Tabletop Simulator

Tabletop Simulator

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Erik's D&D Tools - Scene
   
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14 Apr, 2022 @ 1:32pm
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Erik's D&D Tools - Scene

Description
What's This?
A panel for moving, scaling, and rotating a group of objects all at once, as a scene, so they maintain their spatial relationship with each other. It's useful, e.g., for taking an encounter you find in the Workshop and adjusting it to fit your table.

How Do I Use It?
  • Set up a scene the way you want it
  • Put a tilde ("~") in the GM Notes of each object in the scene
  • Copy or spawn the Scene object from this mod into your game
  • Use the buttons on the left to move, rotate, or scale the scene objects all together

Details
  • Latest version is 1.0
  • Intended for use with the Encounter mod (linked below)
  • Intended as a preparation tool, not used at game time
  • If the loaded game only has scene objects, you can use the buttons on the right
  • These buttons modify other properties of those objects (again, all together)
  • If you don’t know what a button does, right-click it for help
  • Feel free to leave questions in the comments!

Attribution

Thanks
…for checking out the mod. If you like it, give a thumbs-up -- it’s free!

Other Mods
Lets minis (and other battle objects) do things like fly, auto-scale, and highlight
Stores NPC attacks as presets, rolling and applying modifiers with one click
Manages playlists that all players can hear
Manages a tablet, sizing and placing it to be a tablet, table surface, poster, etc.
A decorated play space in which you can host a game (not scripted)
A streamlined dice-roller that automatically cleans up its dice
Controls weather effects (rain, snow, fog) across the table
Saves and loads marked objects in an encounter (similar to OneWorld)
A collection of encounters for use with the Encounter mod
A collection of enemy minis and initiative standees
Controls the environment (lighting, skybox) via one-click presets
Deletes objects dropped into it (good for non-promoted players)
Modifies an agent’s health (optional, requires the Agent mod)
Runs 5E-style initiative in a player-facing way
Implements house rules for inspiration and rest
A collection of AoE markers (works with the Agent module to auto-scale)
Stores text one a piece of paper (lockable, titled, supports multiple pages)
Moves / resizes all marked objects, good for modifying a scene to fit your table
Controls a GM screen via one-click presets
Controls global settings (table size, grid on table, hidden object visibility, etc.)
A table on which to play, including dice, dice trays, and portraits (not scripted)
Controls the image on the table via one-click presets
Updates all other mods listed here when they get scripting updates