Life is Feudal: Forest Village

Life is Feudal: Forest Village

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Feudal Life
   
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Description
feudal life
Items (90)
Carry more
Created by cstoneburner
Increases carrying capacity of people by 1.5x...
Better Food
Created by Fargham
Food Gives more calories, x3 food for Fish, Meat, Eggs, Milk, Vegetables, Fruits, Honey, and Bread...
Forest Village: Revamped
Created by sawolkon
Adjusted villager time management system to solve various villager behaviour problems. Starvation while you have enough food, ghost housing, mass death chains, idling during starvation or hypothermia, homelessness while you have enough space for people to ...
Housing Bundle
This mod introduces to the core game Housing Bundle including mods such as Serfs House, Cottager's Cottage, Peasants House, Bordar's House, Medieval Almshouse, Medieval Barracks, Constable Residence, Town Houses, Craftmens' House, Town Residence, Town Mans...
Artisans' House
This mod introduces to the core game a new housing building - Artisans' House. Fully random decorated and furnished. Offers accommodation for 8 people and additional functional garden providing food for its residents. Fully compatible with core game mechan...
Wild Wheat,Flax & Honey
Created by jhsem64
Gathers can collect these items...
Gatherers Post
This mod introduces to the core game new agriculture building - Gatherers Post. Fully random decorated and furnished. Designed as stand-alone mod fully compatible with core game mechanics. It can be placed anywhere in your Mods List. Building footprint 9 x...
Sheep Pen
This mod introduces to the core game new, agriculture building for vanilla game sheep - Sheep Pen. Fully random decorated and furnished. Designed as stand-alone mod, fully compatible with core game mechanics. It can be placed anywhere in your Mods List. Fu...
Hamlet's Healer
This mod introduces to the core game new healing services building - Hamlet's Healer. Fully random decorated and furnished. Offers possibility to cure 14 sick villagers. Designed as a stand-alone mod. It can be placed anywhere in your Mods List. Fully comp...
Adjustable Zoom
Created by Swiss Halberdier
Adjustable Zoom Description This mod lets you adjust the minimum and maximum zoom level of the camera view. I created this mod that you can choose your own prefered setting with the values which you find useful. Maximal Zoom Maximal Zoom Options: 100 (stan...
Hunting lodge
Created by MEGADORI
A cosy log cabin for up to 5 hunters. Action radius 85....
Chickens Hens
This mod introduces to the core game four agriculture buildings for chickens - vanilla and modded (white, brown, common) - Chickens Hens. Fully random decorated and furnished. Designed as a stand-alone mod, fully compatible with core game mechanics. It can...
Redecorations Bundle
This mod introduces to the core game redecorated, fully furnished buildings such as Herbalist, Hunter, Gatherer, Carpenter, Weaver, Healer, Bakery, Tavern. Includes also MEGADORI's School Redecorated and Furnished Houses (shacks and small houses). It offer...
Cider House
This mod is an alternative for more complex, large core game Tavern. Designed as independent mod, especially for smaller villages and cozy, small settlements. It will provide your villagers with additional alcohol - cider, easy and cheap to make (2 recipes...
Medieval Tithe Barn
This mod introduces to the game additional Medieval Tithe Barn. An interesting alternative for core game low-capacity barns. Beautifully harmonizes with castle buildings. Fully furnished and random decorated. Perfect for any kind of settlement. It can be u...
Medieval garden
This mod introduces to the game additional source of herbs and it can be used as alternative for Herbalists Hut. Perfect for smaller villages or fully built-up islands where there is none herbs to gather or place to build a Herbalists Hut. Garden works all...
Beverage's Square
This mod introduces to the core game new additional building - Beverage's Square and new true medieval recipe - aromatized rustic beer with fresh herbs. It can be used as additional alcohol crafting building. Working all year round. Fully random decorated ...
Chalk industry & improved schools
This mod introduces to the core game chalk industry, adds new building - chalk pit, new resource - chalk and new improved schools and upgraded schools (more students to teach, more workers to do teaching, more happier people, both children and adults). Des...
Medieval Saltworks
This mod introduces to the core game new industry - saltworks, new 3 buildings (Mineral salt mine, Brine House, Underground salt mine) and new resources - non-spoiled salted food and valuable new spice - salt. Fully random decorated and furnished. Designed...
Coal mine
This mod introduces to the core game new building - Coal mine, an alternative source of core game charcoal. Charcoal keeps villagers warm in their houses. Fully furnished and random decorated. Designed as independent mod. It can be placed anywhere in your ...
Marble Quarry
This mod introduces to the core game new industry - mining marble, new building such as Marble Quarry and new resource - marble. Fully random decorated and furnished. Designed as independent mod. It can be placed anywhere in your Mod List. Mining marble is...
Jeweller Workshop & Gems
This mod introduces to the core game new industry - jewellery craft, new buildings - Jeweller Workshop and Gems Mine (optional) and new resources such as jewellery and jewellers gems. Fully random decorated and furnished. Designed as independent mod. It ca...
Flavors of the Orient
This mod introduces to the core game new true medieval oriental flavors, highly valued spices common-known and consumed in Middle Ages: ginger, cinnamon, cloves, nutmeg, pepper, mace, cardamom and saffron. Designed as independent mod. It can be placed anyw...
Fishmonger & Seafood Farms
This mod introduces to the core game new type of food - varied seafood, new buildings - Fishmonger Shop, Oysters Farm, Crabs Farm, Squids Farm, new resources - oysters, crabs meat, squids, fishmonger delicacy and several, nutritious food recipes. Fully ran...
Medieval Sawmill
This mod introduces to the core game new building - improved Medieval Sawmill. More workers and higher firewood output than in core game lumberjack or upgraded sawmill. Fully random decorated and furnished. Six randomized roofs, each color depends on build...
Large Shed
This mod introduces to the core game new storage building - Large Shed. Fully random decorated and furnished with lamps, plants and colorful roofs matching Constable Residence, Barracks, Medieval Sawmill, Rustic Granary, Tithe Barn, Medieval Almshouse, Bor...
Village Repository
This mod introduces to the core game new storage building - Village Repository. Fully random decorated and furnished. Ideal for small, cozy settlements with varied thatched buildings or as main village warehouse storing materials. Designed as independent m...
Extended Storage Management
This mod introduces to the core game extended version of MEGADORI Stoarge Management MOD. It offers the possibility to choose from 160 new resources stored in barns and other storage buildings as well, instead of original 96. It's an additional solution fo...
Stove fuel sheds
This mod introduces to the core game two new storage buildings - for storing firewood and charcoal - Firewood Shed and Charcoal Shed. Both stores only stove fuel without the need of a player managing it. In order to work sheds need to be placed after Exten...
Haystack
This mod introduces to the core game new storage building for vanilla game hay. Perfect for small villages and cozy settlements. Ideal for placing near unmodded pastures such as cows, pigs or sheep pastures. Connected with Extended storage management MOD /...
Medieval Pantry
This mod introduces to the core game new storage building for bread and other pastries such as vanilla game pies. Perfect for small villages and cozy settlements. Ideal for placing near unmodded bakeries. Connected with Extended storage management MOD / St...
Training Yard
This mod introduces to the core game new building - Training Yard. It can accommodate up to 8 high-skilled hunters. Fully random decorated and furnished. Higher efficiency in hunting wild animals and killing raiders. Ideal for both, small or large settleme...
Cloth Shed
This mod introduces to the core game new storage for clothes, both lighter and warmer, and modded ones such as cotton, linen and hemp cloth - Cloth Shed. Fully random decorated. Perfect for small or large settlements. Ideal near cloth industry. Connected w...
Tools Stack
This mod introduces to the core game new storage for tools (necessary to expand and survive) such as primitive, high-quality and steel tools - Tools Stack. Fully random decorated. Perfect for small or large settlements. Ideal to place it near Blacksmith's ...
Mead Shed
This mod introduces to the core game new storage building - for storing only honey - Mead Shed. Fully random decorated and furnished. Ideal for small or large settlements. Perfect for placing it near core game Apiary. Mod connected with Extended Storage Ma...
Fisherman Shed
This mod introduces to the core game new storage for fish and modded seafood - Fisherman Shed. Fully random decorated. Perfect for small or large settlements. Connected with Extended Storage Management MOD. Fully compatible with Fishmonger & Seafood Farms ...
Donkeys Pen
This mod introduces to the core game new animal breeding building - Donkeys Pen and new types of donkeys (original light and dark brown). Fully random decorated and furnished. Allows your villagers to breed 14 donkeys in one pen at the same time. Perfect f...
Rangers's Lodge
This mod introduces to the core game new agriculture building - Rangers's Lodge. Fully random decorated and furnished. Designed as stand-alone mod fully compatible with core game mechanics. It can be placed anywhere in your Mods List. Building footprint 9 ...
Buttery
This mod introduces to the core game new crafting building - Buttery and new type of food, delicious and nutritious Buttery Delicacy. Fully random decorated and furnished. Designed as a stand-alone mod. Perfect for both, small and large settlements. Allows...
Greenery
This mod introduces to the core game new storage building for herbs. Perfect for small or large settlements. Connected with Extended Storage Management MOD. Fully compatible with core game mechanics. Ideal to place near Herbalist Hut or healing services bu...
Glassworks & sand pit
This mod introduces to the core game new industry - glassworking, new resources - sand and new trade wares for export - highly valued glassworks (mirrors, stained glass windows, glass vessels). Fully random decorated and furnished. Designed as a stand-alon...
Small Greenhouse
This mod introduces to the core game new building made from glass and wood - Small Greenhouse. Fully random decorated and furnished. Designed as mod connected with Glassworks & sand pit MOD (should be placed after Glassworks MOD). Allows you to grow additi...
Village Hall
This mod introduces to the core game new additional buildings with various purposes - Village Hall (house), Dining Hall, Bier Halle, Trade Hall, Scholars Hall and Village Storage. Fully random decorated and furnished. Ideal for small, cozy settlements with...
Town's Funeral House
This mod introduces to the core game new burial building - Town's Funeral House. Fully random decorated and furnished. Designed as a stand-alone mod. It can be placed anywhere in your Mods List. Fully compatible with core game mechanics and Funeral rites M...
Town's Scholars
This mod introduces to the core game new educational building - Town's Scholars. Fully random furnished and decorated. It can accommodate up to 16 children. Perfect for small or large settlements. Building footprint 18 x 16. Fully compatible with Chalk Ind...
Colliery
This mod introduces to the core game new mining building - Colliery. Fully random decorated and furnished. Designed as a stand-alone mod. It can be placed anywhere in your Mods List. Offers possibility to mine ore all year round. Building footprint 8 x 8. ...
Border Guard Towers
This mod introduces to the core game new buildings - Border Guard Towers. Offers 6 different types of twin towers with stone fences, ideal for additional protection from wild animals and Vikings raids. Fully random decorated and furnished. Building footpri...
Weald Troops
This mod introduces to the core game new building - Weald Troops. It can accommodate up to 12 high-skilled hunters. Fully random decorated and furnished. Larger radius and higher efficiency in hunting wild animals and killing raiders. Building footprint 14...
Decorative Gardens
This mod introduces to the core game 5 different decorative stone gardens - Square Garden, Smaller Square Garden, Three Squares Garden, Cross Square Garden and Six Squares Garden. Fully random decorated. Offers happiness services for your hard-working vill...
Watchtowers
This mod introduces to the core game new buildings - Watchtowers. Offers possibility to build 6 different types of watchtowers with stone fences, ideal for additional protection from wild animals and Vikings. Fully random decorated and furnished. Building ...
Town's Graveyard
This mod introduces to the core game new burial building - Town's Graveyard. Fully random decorated and furnished. Designed as a stand-alone mod. It can be placed anywhere in your Mods List. Fully compatible with core game mechanics and Funeral rites MOD. ...
Pigs Pens
This mod introduces to the core game two agriculture buildings for new types of pigs and vanilla ones - Pigs Pen. Fully random decorated and furnished. Designed as stand-alone mod, fully compatible with core game mechanics. It can be placed anywhere in you...
Town's Fair
This mod introduces to the core game new storage and decorative building - Town's Fair. Fully random decorated and furnished. Designed as a stand-alone mod. It can be placed anywhere in your Mods List. Fully compatible with core game mechanics. Ideal for s...
Cows Pens
This mod introduces to the core game four agriculture buildings for modded cows and vanilla cows - Cows Pen. Fully random decorated and furnished. Designed as a stand-alone mod, fully compatible with core game mechanics. It can be placed anywhere in your M...
Small Stable
This mod introduces to the core game new animal breeding building - Small Stable. Fully random decorated and furnished. Compatible with core game mechanics. Allows to breed 8 donkeys in one stable. Ideal for small or large settlements. Designed as a stand-...
Nomads Caravans
This mod introduces to the core game additional housing - Small Nomads Caravans. Ideal for both, small or large settlements. Fully random furnished and decorated with beautiful wagons made by Sir Foxy. Offers accommodation for up to 24 villagers. Building ...
Town's Caravan Stable
This mod introduces to the core game new animal breeding building for donkeys (both vanilla and modded) - Town's Caravan Stable. Fully random decorated and furnished. Compatible with core game mechanics. Allows to breed 14 donkeys in one stable. Ideal for ...
Town's Estates
This mod introduces to the core game new functional, housing buildings - Humble and Wealthy Town's Estates. Fully random decorated and furnished. Offers functional garden providing food for its residents and accommodation for 10 and 14 villagers (depends o...
Merchants' Stalls
This mod introduces to the core game eight different merchants' stalls offering various animals. Trade currency depends on silver industry - grain is the base payment. Fully random decorated and furnished. Ideal for small or large settlements. Blends perfe...
Town's Hearth
This mod introduces to the core game new services building - Town's Hearth. Fully random decorated and furnished. Designed as a stand-alone mod. It can be placed anywhere in your Mods List. Fully compatible with core game mechanics. Ideal for small or larg...
Dairy
Created by Sir Foxy
Content To extend the food resources a dairy is added which is able to make cheese, butter, cream and yoghurt from milk. Resources Cheese Ingredients: 20Kcal Food: 29Kcal Craft time: 1,5min. vitamins = "B,C,E", Butter Ingredients: 14Kcal Food: 21Kcal Craft...
Silver Mine
This mod introduces to the core game new industry - silver mining, new resource - silver ore and new building - silver mine. Fully random decorated and furnished. Designed as independent mod. It can be placed anywhere in your Mod List when using as stand-a...
Moneyer's Shop
This mod introduces to the core game new buildings - Moneyers Shop, Copper Mine and Tin Mine, new resources - copper ore, tin ore, copper coins, bronze coins, brass coins, silver coins and gold coins (if Trade Empire mod is active) and new recipes with coi...
Sugar Mill
This mod introduces to the core game new chain of production, new building - Sugar Mill and new resources such as sugar and sugarcane (new crop). Fully random furnished and decorated. Designed as independent mod. It can be placed anywhere in your Mod List ...
Cheesemonger
This mod introduces to the core game new chain of production, new building - Cheesemonger and new resources such as almonds (new crop), almond milk, milky products and luxury milky products, both nutritious and delicious. Fully random furnished and decorat...
Pasteler Shop
This mod introduces to the core game new chain of production, new building - Pasteler Shop, new resource - delicious and nutritious sweetened food and new recipes with fruits, sugar, almonds, milk and various spices. Fully random furnished and decorated. D...
Cattle & Poultry Breeding
This mod introduces to the core game new, various animals - milky and meaty cows, 3 types of chickens, additional boar farm, wild animals such as chickens and sheep (as a bonus), new type of food - delicious and nutritious venison, more complex fodder for ...
Silversmith Shop
This mod introduces to the core game silver crafting industry, new building - Silversmith Shop and new resources such as silverware, silver jewellery and silver clothes. Fully random decorated and furnished. Designed as connected mod with Silver Mine and M...
Tannery
This mod introduces to the core game new industry building - Tannery, adds new resources such as leather and leather gallantry and new recipes - pouches, flasks, belts. Fully random decorated and furnished. Designed as a stand-alone mod. It can be placed a...
Kitchen & Cooking
Created by MEGADORI
New building: kitchen. Innkeepers work there and cook warm meals from simple foods. 2 new foods: porridge and stew. 4 basic recipes. Makes oat available as food ingredient. * More recipes get available if the mod "Nuts, Berries&Greens" ( https://steamcommu...
Nuts, Berries, Greens
Created by MEGADORI
3 new food types: berries and greens are high in vitamins, nuts are high in calories. All can be gathered and planted (after discovery by expedition) and be used in kitchen recipes (requires mod 'Kitchen & cooking'). Possible conflicts with other gathering...
Funeral rites
Created by Sir Foxy
This mod consist of 2 versions, both are fully explained in the discussions. version 1: the Gravestones mod. version 2: the Funeral rites mod. Both versions can be selected from the option menu, which also allows to change the radii of the crypt, pyre and ...
Guards! Guards!
Created by MEGADORI
This mod is for all players who like to not only build impressive city walls and formidable castles, but who also like to see them put to use. FEATURES - Villagers can walk on walls and up towers (mod option "Accessable walls") - New buildings - Combat sys...
Fletcher & Bowyer Workshop
This mod introduces to the core game new industry - arrows and bows crafting (as trade wares), new building - Fletcher and Bowyers Workshop and new resources such as arrows, bows, chicken feathers. Fully random decorated and furnished. Designed as connecte...
Mussels farms & nacre
This mod introduces to the core game new industry - mussels farming and collecting nacre, new buildings such as Mussels farms (for breeding mussels) and rustic Clams stall, new resources - mussels (food), nacre (high valued trade ware), clams delicacy (foo...
Seamstress's Shop
This mod introduces to the core game new industry - silk crafting, new building - Seamstress Shop, new resources such as high value silk, comfy blankets, silk cloth, silk pillows (with feathers) and silk cocoons breed in mulberry trees. Fully random decora...
Scrivener notary
This mod introduces to the core game new building - Scrivener Notary and new resources such as Scrivener's Scrolls, Scrivener's Small Scrolls, Parchment and Irongall Ink. Fully random decorated and furnished. Designed as mod connected with Astrologer. It n...
Astrologer
This mod introduces to the core game new building - Astrologer and new resources such as Astrologer's Scrolls and Astrologer's Maps. Fully random decorated and furnished. Designed as mod connected with Scrivener Notary (Scribe). It needs to be placed in yo...
Medieval Expeditions
This mod introduces to the core game new, much more realistic resources required to send ships on expeditions (core game pies are quite hilarious). You can also choose the type of preserved food - smoked, salted, pickled or sweetened food. Resources such a...
Smoke House
This mod introduces to the core game new type of rich food - smoked food (new resource), new recipes and new craft building - Smoke House. Fully random decorated and furnished. Designed as a stand-alone mod. It can be placed anywhere in your Mod List. Idea...
Butcher's Shop
This mod introduces to the core game new industry - butchers delicacy and tallow crafting, new building - Butcher's Shop, new medieval recipes and new resources (food) such as bacon and butchers delicacy. Fully random decorated and furnished. Designed as i...
Costermonger
This mod introduces to the core game new type of food, new resources and new recipes - vinegar and pickled food. Fully random furnished and decorated. Designed as independent mod. It can be placed anywhere in your Mod List. Remember, before turning this mo...
Chandler Workshop
This mod introduces to the core game new industry building - Chandler Workshop, new resources and new recipes such as candles, cinnamon candles, cloves candles. Fully random decorated and furnished. Ideal for large or small settlements. Blends perfectly wi...
Research & Academy
Created by MEGADORI
Research overhaul mod. This mod increases impact of technology research on some basic gameplay aspects. The pacing of village expansion and and technological development gets linked to the advancement in the tech tree. Features: New research/school buildin...
Enhanced Husbandry
This mod introduces to the core game more realistic animal husbandry for chickens, pigs, sheep and cows. From now on your animals will not only provide your village with milk, eggs, wool and meat but also with nutritious poultry and beef ham and for player...
Medieval delicacies
This mod introduces to the core game carefully chosen, medieval recipes with delicious, nutritious delicacies (food) such as lard, rustic bread, buttermilk, roasted salmon, sweet custards, peasant delicacies, cottagers delicacies, curdled milk and sugar-co...
Trade Empire
Created by MEGADORI
Make your insignicficant little island the home of a trade empire! * Send profitable trade expeditions with special chance events * Discover trade partners and profit from their offers * Mine gold and raise taxes * Produce and export weapons, jewellery, or...
More complex building materials
Created by MEGADORI
This mods adds two tiers of building materials to the game: lumber and ironwares, and furniture. More advanced buildings require these materials. COMPATIBLE with all my building mods! For this to work correctly, this mod must be ABOVE OTHERS in the modific...
Fodder Shed
This mod introduces to the core game new building, Fodder Shed which will provide your village with additional oat and hay for your livestock. Fully random decorated and furnished. Fits perfectly either in smaller or larger settlements. It offers a solutio...
Larger stockpile storage
This mod is another additional stockpile storage inspired by Banished. It can be placed anywhere in your Mod List and disabled at any time. Building footprint 10x10. Storage materials capacity - 25 000 units. Larger version of stockpile storage mod with 2x...