Total War: WARHAMMER III

Total War: WARHAMMER III

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True Unit Size (x4)
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Tags: mod
File Size
Posted
Updated
2.630 MB
8 Jun, 2024 @ 1:19pm
20 Jun @ 1:50pm
10 Change Notes ( view )

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True Unit Size (x4)

In 1 collection by Void
True Unit Size MOD LIST
13 items
Description
[READ - THIS MOD IS NOT COMPATIBLE WITH ANY EXTRA UNIT OR EXTRA LEGENDARY LORD. - READ] All units must be edited individually to achieve the goal of increasing the number of units. There is no global setting that simply increases the number of units. Any extra unit mod needs a specific submod for those units. THAT SAID, I WILL NO LONGER BE RESPONDING TO COMMENTS ASKING IF TRUE UNIT SIZE IS COMPATIBLE WITH EXTRA UNIT MOD X OR Y.


True Unit Size x1.5:
- https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3248186677

True Unit Size x2:
- https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3247567570

True Unit Size x3:
- https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3248676648

True Unit Size x4:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3263880947

True Unit Size x2(RADIOUS):
- https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3250960887

True Unit Size x3(RADIOUS):
- https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3254088138

True Unit Size SFO 1,5x:
- https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3270440417

True Unit Size SFO x2:
- https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3267840313

True Unit Size SFO x3:
- https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3272344400
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What does this mod do?
This mod will will triple all units except single entities, some war machines, Lords, and Heroes, which will have their HP tripled.

Changelog

- The number of all units has been multiplied by 4x, except for Single Entity, a few War Machines, Heroes and Lords, which had their HP quadrupled.
- Special army abilities for Nurgle, Slaanesh, and Khorne require the quadrupled more kills to be activated.
- Direct damage of single entities increased by 300%
- Melee and missile damage for single entities and war machines increased by 300%.
- Units with passive abilities, such as "Hellblade" require the quadrupled more kills to be activated.



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ATTENTION !!!
Before anything else, all the Base for this mod WERE NOT MADE BY ME. THEY WERE MADE BY:
Frodo45127.
(Nothing less than the creator of RPFM, the most popular modding tool for Total War. This guy is a freak LEGEND by the way...)
I only have his permission to upload his mod as a base and modify and tweak for all mods x1.5, x2, x3, x4, 5 and maintain the unit size mods on Steam through the workshop. So I would like to give him credit here, making it clear that these mods will only be possible thanks to him.
Consider using the launcher created by the author of the base code of this mod, Frodo45127. You can learn more about the launcher, which is not only used for Total War: Warhammer 3 but for all games in the Total War franchise, through this link on Reddit: https://www.reddit.com/r/totalwar/comments/1big53a/runcher_08_released_an_alternative_total_war_mod/
Link to the Launcher itself: https://github.com/Frodo45127/runcher/releases/tag/v0.8.0
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79 Comments
Your Ever Faithful Medic 18 Jul @ 10:15am 
Can you also consider a SFO 4x as well?
Void  [author] 6 Jul @ 12:14pm 
@Vedat Çölgeçen
Is updated :steamfacepalm:
Vedat Çölgeçen 6 Jul @ 11:11am 
updt pls
Void  [author] 3 Jul @ 11:23pm 
@☃Quintissential☃
Maybe...
I'm thinking about making versions of the mod with multiple "single entities" again. We'll see...
☃Quintissential☃ 3 Jul @ 12:21pm 
Any chance for a Radious (X4)?
Panzershrekt 23 Jun @ 8:40am 
@Void
Thanks, appreciate your help with all these! Never knew its so easy to make scale mods now!
Void  [author] 23 Jun @ 4:10am 
@Panzershrekt
If I'm not mistaken, what Runcher does is multiply all units, multiply the HP of unique units and if I remember correctly, it multiplies the damage of warmachines, monsters and heroes. Anything else would have to be edited manually.
Panzershrekt 22 Jun @ 10:34pm 
@Void
Ahh thanks so much for this! The mod is for personal use only since it is for suited for the overhaul mods that I use personally on my campaigns. So I won't be publishing it online since I doubt anyone would be interested haha.

Btw for all the other changes you mentioned like increased health and damage for single units, those had to be edited manually right? Or would Runcher have modified those values already?
Void  [author] 22 Jun @ 2:03pm 
@Panzershrekt
If you use "zzzzzzzzzzzzzzzzzzzzzzrun_you_fool_thron.pack" like I did initially to make this mod, it would be a good idea to ask Frodo45127 for permission and give him credit. Nowadays I have my own tables of all versions, but it was thanks to Runcher that I was able to understand how to make mods from scratch.
Panzershrekt 22 Jun @ 10:23am 
@Void
Thanks so much for this matie, got it working, truly appreciate it! Just wondering, if I wish to make it into a proper mod instead of using Runcher every time, I just need to copy the "zzzzzzzzzzzzzzzzzzzzrun_you_fool_thron.pack" file from the temp_packs folder right? Do I need to do any conversion with the pack file afterwards or can I just load it as a mod directly?