Total War: WARHAMMER III

Total War: WARHAMMER III

26 ratings
True Unit Size SFO x3 - Grimhammer III 6.2.X
2
   
Award
Favorite
Favorited
Unfavorite
battle
Tags: mod
File Size
Posted
Updated
3.247 MB
21 Jun, 2024 @ 10:23am
23 Jun @ 2:44pm
10 Change Notes ( view )

Subscribe to download
True Unit Size SFO x3 - Grimhammer III 6.2.X

In 1 collection by Void
True Unit Size MOD LIST
13 items
Description
[READ - THIS MOD IS NOT COMPATIBLE WITH ANY EXTRA UNIT OR EXTRA LEGENDARY LORD. - READ] All units must be edited individually to achieve the goal of increasing the number of units. There is no global setting that simply increases the number of units. Any extra unit mod needs a specific submod for those units. THAT SAID, I WILL NO LONGER BE RESPONDING TO COMMENTS ASKING IF TRUE UNIT SIZE IS COMPATIBLE WITH EXTRA UNIT MOD X OR Y.




===========================================================================

What does this mod do?
This mod will triple the number of all units in the game, except for single entities, which will have their HP tripled, as well as Lords and Heroes. Additionally, it makes small changes that keep the game balanced with the scale increased by 3x.

Changelog

- The number of all units has been tripled, except for Single Entity, some War Machines, Heroes and Lords, which have tripled HP.
- All special army abilities for Nurgle, Slaanesh, Khorne and Tzeench require triple the kills to be activated. (Waaagh, Dark Elfs, Ogres special abilities for armies also require triple kills to activate)
- Direct damage increased by 200% against single entities.
- Direct damage for single entities increased by 200%
- All healing regeneration sources nerfed by 75% (Prevent immortal lords)
- 50% buff to the mass of all cavalry, monsters and chariots. (Due to the increase in units, the cavalry performs less than it should, if not increasing the mass)
- Units with passive abilities, such as "Hellblade" require tripled the kills to be activated.

True Unit Size is designed to be used in ULTRA unit size in graphics options. So these changes may not work as expected if you don't have the ultra unit size in the game options.



===========================================================================

True Unit Size x1.5:
- https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3248186677

True Unit Size x2:
- https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3247567570

True Unit Size x3:
- https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3248676648

True Unit Size x4:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3263880947

True Unit Size x2(RADIOUS):
- https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3250960887

True Unit Size x3(RADIOUS):
- https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3254088138

True Unit Size SFO 1,5x:
- https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3270440417

True Unit Size SFO x2:
- https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3267840313

True Unit Size SFO x3:
- https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3272344400
32 Comments
Void  [author] 23 Jun @ 4:35am 
Updated and ready for 6.2
UMF <3 8 Jun @ 11:34am 
Thanks for a mode!

Does it increase HP for additional units (SFO additional units) and legendary heroes (MIXU and etc)?
CAPTAINSAMURAIGINTOKISPARROW 14 Apr @ 12:50am 
it doesnt do anything for me while im using sfo
Cpt.Lightning1000 6 Apr @ 2:20am 
big battles. me like. have points
:steamhappy:
Void  [author] 5 Apr @ 12:21pm 
Update and ready for 6.1.X
Void  [author] 4 Apr @ 10:30am 
Update in progress
Void  [author] 25 Jan @ 2:10pm 
Updated
Void  [author] 25 Jan @ 4:47am 
Will be updated soon
银月无心流 25 Jan @ 1:43am 
Hello, it's time to update. Thank you
captainducko 22 Nov, 2024 @ 5:36am 
There is a rare spell called dark conduit which requires a rite to acquire.

It’s broken in vanilla, wiping out entire units, and has a cooldown of only 120 seconds.

You usually can only get it off 2 or 3 times in a battle, I think with your mod it can be used 4 or 5 which makes the spell super broken.

Maybe your mod should change that spell to 2 uses per battle instead of a cool down.

Just my two cents