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Heavy Phantom 1.6.3 (Fusion Drive - MCRN)
   
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Type: Blueprint
File Size
Posted
5.196 MB
13 Sep, 2021 @ 6:10am
1 Change Note ( view )
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Heavy Phantom 1.6.3 (Fusion Drive - MCRN)

Description
The Heavy Phantom 1.6.3 is the newest class and version of the Assault Phantom Series, now with Heavy Industry DLC's blocks and modified for [MCRN] PDC Turret and Fusion Drive.

The HP 1.6.3 has a way longer survivability, way more thrusters, way more gyroscopes, way more fuel, and way more defense than the Assault Phantom 1.3, and it continuous to be a multipurpose ship! This ship is a remastering of the Assault Phantom 1.3.0.6, or the Assault Phantom 1.3.0.0.

Questions likely to be made
What exactly is this ship good at?
It's a multipurpose heavy gunship, so, it will be good in many combat situations, such as engaging in a fight against a small grid ship, escorting another ship, striking an enemy position, as well as, scouting, exploring, doing missions, transporting materials between ground and space etc... It can continuously fire a stream of missiles and bullets that can quickly destroy most targets. And by the way, it's really easy to repair with a projector, because this ship mostly work with grouped blocks, which means, you won't have a hard time setting up the timer blocks all over again after repairing.

What exactly is this ship bad at?
Attacking a well defended large grid enemy base. Fighting capital ships. (It has a really good survivability for a small grid ship, but it's not invincible!)

Does this ship fly well in planet's gravity?
Yes, it totally does, it has a lot of thrust at the bottom and rear.

Do I need any mod?
Yes.

Does this ship use scripts?
It does, one working programmable block and two unused ones, but it isn't essential at all - you will be totally fine if you disable the programmable block. By the way, the working programmable block is responsible for the status screen in front of the cockpit.

Do you have more pictures of this ship?
Here is the 1.0.0 version of this ship, though it doesn't have the turrets and the fusion thrusters, you can find many pictures there: Heavy Phantom 1.0.0.

What's the difference between 1.0.0 and 1.6.3?
Bear in mind that the 1.6.3 and 1.0.0 are still the same ship, but with improved features. Besides what I had mentioned above (the Mods and the Heavy Industry DLC block replacement), 1.6.3 also has some modifications to the front of the ship: With the mod WeaponCore - Replace Vanilla Weapons, the fired rockets could sometimes hit the walls of the rocket launchers' chamber when the ship was moving fast, but I decided that this mod is not worth having, so I placed the previous protective armor back to the front of the rocket launchers and stopped using this mod all together.



Give me some feedback if you happen to use this ship.

—————————Info-Updated:06/18/25—————————
My mods:
1. Properly Rebalanced Vanilla Weapons (v1.206.032) Last Update: 06/18/2025 ✔☑️✅
2. Proper Bloom (v1.206.032) Last Update: 06/29/2024 ✔☑️✅
3. Proper Range (v1.205.023) Last Update: 05/18/2024 ✔⏳❌
4. Proper Range (v1.205.023) Performance Friendly Last Update: 07/11/2024 ✔⏳❌
5. Proper Gatling (v1.205.023) - Normal Reload Last Update: 10/18/2024 ✔⏳❌
6. Proper Gatling Sound (v1.203.5) - Normal Reload Last Update: 12/28/2023 ✔☑️✅
7. Proper Gatling (v1.205.023) - Longer Reload Last Update: 10/18/2024 ✔⏳❌
8. Proper Gatling Sound (v1.204.017) - Longer Reload Last Update: 05/18/2024 ✔☑️✅

Was compatible with the previous game's version 1.205.023 -> ✔
Compatibility not yet verified with game's version 1.206.032 -> ❌
Verified or updated for the game's version 1.206.032 -> ✅
Compatibility not yet verified with Contact Pack DLC -> ⏳
Compatibility verified with Contact Pack DLC -> ☑️