Total War: WARHAMMER III

Total War: WARHAMMER III

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Frontier Forests & Fortresses - Tier Five
   
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Tags: mod
File Size
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690.743 KB
3 May, 2024 @ 3:34pm
24 Jun @ 8:28am
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Frontier Forests & Fortresses - Tier Five

In 1 collection by RagnaroK
RagnaroKs Collective Mod Compendium
57 items
Description
Greetings fellow mod enjoyers!

I grant to thee - A construction tier mod for your collection.

I made 3 different versions, taking into account that some play with minor tier four or five settlements or simply vanilla. Make sure you have the correct version, at which you should only ever have one of them active when playing.

Ingame screenshots shows a few examples of customized tier 5 settlements.

I listed both Armourygeddon and Resourceful Purpose as requirements, but make sure you only pick ONE of them and do not run BOTH simultanously. This is only needed if you wish to have my custom resources for the greenline & outpost buildings.

What The Mod Does
  • Warriors of Chaos & Wood Elves are now able to upgrade their provincial capitals to tier 5 forests & dark fortresses with minor colonies & altars to tier 5.

  • Warriors of Chaos & Wood Elves are now able to upgrade their different minor outpost buildings to tier 5.

  • Warriors of Chaos & Wood Elves are now able to upgrade all their resource buildings to tier 3.

  • Integrates support for Fröbs' Chaos Ogres mod buildings. Any dark fortresses can have his mod buildings constructed in them if his mod is enabled.

Frontier Outpost Series

Considerations
  • Can I use the Infrastructure mod alongside 'Frontier Forests & Fortresses'? Yes the 'Infrastructure' mod is compatable with all three variants.

  • Can I build Dark Fortresses anywhere? Yes in any provincial and special capital, as far as I know.

  • Will special capitals like Altdorf still be tier 1 overgrown settlements? Yes, as I think its a game mechanic, but don't know for sure.

  • Can i build forests anywhere? Yes in any provincial capital that is not special like Altdorf.

  • Altar building chain lingers for the custom Dark Fortresses and I have yet to find a way to remove it, if people even wish for it to be removed.

  • Gratitude to Rustic "Kalessin" Citrus for writing the building flavour texts & some of the building names. Work in progress.

Collection of Mods I Created
Thank you for spending some of your time, considering using some of my mods.
10 Comments
RagnaroK  [author] 24 Jun @ 8:21am 
I'll take a look as soon as time permits, thank you for the feedback. :lunar2019piginablanket:
ConsideratePunk 4 May @ 3:04pm 
Heyo, thanks for the mods they're great!

Just wanted to let you know I've noticed that when using this with the Wood Elf campaign and in combination with the 'Resourceful Benefits - Faction & Campaign Benefits Via Resources (Eviltide)' the benefits for the brown line resource buildings stop at level 1, not sure if I need to change the load order to fix it, or if it was overlooked.

No stress mind, the mods are a blast to use and I can forgo the minor buffs, figured I'd mention it though just in-case as it doesn't seem intended.
RagnaroK  [author] 12 Jan @ 12:21pm 
:steamthis:Update:steamthis:

:sealdeal: Added integrated support for Fröbs' Chaos Ogres, meaning you can now build the Chaos Ogre buildings in all your Dark Fortresses if you have his mod enabled.

You only need to have his mod enabled if you wish to use his extra units/buildings. Without it, this mod will work as usual. :steamsunny:
RagnaroK  [author] 20 Dec, 2024 @ 3:41pm 
:steamthis:Update:steamthis:

:sealdeal: Integrated support for all the previous extra mods.

:sealdeal: My custom resources are now added to the Welf & WoC buildings, if any of the required mods are enabled.

:sealdeal: Outpost/Altars now match their minor settlements and have custom resource support too.

:sealdeal: Added integrated support for my Infrastructure mod, if you happen to use that one too.
fredhoover 14 Dec, 2024 @ 12:58am 
Thanks for the great mod. It makes playing the WE so much better.
RagnaroK  [author] 29 Oct, 2024 @ 8:11am 
@grumble314 - Sorry for the very late response :WHII_Death:

I just tested it and it works as it should on my end, Karaz-a-Karak upgradeable to tier 5 and everything. I already had it in the files.

I guess you had some kind of mod conflict perhaps. :steamsad:
RagnaroK  [author] 26 Sep, 2024 @ 2:45am 
@Ushabti - somehow I have never seen your post, sorry, you need the infrastructure mod in order to get the resources.

@grumble314 - I'll take a look later today when I can, thanks for reporting the issue. :WH3_clasp:
grumble314 25 Sep, 2024 @ 3:57pm 
Liking it just some places it doesn't seem to work for Karaz-a-Karak for example.
Ushabti 7 May, 2024 @ 7:39am 
@Ragnarok you sly dog you! This one is amazing! Does this one work with your custom resources or just the T5 outpost one?
ChopChop 3 May, 2024 @ 5:16pm 
What a combo of released mods, you are on fire 🔥 Thank you for your amazing ideas and beautiful presentation on Steam. Delicious 😋