr! Åhoy ...
New ship model for the VCoast tech lords
Here's a mod that I've done that simply replaces the generic ship model to another for the four tech lords. I noticed this ship model was only used by the last legendary pirate and I thought it would be a nice thing to put it for the tech lords to make the...
New Hordes cost no growth (updated S&F)
Created by ☸𝕵𝖔☸
Creating new hordes cost only gold. No growth....
Shipbuilding for Generic Vampirate Lords [REMADE AND FIXED]
Created by Commisar Jon Fuklaw
General Info I noticed recently that the old Shipbuilding mod that came out shortly after DLC11 dropped had stopped working correctly, so, as it was an important feature, I took the time to see exactly what CA did to break it. Turns out, CA reworked how th...
Vampire Coast Encamp Stance 25% Move
Created by visceraltwist
Vampire Coast is a great DLC, but it suffers from some definite powercreep. This mod makes them more in line with the rest of the races in terms of global recruitment stance, now requiring 25% movement to enter....
Guv's Warriors of Chaos Technology Tree Remastered (Update 2021-07-17)
Created by Guvenoren
Frequently Asked Question (FAQ): WORKS WITH SFO/Radious? Frequesntly Answered (FA): Seriously, stop. I have really no clue... Wait.. SFO has their own Tech Tree for Chaos right? Frequently Asked Question (FAQ): Ok, then make a compatible version? Frequesnt...
Pirate Cove Crew Growth
Created by Cole Avenue
Description This small mod is designed to improve crew growth for shipbuilding lords recruited later in the game without making your initial lord advance too quickly. It simply adds 1 crew growth (factionwide) to each pirate cove building you construct....
Guv's Gold and Sea Blue Blessed Dread Faction Recolor (Update 2021-07-15)
Created by Guvenoren
Greetings fellas! And here's yet another dark elf recolor mod! Overall, I really dig the blessed dread. I have no problem with their color scheme really, but for some reason I didn't understand the red krakenhelm face on the faction banner. It looks odd an...
Guv's Blue and Black Nagarythe Recolor (Update 2021-07-15)
Created by Guvenoren
Greetings Users! Based on the Uniforms and Heraldry icon, which is proudly presented as the first image, I found that the Grey (yes, not black) and Red colors of Nagarythe along with a puke ownership color and flag didn't suit them well. I was once approac...
Guv's Red Colored Har Ganeth (Update 2021-07-15)
Created by Guvenoren
Hello! Guvenoren here with something different. So, you like Har Ganeth don't you? Probably the Dark Elf faction that is most obsessed with blood. SO, why do they not share the same color of their favourite past time, bloodshed? Well, then here's the mod f...
Lokhir Fellheart's Mask Weights Fix
Created by depressed cat
The weights for Lokhir's mask were tied to his neck before. Which means that whenever he had moved his head, the mask's tentacles bent and moved weird (despite the mask being metal). That was likely done by CA to prevent much of clipping. The mod should be...
Guv's Black and Purple/Red Hag Graef Recolor (Update 2021-07-15)
Created by Guvenoren
Ohayo! Here comes another recolor to add in to my "all in one" mod pack! Malus's faction is pretty neat, but their color scheme resembles too much that of Cult of Pleasure. I couldn't stand it, so now I want to differentiate them. One problem is that right...
Sartosa Re-Coloured
Created by Lost2Insanity
I am no longer modding for Total War - Warhammer II and there will be no more updates for this mod. Description A small Mod for the Pirates of Sartosa that changes the banner to reflect the sails flown by Aranessa's ship and flips the colour scheme for the...
[BW] Statue of Grom
Description Simple mod that adds the Statue of Grom to Tor Yvresse as well. I wanted to make Tor Yvresse a special landmark for Greenskins and thought that nothing would be more fitting than a statue of 'is ENORMISTY 'imself. Works both in ME and Vortex. I...
Immortality for Lords & Heroes Lvl 2
Created by Ciaphas Cain
Immortality for Lords & Heroes Lvl 2 Howdy This is my first mod which allows access to Immortality skill at level 2 for both Lords & Heroes. I was a little fed up of levelling up a character to have it killed by ambushes and sneaky attacks on garrisoned ar...
Infinite Character Respecs
Created by Vanzig
Enjoy the freedom to respec your lords and heroes skillpoints any time that you desire with a button on the bottom of the talent tree, as many times as you want. Button is at the bottom-left side of the character skill menu. If the button is missing, eithe...
[ME] Trading Colonies for Empire & Bretonnia
Created by IfThenOrElse
This mod sets up trade routes at the start of the campaign between Old World factions and their colonies Please don't forget to: http://i.imgur.com/fVVaDCS.gif Intro: I always found it odd that the new world colonies and the Bretonnian crusader kingdoms we...
Watchful Sentries (Ambush attack fix)
Created by Agarast
As of March 2021, CA finally added ambush defense to several stances, including siege and encamp. This mod is no longer needed. You can still download it if you want to go from 75% to 100% ambush defence chance on the encamp stance. What does it do? This m...
No more cloud shadows on the campaign map.
Created by Flying Fox
Are you annoyed with shadows of imaginary clouds slowly drifting over the campaign map? No more! Just subscribe to this mod and this minor detail will be a thing of the past. Massive thanks to Mazisky, for explaining to me how to do this. However, don't us...
No Extra Upkeep From Difficulty
Created by Heljumper117
Mod Features Completely removes the handicap on the player for recruiting multiple armies on all difficulties. Compatibility Compatible with almost all mods PLEASE LIKE AND GIVE FEEDBACK! My Mod Links Heljumper117's Campaign Mods https://steamhost.cn/steamcommunity_com/...
No More Rogue Armies
Created by Heljumper117
Mod Features I just got tired of seeing major races getting destroyed on the map by Rogue Armies. They're not exactly loreful and some of the armies that spawn are just ridiculously OP to where normal factions controlled by the AI just won't be able to cou...
No Chaos Spawn during Vortex Rituals
Created by Mutant Giant Sloth
This mod disables the spawn of Chaos, Skaven and Norsca forces during the Vortex rituals. The mod still allows to finish the rituals, and reach the final mission as normally. Support my work https://i.imgur.com/fVVaDCS.gif Like the mod and share it with yo...
NO MORE STUPID ANIMATIONS FOR ALL RACES (Compatible with Everything Affects Custom Units)
Created by TheLoneCenturion
PLEASE READ DESCRIPTION SO YOU KNOW WHAT THIS MOD DOES AND READ UPDATE NOTES DISCUSSION FOR DETAILED LIST OF ALL CHANGES COMPATIBILITY -Save Game: Yes (It can be both added and removed at will with no issues) -Custom Units: Yes -All other mods: Yes >>List ...
No Settlement Flags
Created by Pythax
This is a small mod that I have finally figured a way to create. This removes those annoying (in my opinion) flags that appear around a settlement when you occupy another factions town/city. This mod does not change the settlements structure or anything el...
No United Against Us & No Alliance demands from AI
Created by Jadawin
TWW2 is no longer getting patches or DLC, so my mods are also considered final and will not receive any more updates. Therefore I disabled comments on all of them to avoid constantly getting notifications for the same dumb questions that have been answered...
Norsca: Loot & Raze for the Gods
Created by Wolfy
I love the new mechanical of Raze for a Chaos God added to Norsca, but Norscan factions have a really bad economy and you need to loot a lot to improve your economy but you still need to raze to praise your Gods. This is the way to do both with just one cl...
Pestilens Recruitment Tree Rework
Created by Captain Nyet
A simple mod that changes the building requirements for Pestilens units (and WLC): Intended to be used with my "Recruitable Plague Furnace" mod, I've kept them seperated for the sake of compatibility. Changes: Plagueclaw Catapults: Recruited from Pestilens...
Oldhammer / We'z Speshul - Proppa Stone Trolls
Created by Urgat
Alternative model and textures for the stone trolls, based on Games Workshop classic stone troll miniatures, built from the regular model and texture made by Creative Assembly, because I just couldn't stomach a simple reskin for my favourite troll unit. En...
Regions Full Visibility
Created by | RaZe |
Added a new visibility option: Adjacent regions, if enabled it will make visible all the abandoned adjacent regions, usefull while playing as a beastman. This mod changes the visibility of regions, it can be tweaked using the Mod Configuration Tool: Reborn...
Puzzles Solutions On Screen
Created by Diaz Ex Machina
This mod simply replaces the puzzles images with new ones which have the solution visible in the upper-left corner. This isn't my original idea, all the credits go to DreamingHero for the original mod and to Wallets for the original guide....
Remove unit loss from colonizing ruins
Created by WillAitch
Removes the unit loss associated with colonizing a ruin....
Shipping Lanes
Created by Cole Avenue
Description This mod makes trade resources available at your capital when you kill rogue pirate armies. There are periodic dilemmas pointing to the location of one of the remaining rogue armies. Works with all races / factions except pure hordes as trade r...
Toggle Fog Of War
Created by FlashMash
Adds a button in the top left to toggle fog of war. I like to check on the state of the world from time to time, so I had to turn on/off a mod all the time. When Change Starting Settlement came out I had the idea to take the disable/enable of the fog of wa...
Raze Kislev to Unlock Sigvald
Created by mERLiN
Alternative version of reduced Sigval requirement; this one lets you recruit him after razing Kislev. Credit for the inspiration goes to Crynsos. Do please check out his faction unlocker at: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1158985864...
Realistic Fog of War
Created by Mazisky
INTRODUCTION This mod replaces the look of the fog of war, which I find a bit distracting and confusing, expecially when looking at the global map. It uses a cleaner mist for a better overall look. Gameplay does not change, the mist will still hide the unc...
Skaven Under Empire (light)
Created by Erazil
(sorry for french texts in my screenshot, my game is in french ;) , but all this mod is in english.) This mod adds one building to the two construction lines in the "discovery" category and one building to the two construction lines in the "annexation" cat...
Wardens Cage Tweaks
Created by IfThenOrElse
This mod tweaks the functionality of the wardens cage, making it a little more reliable in battles for capturing foes. What does this mod do: Instead of snaring the target in a trap, Wardens cage is now about goading your target to overextend themselves, i...
Southlands Naval Routes - Updated!
Created by sm0kin
Updated for "Total War: WARHAMMER II – The Hammers & Herdstones". https://i.imgur.com/fVVaDCS.gif Updated version of Anyndel's Southlands Naval Routes mod. This mod adds 3 markers to the Mortal Empires campaign, one in the Strait of Sharks on the west of t...
Painted Campaign Map
Created by Mazisky
MORTAL EMPIRES ONLY. IMPORTANT: This version is only for the ENGLISH language: versions for other languages will be found below. If you want additional languages, write in the comments. GERMAN Language: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?i...
Ikit's Workshop Upgrades (Beastmen)
Created by Stephen
https://i.imgur.com/fVVaDCS.gif 1.2 What this mod does This mod adds both Plagueclaw Catapults and Warp Lightning Cannon upgrades to Ikit's Forbidden Workshop. They will both be located under the 'Weapon Team's tab as I currently haven't created a new tab ...
Less Intense Vampire Corruption
Created by EvilVictor
Texture replacement for the vampire corruption that is far more subtle than the default corrupt terrain. The spread will now look like eroded dirt. All other effects are untouched, so you will still get dead trees, murky puddles, glowing blue lights, etc. ...
Yvresse Invasions
Created by IfThenOrElse
This mod takes the Wood Elf forest invasions and uses them to create Greenskin Invasions on Tor Yvresse. What this mod solves: When playing the Tor Yvresse campaign, I always felt the Greenskin threat from Grom always felt distant - especially on the Vorte...
FORGE OF DAITH Panel Art
Created by Mazisky
RAKARTH PATCH It changes the background image of the new Forge of Daith panel with a better fit....
[ys]Teleportion Circle
Created by 宋大一
Teleportion Circle In order to better get in touch with their hometown, several legendary lords have summoned several highly skilled wizards to create a teleportation circle! Teleportation circle location 1.caledor 《-------》 the plain of bones caledor 《---...
[ys]Teleportion Circle (English text)
Created by 宋大一
Teleportion Circle In order to better get in touch with their hometown, several legendary lords have summoned several highly skilled wizards to create a teleportation circle! Teleportation circle location 1.caledor 《-------》 the plain of bones caledor 《---...
Choose Names of Power
General The mod let's you choose your name of power, rather than getting a randomized selection. Please note, that this means you have upwards 9 Names of Power skills. Make the lords you want! This mod should not change AI behavior concerning names of powe...
Fidels Increased Upkeep 100%
Created by Fidel Cashflow
This adds 100% additional upkeep costs to both player and ai regardless of difficulty; so both have the same total upkeep, no difference. Thanks to everyones work below which provided insight into the methods used to go about the problem: Increased A.I Lor...
Blood Voyages Begone (and Alarielle desync fix) (Hammers & Herdstones compatible)
Created by Bonifangith
Prevents Blood Voyage armies from spawning when playing as Crone Hellebron in both singleplayer and multiplayer. All other Death Night mechanics should be functioning as normal. Adding this mod to an already running campaign might cause issues, such as des...
The Great Trait Update (Character Trait Overhaul)
Created by Cryswar
This mod is completely functional, but no longer receives balancing or content updates. if you are interested in a version that also alters faction bonuses and adds legendary lord skill trees, may I suggest its pseudo-successor, Leaders of Legend? ------ I...
Mixu's Unlocker
Created by Mixu
If you don't see DLC content, try redownloading the mod, deactivate submods and use the latest KMM for fuck sake. This mod is a startpos mod that makes pretty much all factions playable and adds custom slot templates everywhere, allowing stuff like landmar...
Mixu's Unlocker Unlocked
Created by Mixu
This submod enables all factions within my unlocker for easier access to playing them. There might be issues with certain things that will require further modding, since this mod is mostly designed for other modders who want to expand on them. Modding STUF...
AI Tweaks - No Anti-Player
Created by Jadawin
TWW2 is no longer getting patches or DLC, so my mods are also considered final and will not receive any more updates. Therefore I disabled comments on all of them to avoid constantly getting notifications for the same dumb questions that have been answered...
Decline Diplomacy
Created by Marthenil
You can now alt-tab to your heart's content during those long turn times, without worrying that those pesky Dawi that declared war on you (again) have stopped the end of the turn waiting for you to click ok. Adds a UI button next to the existing pause and ...
Normal traits extended
Created by Sir_Isenhart
Updated for S&F. This mod adds a layer of gameplay adding more ranks to most gainable Lord and hero traits and making them significantly more powerful and meaningful. List of changes: https://docs.google.com/document/d/1kkFwHT-i-Fx8EIe3BC5alej4aKhVBW7KlyJk...
Pierce's Better Sieges
Created by piercebuster
Better Sieges incorporates several changes in both the campaign and battle to make sieges more dynamic, exciting, and more fun. I mean, if you're into that sort of thing. Summary Towers have less range at lower levels, wider firing arcs, and less HP. Walls...
No Famous Battles
Created by Flying Fox
I didn't care about the battle markers and never liked the ability to raise even the most powerful elites fairly easily with the raise dead mechanic. Hence this mod. I reduced the maximum allowed "famous battles" to 0, essentially removing this feature fro...
Discover All
Created by powerhungry4
*Updated to Silence and the Fury* This mod explores the whole map for the player at game start. Everything will be explored but not visible. Alternatively, with the mod configuration tool 2.0 here , you can set different additional exploration levels for y...
00 No Difficulty Penalties for the Player
Created by MINOS
This Mod removes most of the Difficulty Penalties the Player gets. ____________________________________________________ More a Compilation of some of my Mods, as by Request combined them. _____________________________________________________ Savegame compa...
Declutter the Game - No Random Item Drops
Created by Jadawin
TWW2 is no longer getting patches or DLC, so my mods are also considered final and will not receive any more updates. Therefore I disabled comments on all of them to avoid constantly getting notifications for the same dumb questions that have been answered...
Earlier Major Settlement Active Slots
Created by Bastilean
This little mod vignette packs a pretty significant punch if you are starting at a major settlement rather than a capital. You know how nice it is to get 2 active slots at tier 1 and 4 active slots at tier 2 at your capital? And you know why don't 8 slot m...
Follower Expand亲随拓展
Created by 金花
MOD功能: 给所有种族增加了更多的亲随 这些亲随的掉落方式全是原版就有的,至于详细掉落方式请到游戏里自行体验,当然你也可以通过海上捡垃圾或者解锁古圣密码来获得它们 具体加成及效果: https://docs.qq.com/sheet/DYkl3SnhtdVRFYmtX English Version: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2346302511&tscn=1609611733 한국어: https://steamcom...
Follower Expand English Translation
Ok this is the original translation of @Deli paşa for this mod. I've just made it dependant to the original mod to make it always up-to-date with the base mod. All credits to them! I kept the old description for Deli Paşa, you can see it here: These pro-dr...
Landmark Supplement地标补充
Created by 金花
SFO version SFO版: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2201285212 English Patch: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2215863778 MOD功能: 这个MOD为目前游戏里所有地标增加了低级跟高级版本,让它们可以跟随主城升级到顶级 一共增加了大约284个新建筑(154种地标) (一小部分部分地标由于效果实在太弱或者因...
Landmark Supplement - SFO - English Translation
Created by Nerachus
This is an english translation mod for 金花's Landmark Supplement-SFO地标补充——SFO独立版 mod. I just overwrote the building titles and descriptions. All credits to 金花. See his mod here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2201285212 This is my fi...
Max Level 120 1 Skill Point per Level
Created by Ra'zac
Raises the maximum level to 120 for both lords and heroes, and gives them 1 skill point per level. Also makes level progression linear, so each level up requires approximately 34.6 more experience than the previous level up. The first level up still requir...
No Climate Penalties
Created by Psycho
Description Effectively removes Climate Penalties by setting their values to 0 (see image above). Affects the Climate Penalty itself, so works for all factions. Compatibility This mod is an extremely basic value adjustment, so it should be compatible with ...
Farmers' Market
Created by Bastilean
This simple mod adds income to many of the growth buildings across factions, including pastures and wine resources. Bretonnians receive more growth and casualty replenishment instead thanks to how their buildings are structured and the fluff behind the hos...
MINOS No Fatigue from Stances (Raiding/Forced March)
Created by MINOS
This Mod removes Winded/Tired permanent Fatigues, after engaging Battle in Forced March or Raiding. ____________________________________________________ Mod made, because AI is often suicidal, getting easily killed in these Stances. _______________________...