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Hide Task Until Other Task Completed
Created by Viper1Zero
This composition is something that took me an embarrassing amount of time to figure out, but once I did my mission making really expanded. Purpose: This composition will allow you to hide a task until another task is completed first. When you'd want to use...
MP & SP Drop In Ambient Animations
Created by VedKay
MP & SP - "Drop In" Ambient Animations    Tested on Dedi = Yes Tested in SP = Yes Tested in Local Host = Yes Vanilla - No dependencies This composition can be found under : (F2) Compositions--> "Steam Subscribed Content" --> "Accessories" A simple set of "...
Big Improvised Wooden Bridge
Created by Roman
Big Improvised Wooden Bridge for Heavy and Small vehicles. With an AMV-7 Marshall ( No Mods ) - You can find the compositions in the group section under Compositions > Custom - Try to place the composition by turning vertical mode off and surface snapping....
Small Improvised Wooden Bridge
Created by Roman
Small Improvised Wooden Bridge for small vehicles ( No Mods ) - You can find the compositions in the group section under Compositions > Custom - Try to place the composition by turning vertical mode off and surface snapping. - Object Counter: - All of my c...
Vehicle Factory
Created by JackFighter
Vehicle Factory for all your needs. You can add or delete any components as you wish. Don't forget to toggle vertical mode and surface snapping off. Hope you enjoy it!...
Vehicle Maintenance Station
Created by JackFighter
Vehicle Maintenance Station for all your needs. You can add or delete any components as you wish. Don't forget to toggle vertical mode and surface snapping off. Hope you enjoy it!...
Indirect Fire Shelter (Tropic)
Created by JackFighter
Inspired by Squad....
Indirect Fire Shelter (Mediterranean)
Created by JackFighter
Inspired by Squad....
FOB Falcon (NATO, Mediterranean)
Created by JackFighter
Medium-sized FOB for your needs....
Eastern European town
Created by JackFighter
Just a town I built for fun. Nothing special...
HAB (Mediterranean)
Created by JackFighter
Inspired by Squad....
FOB Firestone
Created by JackFighter
Small sized FOB with medium amount of details. Planned to be used SW of Athira (Altis) on the football field, but I guess you can place it wherever you want. Features: • Auto working Gates and Decon showers • Detailed HQ Tent (perfomance friendly) • Detail...
HAB (Tropic)
Created by JackFighter
Inspired by Squad....
Emprovised Small Bunker
Created by McMiwok
No mods/DLC...
[ZAM] - DCON's Vehicle Spawner
DCON'S Mulptiplayer Vehicle Spawner Now you can spawn and customize vehicle weapons and textures! You just place down the composition and then the GUI will open. It may take a few seconds for it to load the first time. You use it just like the mod DCON's M...
Huron Crash Site
Created by Harveynz
Huron Crash Site, Vanilla Assets, Ramp Open...
Wooden Bunker
Created by WhiteWolf
...
Improvised Defensive Position
Created by Oimoitey
A ruined house that has been fortified with anything within reach....
Arma house with interiors
Created by Benchmark
This is a part of my big Vila composition - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2257799302 Thought maybe less is better for some people ⭐Want to see more great stuff!?⭐ Join my discord for Arma 3 scripts and goodies! https://discord.gg/Z...
Military Cargo House With Interiors
Created by Benchmark
NO MODS NEEDED ⭐Want to see more great stuff!?⭐ Join my discord for Arma 3 scripts and goodies! https://discord.gg/ZxXWDXeFbM Check My YouTube channel for Arma content (tutorials and gameplay) https://www.youtube.com/channel/UC8ssC9aJNK47AgR7rWqp1yw Enjoy...
Blackfish Crash Site
Created by Harveynz
Vehicle Blackfish Crash Site. Ramp open with Vanilla Assets...
fortified_position_01
Created by Milfar
A small fortified position - Try to place the composition by turning vertical mode off and surface snapping. - You can find the compositions in the group section under Compositions > Custom very short instructions on how to find and put a composition in th...
Road checkpoint 01
Created by Milfar
A small Road checkpoint - Try to place the composition by turning vertical mode off and surface snapping. - You can find the compositions in the group section under Compositions > Custom very short instructions on how to find and put a composition in the e...
Fortified Crater
Created by Roman
Fortified Crater with camo-net and sandbags. ( No Mods ) - You can find the compositions in the group section under Compositions > Custom - Try to place the composition by turning vertical mode off and surface snapping. - Object Counter: - All of my compos...
Rebel lookout
Created by Andersen
Small rebel lookout build on a ruin, and then fortified with sandbags, tables and salvage. If you wanna use this composition. Press the "Group Section", -> Select Compositions - > Custom Thanks for subbing and remember to rate it ;) <3...
[Prae] Wooden Gunrack (Big)
Created by Antares
This Gun rack is build to hold a great amount of weapons with different sizes. It's mainly designed to hold weapons in the size of Assault rifles, smaller light machine guns or small sniper rifles. It clouds be modified to hold all weapons except pistols. ...
Hospital (helipad, furnished, no mods)
Created by Dællbørn
This is a fully furnished Hospital. +++ no mods required +++ official BIS DLC only, no GM +++ 1st Floor: - Reception (and medical service desk) - Waiting area - Parking lots - ER parking Roof: - Helipad Unfortunately you can't use the room behind the recep...
Flying islands
Created by Garnet
Import works only in Eden editor. Important to Toggle Vertical Mode and Toggle Surface Snapping when importing otherwise it'll get broken....
USS Liberty With Ambient Crew
Created by Aurora
This Composition includes the USS Liberty with wokring helicopter deck marshalling, ambient crew, ambient noises, briefing area and other parts. Great for Milsim groups as a starting position. To retain the sounds and screen images, follow the readme.txt h...
Foward_commandpost
Created by Michael0712
Its a small Base, equip with a moarter and a low mounted M2....
Training Hangar
Created by rossi.effe
Hangar with shooting house, depot, and other things. Work in progress, suggestion are welcome!...
Checkpoint-Roadblock
Created by Roman
A small checkpoint/Roadblock for missions. ( No Mods ) - You can find the compositions in the group section under Compositions > Custom - Try to place the composition by turning vertical mode off and surface snapping. - Object Counter: - All of my composit...
Prison
Created by Benchmark
State Prison ⭐Want to see more great stuff!?⭐ Join my discord for Arma 3 scripts and goodies! https://discord.gg/ZxXWDXeFbM Check My YouTube channel for Arma content (tutorials and gameplay) https://www.youtube.com/channel/UC8ssC9aJNK47AgR7rWqp1yw Enjoy...
Vehicle Checkpoint-Roadblock
Created by Roman
A small vehicle checkpoint/Roadblock for missions. ( No Mods ) - You can find the compositions in the group section under Compositions > Custom - Try to place the composition by turning vertical mode off and surface snapping. - Object Counter: - All of my ...
Extra Long Improvised Wooden Bridge
Created by Roman
Extra Long Improvised Wooden Bridge for Heavy and Small vehicles. ( No Mods ) - You can find the compositions in the group section under Compositions > Custom - Try to place the composition by turning vertical mode off and surface snapping. - Object Counte...
Civilian Deserted Factory
Created by Roman
Civilian Deserted Factory ( No Mods ) With storage areas and several open buildings. - You can find the compositions in the group section under Compositions > Custom - Try to place the composition by turning vertical mode off and surface snapping. - Object...
Small Military Base
Created by Roman
Small Military Base ( No Mods ) With living quarters, storage and office rooms. - You can find the compositions in the group section under Compositions > Custom - Try to place the composition by turning vertical mode off and surface snapping. - Object Coun...
Large IDAP Camp
Created by Roman
Large IDAP Camp ( No Mods ) With HQ tent, storage places and tent, humanitarian tent, helipad, drone launch place and parking places. - You can find the compositions in the group section under Compositions > Custom - Try to place the composition by turning...
Small IDAP Camp
Created by Roman
Small IDAP Camp ( No Mods ) With HQ tent, storage and parking places. - You can find the compositions in the group section under Compositions > Custom - Try to place the composition by turning vertical mode off and surface snapping. - Object Counter: - All...
Small Military FOB
Created by Roman
Small FOB ( No Mods ) Contains HQ, Medic station, parking places, mortar shelters, custom shooting positions and more. - You can find the compositions in the group section under Compositions > Custom - Try to place the composition by turning vertical mode ...
Small Insurgents Campsite
Created by Roman
Small Insurgents Campsite ( No Mods ) - You can find the compositions in the group section under Compositions > Custom - Try to place the composition by turning vertical mode off and surface snapping. - Object Counter: - All of my compositions have most of...
Small Destroyed Village with Hidden Shelter
Created by Roman
Small Destroyed Village with Hidden Shelter ( No Mods ) The smaller version! Contains IED Factory, a hidden basement with supplies for Insurgents and hidden mines around the shelter. - You can find the compositions in the group section under Compositions >...
Large Destroyed Village with Hidden Shelter
Created by Roman
Large Destroyed Village with Hidden Shelter ( No Mods ) The larger version! Contains IED Factory, a hidden basement with supplies for Insurgents and hidden mines around the shelter. - You can find the compositions in the group section under Compositions > ...
Hidden Insurgent House with Small Ied Factory
Created by Roman
Hidden Insurgent House with Small Ied Factory ( No Mods ) With hidden Weapons and Ammo crates. - You can find the compositions in the group section under Compositions > Custom - Try to place the composition by turning vertical mode off and surface snapping...
LDF Camp with Shooting Range
Created by Roman
Small LDF Camp with Shooting Range and HQ Tent ( No Mods ) - You can find the compositions in the group section under Compositions > Custom - Try to place the composition by turning vertical mode off and surface snapping. - Object Counter: - All of my comp...
Insurgents Mortar Hideout
Created by Roman
Insurgents Mortar Hideout with a .50 Cal Machine Gun and barricades ( No Mods ) - You can find the compositions in the group section under Compositions > Custom - Try to place the composition by turning vertical mode off and surface snapping. - Object Coun...
Smugglers Garage with Ied Factory
Created by Roman
A Hidden Smugglers Garage with Ied Factory ( No Mods ) - You can find the compositions in the group section under Compositions > Custom - Try to place the composition by turning vertical mode off and surface snapping. - Object Counter: - All of my composit...
Old and Deserted Police Checkpoint
Created by Roman
Old and Deserted Police Checkpoint Mods Needed: CUP Terrains - Core - You can find the compositions in the group section under Compositions > Custom - Try to place the composition by turning vertical mode off and surface snapping. - Object Counter: - All o...
Destroyed Insurgents Hideout
Created by Roman
Destroyed Insurgents Hideout with fortifications and barricades. Mods Needed: CUP Terrains - Core - You can find the compositions in the group section under Compositions > Custom - Try to place the composition by turning vertical mode off and surface snapp...
fortified_mg_position
Created by NOFACE SPECTRO 1911
Improvised fortified position. ==== No mods / No DLC ==== ======= Video created by a player with the composition: https://youtu.be/zN5BDnAcL6k?t=202 ======= @Jeza**** Thanks for the video is the first one I saw with some construction that I did, very grate...
Keyframe Animation - Levolution
Created by Kazuma-San
Keyframe Animation is one of the most interesting module systems in the vanilla game that no one knows about. This composition showcase how you can use it to make a Battlefield 4-like Levolution. Regarding multiplayer use: After some tests, i wasn't able t...
fortified_mortar
Created by NOFACE SPECTRO 1911
Fortified mortar position. ==== No mods / No DLC ==== https://youtu.be/pueLfa797YY?t=10 *** Pay attention to the video on how to manipulate ... the system for importing compositions is new so the video teaches how to unzip the other old constructions ... r...
CTRG Prowler
Created by J9Josh
Simple Prowler made in the editor using "attachToRelative" and "setObjectScale" NO MODS NEEDED How to open in editor Press Subscribe > Open Eden Editor > Select Map > Press F2 > Custom > CTRG Prowler > Done...
Checkpoint_tower
Created by NOFACE SPECTRO 1911
==== No Mods ==== ========================= É uma questão ética simples e a única coisa que peço em meus materiais é, usem a vontade e de forma livre, contudo sempre coloquem ou disponibilizem para terceiros a fonte, ou seja o link de onde foi baixado no w...
Civilian interaction
Created by Sigge
This composition was created based on a suggestion from a fellow gamer by the name of Polka. This is a composition with several civilian models, who will talk to the player. Features: - Approach the Civilians, they will talk to you in the sidechat. - A few...
hq_tent
Created by NOFACE SPECTRO 1911
HQ Tent ==== No mods / No DLC ==== The inside of the tent is blank for the editor to make the composition he wants, the floor was used a table to simulate the wood the best mod for this would be the PLP, but as the compositions are being made with vanilla ...
Airfield and Port
Created by Woulff
Placeable runway composition with lights, hangers, helipads. It has a boat dock with racks. There is a vehicle ramp that can be used if placed close to shore or for amphibious vehicles. Airfield supports autopilot landings. Be sure to turn off "Vertical Mo...
fortified_mg_position_2
Created by NOFACE SPECTRO 1911
Improvised fortified position. ==== No mods / No DLC ==== ========================= É uma questão ética simples e a única coisa que peço em meus materiais é, usem a vontade e de forma livre, contudo sempre coloquem ou disponibilizem para terceiros a fonte,...
Planewreck_Hideout
You are creating a mission and are looking for a bandits' hideout or a secret jungle shelter? Your special forces team needs to resupply in the jungle? This little planewreck hideout may propably serve you. In case some items are too high or too low on the...
vehicle_station
Created by NOFACE SPECTRO 1911
Test a new tool: composition workshop. Give me your Feed Back! ========================= É uma questão ética simples e a única coisa que peço em meus materiais é, usem a vontade e de forma livre, contudo sempre coloquem ou disponibilizem para terceiros a f...
Flickering Lights
Created by STARMAN
Description A composition that contains all the lamps in the game modified so that they constantly flicker. All the lamps flicker differently - i.e. they have random flickering patterns. If you'd like to edit the flickering of a lamp, right-click on it and...
The Last of Us Checkpoint
Created by CsiMadrid
Here is a checkpoint inspired by Last of Us game, hope it can be useful for your zombie missions or whatever. You can use it for any mission without problem. ...
Working radar complex
Created by ADAM_HUN
For the radar to spin, you need to pull a switch inside the building. Once you switch it on, it won't turn off and it will spin forever. // The switch uses a simple addaction code which makes the radar spin once the action has been called. As I said, it's ...
MP & SP Drop In MVA Ambient Animations
Created by VedKay
MP & SP - "Drop In" MVA Ambient Animations    Tested on Dedi = Yes Tested in SP = Yes Tested in Local Host = Yes Vanilla - No dependencies This composition can be found under : (F2) Compositions--> "Steam Subscribed Content" --> "Accessories" A simple "dro...
[Prae] Container HQ Armory
Created by Antares
This Building is used as an Armory and Storage unit for smaller Camps, FOBs or Outposts. It has 8 restricted arsenals that only provide weapons, ammo, attachments and a few items such as Rangefinders. It is also equipped with 4 First-Aid stations where you...
Improvised Bunker 01
Created by Heracles Jones
A simple improvised bunker for last-ditch defense, guerrilla warfare or post-apocalyptic mayhem. These can also be used to anchor small camps, posts, checkpoints etc. I haven't filled these bunkers with lots of items so that you have room to fight, and so ...
[A3MM] AI salute player in trigger area
Created by Jakes
AI will salute any player in the trigger area...ideal for guarded doorways or bar gates. For more tips and tricks join my discord ( https://discord.gg/Vu65rrRBS6 ) Share the knowledge! ...
Bunker Command
Created by StellaStrela
A command style bunker with a radio set and antenna, along with a few other decorations Damage is turned off on most of the bunker to prevent floating objects When placing, toggle Vertical mode to Sea Level (The straight arrow) and Toggle surface snapping ...
mms_repair_station
Created by NOFACE SPECTRO 1911
============== MMS - MILITARY MODULAR STRUCTURE ============== Playing ghost recon break point I saw a lot of very interesting modular constructions, so I'll start a small series of 3 to 4 compositions inspired by these materials within the object limitati...
[Prae] Wooden Gunrack (Middle)
Created by Antares
This Gun rack is build to hold a great amount of weapons with different sizes. It's mainly designed to hold weapons in the size of MPs or smaller assault rifles. It also has racks that are designed for larger Weapons like Machine guns and big Sniper rifles...
Police Station-Medium Gendarmerie-Militarized
Created by StellaStrela
A militarized version of my Medium Police Station for the Tanoa Gendarmerie -Guard House -Reception Desk -Offices -Jail with 4 Cells -Barracks -Armoury Link to Origonal Medium Police Station https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2292979884...
modular_cmd_center
Created by NOFACE SPECTRO 1911
Modular test base. The steel panels that are used as a base for the floor, glitch with the character's floor. The base was not customized inside, folders like Decor can be deleted if they weigh in the mission. NO MODS. ========================= É uma quest...
Surveillance Cameras Live Feed
Created by Benchmark
Thanks in advanced for Wogz187 for this function! Please check his mission making framework, it's awesome: https://forums.bohemia.net/forums/topic/225826-updated-mission-maker-framework/ How to? In this compositions there's: 1. Three TV screens named - f1,...
STEW'S FAVORITE FIGHTING POSITION
Created by stewfly92
DOUBLE DECK FIGHTING POSITION, ALL VANILLA SO NO MODS NEEDED BOYS ;]...
Police Station (Livonia, furnished, no mods)
Created by Dællbørn
This is a fully furnished and lightened Livonian Police Station. +++ Bohemia DLC only +++ No Creator DLC +++ No mods +++ Furniture +++ 1st Floor: - Garage and gated parking lot - Armory and weapons workshop - Holding cell - Frontoffice - Gym 2nd Floor: - O...
helipads_texture
Created by NOFACE SPECTRO 1911
Sometimes I ask simple things to editors I know and they make a curtain of mysteries or things like "make the composition and I apply this or that" and in the end there are few who teach. This textured helipad is one of them, I always wanted a texture to b...
Small Concrete Outpost [No Mods]
Created by 29/P4TCH3R
This is a small fortified concrete outpost. It contains a helipad, two concrete bunkers, a concrete HQ and two small military-container buildings....
Detailed FOB [VANILLA]
Created by Aurora
This mission includes an FOB that feels alive with ambient sounds. It includes a briefing room, helipad and shoothouse. Excellent for Milsim groups as a pre-mission area. Feel free to edit as neccessary. Includes 1 Zeus. To retain the images on screens, cu...
[A3MM] Crawling obstacle with live fire
Created by Jakes
Ideal for training server looking more immersive crawl obstacles. *Known issue-muzzle flash sometimes remain longer than it should, ill fix as soon as i know how :) For more tips and tricks join my discord ( https://discord.gg/Vu65rrRBS6 ) Share the knowle...
[A3MM] Hide Show layers for higher FPS
Created by Jakes
I used a variation of this function extensively in my missions to hide sections of the mission that isent required in the vicinity of where the player find him self. For instance if you have various locations that the players will follow to complete then m...
Concrete Ski Jump Airstrip
Created by Carl
A concrete Airstrip with a smooth inclined Ski-Jump. Includes Repair/Re-arm/Refuel Trucks, windsock/Flag, lamps along the runway and tent hangars...
Small fortified Trench 2
Created by Pyro
Small vanilla trenchsystem. M2 machine gun is attached to a invis pallet via BIS_fnc_attachToRelative. Also check out my other trenches: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2727879149 https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?i...
Old Man Animated Checkpoints
Created by Ceb
Dynamic Checkpoints from Old Man Scenario Features Two versions (NEW) with gates Ambient Animations MP compatible Customizable Uses Key Frame Animation Be Advised !Copy pasting the checkpoint will require you to change the drone name, timeline name and mat...
Hangar Opens via Trigger
Created by Viper1Zero
A hangar with a sliding door that opens when BLUFOR enters the scripted area. Change the trigger activation if you desire Indep/Opfor/Civilian to trigger the doors open. Once the activation entity leaves the trigger area, the door will close. This trigger ...
UAV Feed (Data Terminal) [NATO] v1.4
Created by XpeditionXD8
UAV Feed Station Creates a global camera, attaches itself to an AR-2 Darter Drone, and displays the camera feed on a Data Terminal. 2 cameras are used on the Darter Drone and have different PiP effects: Left cam (cam 1) has normal and night vision PiP effe...
Flightline (No walls)
Created by Viper1Zero
A simple flightline using Jets and Helicopters DLC assets. By default, there are 7 hangars, 3 of which are occupied by A-149 Gryphons that are awaiting maintenance. There is also a rearming point across from the hangars for aircraft returning from sortie t...
1 Man Shoot House V2
Created by Bluefort
This shoot house has been designed for an operator to practice and improve his CQC skills. A simple build but still effect for all uses. With V2, a single operator can run the shoot house or a Fireteam (4 men). IN EDEN EDITOR PLACE WITHOUT "SURFACE SNAPPIN...
1 Man Shoot House V1
Created by Bluefort
This shoot house has been designed for an operator to practice and improve his CQC skills. A simple build but still effect for all uses. IN EDEN EDITOR PLACE WITHOUT "SURFACE SNAPPING" AND "VERTICAL MODE" Thank you for subscribing to this composition. Comm...
1 Man Shoot House V3
Created by Bluefort
This shoot house has been designed for an operator to practice and improve his CQC skills. This is a more advance build then V2 and very effect for all uses. V3 takes you in a different place. Your situation awareness skills will be put to the test. Keep e...
Template: Task Layout
Created by R3vo
A simple task layout to speed up the process of creating tasks....
[A3MM] Explosion on random location via trigg
Created by Jakes
Picks random location for explosion. Each trigger has a different explosion effect. For more tips and tricks join my discord ( https://discord.gg/Vu65rrRBS6 ) Share the knowledge!...
Desert Roadblock 50. CAL
Created by Andersen
Roadblock with clusters of broken structures, HMW and sandbags. Perfect for a small village roadblock to stop the convoy on the route. If you wanna use this composition. Press the "Group Section", -> Select Compositions - > Custom Thanks for subbing and re...
[A3MM] Strategic Map (Teleport Player)
Created by Jakes
Fancy way to teleport a player to a predetermined location. For more tips and tricks join my discord ( https://discord.gg/Vu65rrRBS6 ) Share the knowledge!...
Place Mine on the Ground
Created by Sigge
Pick up the AT Mine. Then complete the task by placing the AT mine on the ground at the designated location. You can use any other type of mines or explosives as long as you have the class name. Simple task layout, no mods needed. If you have any feedback ...
Pants' Forest Bunker
Created by Pants
A fighting position ideal for forest, european maps....
Small fortified Trench 3
Created by Pyro
Small vanilla trenchsystem. Also check out my other trenches: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2729189076 https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2727879149 Make sure you diabled vertical mode and surface snapping in th...
Small fortified Trench 1
Created by Pyro
Small vanilla trenchsystem. Also check out my other trenches: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2729189076 https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2752316642 Make sure you diabled vertical mode and surface snapping in th...
Road checkpoint 03
Created by Milfar
A small fortified position - Try to place the composition by turning vertical mode off and surface snapping. - You can find the compositions in the group section under Compositions > Custom very short instructions on how to find and put a composition in th...
AIO Arsenal (Service Station)
All In One Virtual Arsenal & Service Station by M9-SD Features: • Full Arsenal (+Animations) • Copy Loadout • Empty Loadout • Save Respawn Loadout • Load Respawn Loadout • Delete Respawn Loadout • Heal • Repair Vehicle • Rearm Vehicle • Refuel Vehicle • 3D...
[A3MM] AI door gunners (position also locked for players)
Created by Jakes
This composition forces AI into a named helicopter's door gunner positions and then locks its so players cant force the AI out. For more tips and tricks join my discord ( https://discord.gg/Vu65rrRBS6 ) Share the knowledge!...
[A3MM] Close plane canopy
Created by Jakes
Force named aircraft to close their canopies at mission start. For more tips and tricks join my discord ( https://discord.gg/Vu65rrRBS6 ) Share the knowledge!...
[A3MM] Animations - Relaxed stance, repair & AI seated.
Created by Jakes
Various animations for relaxed stance armed/unarmed, repairing vehicle and AI seated position. For more tips and tricks join my discord ( https://discord.gg/Vu65rrRBS6 ) Share the knowledge!...
[A3MM] Animations - Injured, various
Created by Jakes
Various animations for injured AI. For more tips and tricks join my discord ( https://discord.gg/Vu65rrRBS6 ) Share the knowledge! ...
[A3MM] Cruise Missile via trigger
Created by Jakes
Cruise missile (VLS) attack predefined target ... AI/Static location/Vehicle. For more tips and tricks join my discord A3MM ... ( https://discord.gg/Vu65rrRBS6 ) Share the knowledge!...
[A3MM] Force walking in specified area
Created by Jakes
Ideal for creating a little more order in briefing area, player forced to walk when entering area. (Improved by Expunged, thx) For more tips and tricks join my discord ( https://discord.gg/Vu65rrRBS6 ) Share the knowledge! ...
[A3MM] AI salutes players
Created by Jakes
Named AI will salute any player within 5m....
[A3MM] Gate opens on trigger
Created by Jakes
Player enters trigger area and gate opens, player leave trigger are gate closes. Multipule versions added simply delete to ones you dont want! For more tips and tricks join my discord ( https://discord.gg/Vu65rrRBS6 ) Share the knowledge!...
[Prae] Barracks Conference Room
Created by Antares
This barrack is designed as a conference room. It has multiple tables on which briefings can be held. You can retexture the maps and laptop screens on the tables as you need.   If you have suggestions what you would like to see me build just let me know, a...
[Prae] Barracks Living Quarters
Created by Antares
This barrack is designed to house 6-12 soldiers depending on if you use the beds as double-bed or not. It has individual storage crates for each bed. Its a great building to start from in every operation. If you have suggestions what you would like to see ...
[Prae] Armored Hangar
Created by Antares
This hangar is designed as an alternative to the Vanilla "Tent Hangar" without being mutch bigger. It should support nearly all Fighters that are available in the game. It provides Repair, Refuel and Rearm stations for Vanilla (Untested) and ACE (Tested) u...
[Prae] Armored Hangar (Damaged)
Created by Antares
This hangar is designed as an alternative to the Vanilla "Tent Hangar" without being mutch bigger. It should support nearly all Fighters that are available in the game. It provides Repair, Refuel and Rearm stations for Vanilla (Untested) and ACE (Tested) u...
[Prae] Container HQ Briefing Room
Created by Antares
This Building is use as a conference room and briefing area for smaller Camps, FOBs or Outposts. It build with ACEX Sitting function in mind so i did everything in my power to prevent people from breaking their legs when standing up. It doesn't have any ar...
[Prae] US Patrol Base
Created by Antares
Normally I'm not a fan of publishing entire FOBs or Camps because it's hard for people to use it if you try to place it in other spots than it was build for. Especially because most FOBs are build in VR. But to be honest i feel like it would be wasted time...
[Prae] Forest Shelter (Big)
Created by Antares
A medium sized hut, designed to shelter and supply a small group. It is concealed with grass bushes to make it harder for the enemy to detect. Its best used in jungle ares but can be used in normal forest areas as well. If you have suggestions what you wou...
[Prae] Forest IED-Factory
Created by Antares
A medium-sized hut, that's used to produce IEDs. It also contains a UAV control station along with two remote controllable IED-Drones. Its best used in jungle ares but can be used in normal forest areas as well. If you have suggestions what you would like ...
[Prae] Forest Hostage Detention
Created by Antares
This big shed is designed to hold Hostages or Prisoners. It has two HMG Emplacements and Guard Rooms with Weapon stashes at both entrances. Do to the size of the building I did not add any concealment to the roof in fear it would cause problems with the pe...
[Prae] Forest Guardtower
Created by Antares
This 4-5 m high self-made guard tower is the perfect chance to get to the high ground. It is concealed with grass bushes to make it harder to detect from the sky. Please note, that this tower is build to be used as position for Ai. It is not intendet or bu...
War-Destroyed Houses / Savaşta Yıkılan Evler
Created by Alper
War-Destroyed Houses / Savaşta Yıkılan Evler ENG: Ruined houses in the middle of the war zone are fortified to make them safer. You can develop and use the composition using your imagination in the editor. Have fun. TR: Savaş bölgesinin ortasındaki harap e...
Weynoob's Basic Compotisions
Created by Weynøøb
https://steamuserimages-a.akamaihd.net/ugc/2037349477563378613/35E12CD2C42AF73674406D0D4463ACFF59C0D412/ "Only the wiki of the arma community helped me to realize its different compounding. There are many ways to do, I tried to choose the simplest" Weynøøb...
[A3MM] Animated deployment of helicopter from destroyer hangar (USS Liberty)
Created by Jakes
Ever wanted to deploy a helicopter from inside the destroyer hangar bay to the rear helipad, now you can. Place the composition on the map and the Ghosthawk will now be able to be moved to the helipad. Heli can also be retrieve once its on the rear helipad...
Aggropolis V.2 (test) VANILLA Zeus Comp
Created by Kestrel YT
ZERO dependency, 100% vanilla comp. Temple Mountain with ramps, stairs, fortifications, etc. Beneath the hidden staircase at the center is a fully enclosed barracks, warehouse, and bunker. It is based on the Greek Acropolis and was designed to fit the them...
WARGAME MOD INIT COMPOSITION
Created by Jacktheviper
NOTICE: -This composition will stay online for backwards compatibility, but after the latest mod update, I recommend using the new Eden Editor modules for scenario creation: https://youtu.be/idyaujO_nYg -The system will automatically assign the appropriate...
Sabotage Interactions By Flex7103
Created by Flex7103
Sabotage Interactions This is a simple composition where, via scripts, players can sabotage enemy's vehicle in different ways whitout being compromised...almost. Tested in multiplayer, it should work. The code can certainly be improved and can be made more...
[SP & MP] Obstruction clearing with effects
Created by Walker
Few barricades with triggers. The composition is fully vanilla, though the screenshot from GM CDLC. Once your vehicle (classname specified in triggercondition) is inside the trigger, after 6 seconds (switching the trigger time to timeout would make more se...
Switch Mini-Game
Created by Hypoxic
https://i.imgur.com/NrstAKw.gif Switch Mini-Game Looking for a fun and challenging mini-game to add to your missions? Then you've stopped by the right composition! This mini-game features scalable composition, allowing you to easily adjust the difficulty l...
[SP & MP] Protesting civilians
Created by Walker
An MP compatible composition of generic protesting civilians. With animations and sound. All vanilla, though they can be customized. The protest will dissolve once a shot is fired. Civilians will run in panic to nearby random positions, regroup afterwards ...
Terrain Lib
Created by Seb
Terrain Library Use this mod as a terrain editor in Zeus This provides some useful functions which makes working with terrain much nicer by allowing you to use triggers, markers, and function-based areas to modify terrain as an area, with a ton of paramete...
AI Paradrop
Created by Sigge
Paradrop insertion for AI or player units with waypoints, without the use of any mods. The composition is made so you can either start in the air with your squad inside the transport or enter the transport from the ground. Both ways work. Features: - AI Pi...
Talk to the Civilian for a Task
Created by Sigge
A simple layout where you can talk to a Civilian and get a task. You can of course change who you want to talk to, what they should say and what kind of task you should have. Features - Talk to the Fisherman, you activate a task to enter a car. - Enter the...
Template - Capture the HVT
Created by Sigge
You want to create a capture the HVT (High Value-target) mission in Vanilla Eden editor, but you do not want to download a dozen mods to make it work? Then this is for you. A immersive composition where you have a HVT and a Bodyguard. Features: - When in c...
All-in-one Hostage Rescue & Heli Extraction
Created by Sigge
OK, Hear me out. This layout might save you some time building your hostage missions, plus add more depth to it. Features: - Task to rescue hostage. - Hostage talks when freed, plus shows a hint. - Hostage joins your group, so you can control him. - Throw ...
Threat AI To Talk At Gun Point
Created by Benchmark
Second version is out with ACE and extra step! Check it here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?edit=true&id=2714872905 Just a small scenario that allows the player to extract information from an AI with some "persuasion". Change anything...
Animations For Enhanced Experience - Part II
Created by Benchmark
Link to part 1 - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2909144368&searchtext= Instead of seeing the AI doing nothing, place it for more realistic experience. The AI is set to exit the animations once being fired, hostages to exit their ani...
[Zeus] Civilian Car Traffic
Created by TROALINISM
This composition spawns random Civilian cars to drive across the map (favoring driving through areas with players in them so they can be seen). The cars are locked so players can't steal them, they do of course take damage and all. The cars auto-delete, to...
CQB Interactions By Flex7103
Created by Flex7103
CQB Interactions This is a simple composition where, via scripts, civilian and enemy units will do some animations that try to make the CQB experience more realistic in Arma 3 o̶r̶ ̶t̶o̶ ̶c̶o̶m̶m̶i̶t̶ ̶w̶a̶r̶ ̶c̶r̶i̶m̶e̶s̶, also this is made for to make it...
Dyanamic Civilian Traffic Showcase
Created by Арти
Dyanamic Civilian Traffic Showcase Q: What is this? A: This is a pre-packaged system designed to showcase and implement a system I designed for dynamic Civilian traffic (I.E. cars that drive about on their own). Features: -Constantly spawning and self-clea...
COD 4 Killhouse
Created by Fritz
Shoot House based on Call of Duty 4: Modern Warfare's Killhouse. Dependencies: CUP Terrains Core RHS TerraCore When placing: Disable Surface Snapping Disable Vertical Mode Adjust total height if necessary...
[Composition] USS Freedom (CVN-83)
Created by JPAB97S | Kiosk
READ THE DESCRIPTION This composition adds a fully equipped and crewed USS Freedom supercarrier with various integrated features such as a Intraship Fast Travel System, Boat Davits capable of launching and recovering small boats, vehicle refit areas, board...
VLFS
Created by NIKO
Very large floating structure My main compositions: Imperial Japanese Naval Base (FoW version): https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2888880399...
Camp Van - scripted
Created by ASIM0
The composition contains a van that can be packed and unpacked with the button (at the back of the van). This Van is fully functional and can be used as a main temporary fob for your operations. No mod required - Vanilla...
HQ Van - scripted
Created by ASIM0
The composition contains a van that can be packed and unpacked with the button (at the back of the van). This Van is fully functional and can be used as a headquarters for your operations. No mod required - Vanilla...
Medium Combat Outpost
Created by Anytature
No Mods or DLCs Required // Vanilla Medium Combat Outpost with 2 mortar pits, 10 bunkers covering all directions, several artillery shelters, vehicle service / parking area, helicopter landing / service area, a HQ building with a briefing room and a weapon...
Interceptable Artillery Rounds
Created by Heavensrevenger
Interceptable Artillery Rounds! Pretty much what it says in the title. Rounds fired by the artillery in the composition will be targeted by AA Autocannons and destroyed. Composition includes mortars for all three sides, howitzers of CSAT and NATO, MLRS of ...
UGV Workstation
Created by R3vo
A UGV workstation....
Teleportation Script
Created by Adamos12303
Special thanks to mteijiro for helping a noob out. It'll be in a transportation category. For more info check the comments!...
Show Hide Setup
Created by Adamos12303
Simple Show/Hide Setup. It'll be in Others. Read the comment for info!...
SAVE Mission Module
Tired of all your work being erased after each session? Worry no more! Now you can save the unique missions you create in Zeus and load them again when you encounter a new player-base. I hope this empowers mission-makers and Zeuses to put effort into makin...
LOAD Mission Module
Tired of all your work being erased after each session? Worry no more! Now you can save the unique missions you create in Zeus and load them again when you encounter a new player-base. I hope this inspires mission-makers and Zeuses to put additional effort...
Minelaying Airplane
Created by Heavensrevenger
An aircraft to lay naval mines :D To use on other planes/helis simply copy + paste the code from the planes Init field. Mines will automatically position themself from 2.5m to 42m up from the sea floor or explode if the water is too shallow or they land on...
IED Vehicle Collection
Created by Roger Roger
Composition of IED vehicles. Vehicles can be proximity or remotely detonated. You can change the radius at which the proximity detonation will trigger. Can be driven into enemies which will automatically detonate the IED Vehicle. **************************...
Minelaying Vehicle
Created by Heavensrevenger
Bobcat or any other vehicle to lay AT Mines for you. Script can be used for any other vehicle by copying the Init field. Simply turn Mines on in the action menu and the vehicle will place a mine every 5m/10m (can be changed with the Mine Density action ) t...
Horseshoe Foxhole (DEFORMER)
Created by Francisconov
A horseshoe styled Foxhole, based on official US Field Fortifications manual. This trench is designed to hold a Machine gun team, providing protection and a wide arc of fire for a 3 man team. the hasty nature of the foxhole means there's no dugout tunnel f...
Better Static AI Script
Created by Swiftcore
This is a script that disables pathing for an AI squad and makes them duck behind any cover they were placed behind when fired upon (suppressed OR hit). When half of the squad is incapacitated, the remaining members in the squad will either stay and fight ...
Linked collections (2)
M9-SD's Workshop (ARMA 3)
Contains 85 items
3DEN Tools and Tasks
Contains 8 items