Sid Meier's Civilization V

Sid Meier's Civilization V

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A Lot more Buildings for Brave New World
   
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Description
This mod collection will dramatically increase the number of buildings that are avaialbe to build in your cities each era. It will provide you with dozens of new choices to make, and new strategies to consider when deciding what technology you want to uncover next.

This collection should be compatible with most mods, including complete overhauls and fantasy conversions.
Items (19)
Cistern and Marina - New Buildings
Created by thecrazyscotsman
Alternate download here. This mod is designed to be an alternative to the Lighthouse lake mods (including my own). I wanted to create a mod that improved lakes without required an lua files or references that may conflict with other mods. Of course this mo...
Cities of Marble (BNW)
Created by Machiavelli
There are many cities of brick but can you build a city of marble? With new and modified National Wonders you'll be able to specialize your cities like never before, raising the small and obscure city to glory and greatness! Features: National Wonders no l...
Classical Building Pack
Created by thecrazyscotsman
Alternate download here. This mod adds 3 buildings to the Classical Era: Agora, Inn, and Herbalist. The new building yields are below. --------------------------------------- Agora: +1 Culture +1 Artist slot +1 Gold from Spices and Marble 1 maintenance Unl...
Ancient Building Pack
Created by thecrazyscotsman
Alternate download here. This Building Pack adds 3 additional economic and growth buildings to the Ancient Era. Credit to Kwadjh for the Weaver icon. The building yields are below. --------------------- Bakery (New) +1 Food +1 Food from Wheat Requires Whea...
Ancient Building Pack 2
Created by thecrazyscotsman
Alternate download here. This mod adds an additional 3 buildings to the Ancient Era: Palisade Wall, Potter, and Smelter. The building yields are below. ---------------------------------------------- Palisade Wall: +3 Defence +25 City HP Unlocked with Agric...
Industrial Building Pack
Created by thecrazyscotsman
Alternate download here. This mod adds several new buildings to the Industrial era, including buildings which further improve local resources or provide strategic resources. ------------------------------- Textile Mill +3 Production +1 Production on Sheep,...
Medieval and Renaissance Building Pack
Created by thecrazyscotsman
Alternate download here. This mod adds 5 new buildings to the Medieval and Renaissance eras. The buildings are below. -------------------------------------------- Apothecary +1 Food +1 Science +5% Food Requires Metal Casting Alchemist +2 Science on Gold re...
Palace Additions
New Buildings (25) Technology Buildings Unlocked None Ruler's Monument Great People are gained 15% faster and 1 free Social Policy Noble's Quarters Houses 1 Noble Specialist (6 Culture) Palace Balcony 1 Happiness for every 3 Policies Palace Guard House 4 D...
Strategic Buildings Pack
Created by thecrazyscotsman
Alternate download here. This mod adds several buildings to the later eras which make use of Horses and Iron to ensure that those strategic resources maintain value for the entire game. The new building yields are below. -----------------------------------...
Unique Building Collection
Created by framedarchitecture
Adds a Unique Building for most Civilizations that have two Unique Units. Also replaces a few Civs' Unique Improvements with Unique Buildings. Compatibility * Vanilla; Gods and Kings; Brave New World; all DLC * Most mods, except those that fundamentally al...
Unique Policy Buildings
Created by thecrazyscotsman
Alternate download here. This mod adds a unique building unlocked by each policy tree. Each building is unlocked by the policy opener. Compatibility: REQUIRES Brave New World. All other DLC optional. Will work with any mod that does not alter the Policy Op...
National Parks
Created by framedarchitecture
Natural Wonders can generate Tourism. Adds a new building, the National Park, that generates 2 Tourism and can only be built in cities near owned Natural Wonders. Requires Brave New World....
National Wonder Collection
Created by framedarchitecture
Adds six new National Wonders to the later Eras. v.3 not compatible with v.2 saved games. Compatibility * Vanilla; Gods and Kings; Brave New World; all DLC * Most mods, except those that fundamentally alter the Tech Tree. National Wonders Central Bank: For...
Colosseum and Amphitheater
Created by Sun Ce of Wu
This mod changes the name of Colosseum and Amphitheater to make more historical sense, and adds two wonders: the Anfiteatro Flavio (the Colosseum of Rome) and the Theatre of Dionysus. Mod is in English and Italian, and it requires the Fall Patch (has custo...
Building - Fishpond
Created by UncivilizedGuy
Adds the Fishpond building to Barathor's Fishing Technology mod. Requires Barathor's Fishing Technology and Polynesian DLC. Benefits: +1 Food and an additional +1 Food with a nearby Crab or Fish resource. Bonus: Scratch and sniff the Fishpond icon and you ...
Government Buildings
Created by davii.adams
Update: Bottom Panel Info, Improvement Upgrades, Pioneer unit removed (available as individual mods), Developer unit removed. Government flavoured buildings with both positive/negative effects on city gold, happiness and faith output. Informant - Hidden na...
Regalmanemperor's Wonder Modpack Part 1
Created by grmagne
A collection of 29 Wonders by regalmanemperor, with permission. You can check out the descriptions of each wonder in his collections page https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=206944545. If you enjoy using these wonders please provide vote...
New Buildings
Created by Stren
Adds many new buildings to the game that can be built by any civilization throughout a range of technologies. NEW!!! Check out my new mod "Olympian Civ - Zeus" in the collection above. Includes: Buildings - Well: +1 food, unlocked in mining. (gold maintena...
SRB Plus
Created by Kel
This mod gives additional output to the buildings added in the Strategic Resource Building mod. The additional output is added by techs around the time that the resource the building provides is going obsolete. --- The Strategic Resource Building mod must ...